Garry's Mod

Garry's Mod

ttt_weekend_in_alley (v.3) - update!
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Update: 19 Sep, 2020 @ 8:22am

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Update: 2 Apr, 2020 @ 2:13pm

UPDATE 3.0

- fixed cubemaps finally
- changed mirrors to broken glass texture in club (cant fix proper windows with such map setup)
- added subtle fog in distance
- added promo banner for Dreamjob: Programmer - a game I'am working on as level designer x) (check it on steam!)
- club dance rails are now more realistic i guess xP


**SIDENOTE**
the fog version of this map is now updated to this version too!

Update: 27 Nov, 2019 @ 4:34am

Some more optimisation:

- added extra skips in indoor areas (apartaments)
- very slight rebuild of bar in club, moved few things around there asweel to try fix mirrors
- mirrors in club work better now ( but i would not go as far to say they all are fixed :P )
- lowered size of csgo skybox (from 28 mb to 9 mb) but quality is exactly the same, magic!
- lowered size of some of my custom textures (was over 20mb now its 14mb) which been unnecessary quite high res, also unnoticable change,
- added few occluders outdoors, hope they do some good for your fps!

Known bugs:

- I'am not sure why but mat_specular 1 dont show proper cubemaps in some places, even though i reuploaded this update just to fix that, even though i done it properly last time too. (after building cubemaps they show properly but once i run map from uploaded steamworkshop they dont <shrug>)

Update: 27 Nov, 2019 @ 4:02am

Cubemaps not working properly in some places - re-uploading now.

Update: 24 Nov, 2019 @ 2:47am

Just a Hotfix.
- brought back tree and decal at club,
- fixed texture in stripclub vent x)
- added few screenshoots on steam page with updated places

Next hopely will be final optimisation update and can close this project, Iam eager move to next one x)

Update: 23 Nov, 2019 @ 2:13am

[23.11.19] Update #2

In regard of optimisation:

- rised club roof, white storage tower roof and added sipsco tower on roof - all to reach skybox to help over-rendering problem,
- rebuilded a bit north roof so you cant get to highest point in map,
- removed ALL Occluders - for now (there was way to many of them and they eat CPU),
- remade outdoors Hint/Skips from scratch for better optimisation (visleafs are way less messy should help),
- resized tweaked buildings and heights to match each other more, to be able easier lay hint/skips ,
- sipsco, club and canals have own hint/skips,
- removed collision on lights, small decorations, stuff you generally wont try shoot even for any reason,
- removed collision on rails (there is invisible wall in them now, that you can shoot through),
- blocked some windows, sipsco ones got shutters which can be opened,
- more doors autoclose now to close areaportals between them,
- turned physics props which work poorly when possesed (hard to move) into static props,
- made some props dissapear at certain distances (that can be done better probably, you can possible see some stuff pop up - needs more testing),
- added big door to back alley of club,

Bigger changes:

- added two more T-traps,
- VampireThe Masquarade Vending Machines now spawn Drinks yay!,
- retextured "Colombus" tower,
- extra tower at sipsco and banner x),
- added hidden T-Knife to find in secret compartment,
- added Silenced Pistol to pick,
- added super secret way to go into skybox for funsies, its very well hidden now mailny for testing ( Ihave other idea to make this possible in future),
- updated 3dskybox everything now is there on displacement, technically you can go there if you find the way,

Small Fixes/added stuff:

- can pass behind banner in club now, and vent near sipsco balcony,
- pallets can be broken,
- barred door is locked until planks are destroyed,
- window frame near cult room is fixed,
- garage roof texture,
- door don't open into rubble, rubble is lowered so you dont need to jump,
- added few spooky and funny decals, she is watching! (spooks me every time!),
- added few ragdoll bodies here and there,
- notification on start round to not kill each other too early, noone likes to spectate whole round right? x)
- vines are climbable now (incl. one in flooded alley).

Update: 13 Nov, 2019 @ 12:47am

Updates/Fixes/Changes
[13.11.19] #1
- fixed areaportal near elevator balcony,
- fixed positions of spotlights,
- changed garage roof texture (but its still kinda not right)
- added one T.Trap above back alley of club,
- brightened some street lamps and canal lights + added canal fake water illumination effect
- added more lights on roofs,
- remade main side of club (more fancy lights)
- added boxes near fence next to club for easier passage,

Known Bugs/Issues/To Do:
- type mat_specular 1 in console if you mising reflections on windows/cars etc
- some mirrors tend to glitch out,
- one garage roof have dark texture,
- going to highest points on map might drop FPS,
- the air vent and climbable pipe in the sewers seem to obstruct each other,
- one of the doors opens into rubble,
- pallets can't be broken,
- door barred with planks can be opened,
- window frame prop near cultist room needs be adjusted,

Update: 11 Nov, 2019 @ 8:34am