Rivals of Aether

Rivals of Aether

Pomme
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Update: 24 May, 2020 @ 5:01pm

v3.0

- Run speed reduced from 6.5 > 6.25

- Dash Attack reworked.
- Dash Attack is now 100% guaranteed to link the second hit upon connecting the first. The initial hit now locks the opponent in place.
- Hitbox size reduced.
- Dash Attack endlag increased by 2 frames.
- Base knockback of final hit increased from 5 > 7
- Knockback scaling of final hit increased from .6 > .75

- Pomme can now buffer float from any ground attack. Simply hold jump and down during the ground attack.

Update: 11 May, 2020 @ 2:47pm

v2.21

- Down Tilt can now be jump canceled upon hit. This allows Pomme to wavedash or float in addition to jumping after a successful Down Tilt hit.

- Down Tilt endlag has been increased by 1 frame.

- Implemented a buffer for the down input of float. After pressing down, the input will register for 8 frames. This should allow Pomme to enter float aerials faster.

- Taunt can also be held during spawn to enable voice clips.

Update: 3 May, 2020 @ 9:59pm

v2.20

You can now choose between voice over and no voice over for Pomme. Voice is disabled by default. Hold parry throughout the duration of spawn to enable voice.

Update: 6 Apr, 2020 @ 8:56pm

v2.19

- Added visual tweaks to Pomme's sprites.

- Dash Attack animation reworked so that the music notes effects are more noticeable.

- Added a new taunt. Hold down+taunt to show your opponent just how menacing you can be!

- Added Otto Bobblehead.

Update: 22 Feb, 2020 @ 5:39pm

v2.18

- Forward Air tweaked more.
-Startup reverted from 15 > 12
-Knockback scaling lowered from 1 > .9

*This move was just overnerfed. After comparisons to Wrastor Clap, it's clear to me that while less commital, this move is still weaker. With the lowered knockback scaling, this move is even less comparable to Wrastor's Forward Strong.

- Parry stun added to Jab 2.

Update: 22 Feb, 2020 @ 9:01am

v2.17

- Dash Attack tweaked more.
- Endlag reduced by 2 frames.
- Horizontal speed lowered from 5 > 4.5

*It just felt bad not allowing Pomme to do much after hitting Dash Attack.

- Down Strong buffed.
- Base knockback increased from 6 > 7
- Angle lowered from 70 > 60
- Knockback scaling inceased from 0.9 > 1

*Down Strong felt pretty useless before while her other strongs were slow but powerful callout moves. Forward Strong and Up Strong have been shown to be rather lacking as parry punish options however. My hope is that these changes will allow Down Strong to fill that niche that Forward Strong and Up Strong lack while not outclassing them in kill power.

Update: 21 Feb, 2020 @ 9:46pm

v2.16

- Forward Aerial nerfed.
- Angle raised from 40 > 45 (sweetspot)
- Active frames moved now later. 13-18 > 16-20
- Damage lowered from 14 > 12 (sweetspot)
- Hitpause reduced from 18 > 15 (sweetspot)

- Dash Attack nerfed.
- Added 4 frames of endlag.
- Angle of second hit raised from 60 > 65
- Hitboxes that cover Pomme's hurtbox have been reduced.

Update: 20 Feb, 2020 @ 11:09pm

v2.15

- Down Tilt hotfix due to infinite issues.
- Hitstun multiplier lowered from 1.2 to 1.0
- Knockback scaling increased from .2 to .3
- Angle lowered from 80 to 75

Update: 18 Feb, 2020 @ 7:44pm

v2.14

- Down Tilt rework. Down Tilt now sends upward at 80 degrees rather than a spike. Hitstun multiplier increased from 1 to 1.2. This rework serves to make Down Tilt more reliable and consistent as a combo starter

Update: 18 Feb, 2020 @ 4:52pm

v2.13

- Bug fixed in which Pomme would float infinitely by entering song using Up Special and holding jump button yet she would be stuck in her fall animation and not her float animation.

- Slight damage reductions.
- Neutral Air: 11% > 10% (early hit) 6% > 5% (late hit)
- Back Air: 9% > 7%
- Down Air: 5% > 4% (final hit)
- Up Air: > 11% > 9% (sweetspot) > 5% > 4% (sourspot)
- Dash Attack: 5% > 4% (both hits)

- Vertical hitbox size of Down Tilt slightly increased.

- Forward Air hitbox lifetime reduced. 10 > 5