Rivals of Aether

Rivals of Aether

Landsknecht (Etrian Odyssey IV)
Showing 1-9 of 9 entries
Update: 6 Nov, 2020 @ 12:40pm

v1.4

Properties
- Ground friction: 0.67 -> 0.5
- Short hop speed: 5 -> 6
- Wall jump vertical speed: 7.5 -> 8
- Prat land time: 14 -> 12

Up special
- If an Afterimage is placed, up special will swap your position with that of the Afterimage, and dispel the Afterimage. If not, the original up special is used.
- Reverts the change made in v1.2.2 to the original up special.

Update: 5 Nov, 2020 @ 1:24pm

v1.3

Forward tilt
- Increased knockback scaling (60 -> 75).

Up tilt
- Increased base knockback (6 -> 7).

Forward strong
- Increased sourspot knockback scaling (70 -> 80).
- Increased sweetspot knockback scaling (110 -> 120).

Up strong
- Increased knockback scaling (75 -> 90).

Down strong
- Increased knockback scaling (90 -> 110).

Neutral aerial
- Increased knockback scaling (60 -> 70).

Forward aerial
- Increased initial hit knockback scaling (30 -> 60).
- Increased sweetspot base knockback (7 -> 8).
- Increased sweetspot knockback scaling (80 -> 120).
- Decreased landing lag (18 -> 12).

Back aerial
- Increased knockback scaling (60 -> 80).

Up aerial
- Increased upper hit knockback scaling (65 -> 75).

Down aerial
- Increased base knockback (5 -> 6).
- Increased hitbox lifetime (10 -> 15).
- Decreased landing lag (20 -> 10).
- Decreased hitpause scaling (60 -> 40).

Dash attack
- Increased knockback scaling (40 -> 50).

Forward special: Drive Blade
- Increased base knockback (7.5 -> 9).
- Increased knockback scaling (90 -> 120).
- Increased Overdrive base knockback (12 -> 15).
- Increased Overdrive knockback scaling (150 -> 200).

Up special
- Increased knockback scaling (30 -> 50).

Update: 26 Oct, 2020 @ 4:32pm

v1.2.2

Up special now launches further upwards and has freer horizontal movement.

Update: 10 Nov, 2019 @ 10:57am

v1.2.1

- Fixed an issue where taunts failed to remove Afterimages.

Update: 9 Nov, 2019 @ 2:18pm

v1.2

- Implemented basic AI scripting (CPU versions of the character should now work).
- Fixed an issue where if multiple Landsknechte are in the same match, they could activate Afterimages other than their own.

Update: 9 Nov, 2019 @ 10:06am

v1.1

Up tilt
- Reduced ending lag (26 -> 22).

Down tilt
- Reduced ending lag (23 -> 20).
- Changed IASA frame (24 -> 22).

Neutral aerial
- Reduced landing lag (8 -> 7).
- Reduced ending lag (22 -> 20).
- Increased hitbox width (60 -> 70).

Up aerial
- Reduced landing lag (12 -> 10).
- Reduced ending lag (26 -> 23).

Neutral special: Afterimage
- When set to a grounded attack, Afterimages now float where they are placed, instead of falling to the ground.

Update: 5 Nov, 2019 @ 3:52pm

v1.0

Added the "finished" tag

Update: 5 Nov, 2019 @ 11:44am

v1.0

Added the "finished" tag

Update: 4 Nov, 2019 @ 7:45pm

v1.0

Initial release