Rivals of Aether

Rivals of Aether

Pomme
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Update: 13 Dec, 2019 @ 8:41am

v1.22

-Fixed a bug in which Pomme lost her Up Special upon being hit after using Up Special to escape special fall inside of her song.

-Fixed a bug in which Pomme's bodyguard would continue to grab and throw the opponent upon Pomme being hit.

-Endlag of Neutral Special (sing) reduced from 8 frames to 4 frames. In addition, Pomme tosses the music note 4 frames earlier than before. Music note projectile priority increased from 4 to 5.

-Knockback of Forward Aerial (sweetspot) increased from 7.5 to 7.75. Knockback of Forward Aerial (sourspot) increased from 3.5 to 3.9.

-Added visual indicators to interactions with Pomme's song. Whenever Pomme enters her song, a musical aura will surround her, indicating that she can multi-direction float. When Pomme's musical note projectile passes the song and speeds up x2 it now flashes brightly to indicate the projectile speed increase.

-Added Trummel codec support!

Update: 8 Dec, 2019 @ 1:06pm

v1.21

-Increased Pomme's double jump speed from 7 to 8.

Update: 5 Dec, 2019 @ 6:50am

v1.20

- Minor visual changes.

Update: 4 Dec, 2019 @ 9:52pm

v1.19

- Forward Strong and Forward Aerial sweetspot angles changed from 50 to 45. Forward Strong and Forward Aerial sourspot angles changed from 60 to 55.

Update: 3 Dec, 2019 @ 8:39pm

v1.18

-Increased Pomme's initial dash speed from 6.5 to 7.

Update: 1 Dec, 2019 @ 10:43pm

v1.17

- Basic AI added.

Update: 1 Dec, 2019 @ 1:34pm

v1.16

- Knockback multiplier decreased from 1.2 to 1.15.
- Hitstun gravity decreased from 0.5 to 0.45.

Update: 30 Nov, 2019 @ 2:47pm

v1.15

- Minor visual changes made concerning the movement of the player tag with Up Tilt and Up Strong. The player tag moves smoother now. (Thanks to Muno for the code!)

Update: 29 Nov, 2019 @ 5:41am

v1.14

- Forward Special can now be b-reversed.

Update: 28 Nov, 2019 @ 12:46pm

v1.13

- MAJOR QUALITY OF LIFE CHANGES. There is no longer a delay as Pomme initiates her float over the ground. In addition, it is much easier to ground float while inside the song. The player may also initiate a float inside the song by holding jump and up, allowing them to quickly and easily travel upward with the multi-direction float.

https://cdn.discordapp.com/attachments/635576465718509578/649693797948719104/fastfloat.gif

https://cdn.discordapp.com/attachments/635576465718509578/649712441445318656/fastfloat2.gif