No More Room in Hell

No More Room in Hell

nmo_division
Showing 1-7 of 7 entries
Update: 11 Aug, 2023 @ 8:02am

- Fixed a way to escape the map
- Fixed (hopefully) weird shouting noise at the background
- Changed some particle effects
- Changed the layout slightly near the first outpost
- Fixed the water at the garage turning cheap when it shouldn't (Removed water in the middle room for that)

Update: 31 Jul, 2023 @ 12:03pm

- Fixed the sewers having an invisible brush which prevented players from continuing
- Added more welders

Update: 30 Jul, 2023 @ 12:49pm

- Map is finished, with an ending
- Added hidden weapons
- Custom voice acting

Update: 24 Jul, 2020 @ 11:38am

- Changed file name to "nmo_division_a1"
- Fixed an extra 'kicked' door at the basement when getting the restore electricity objective
- Added few more soundscapes at the tenement to avoid hearing rain when inside
- Map is now compiled with HDR and with full compile (it was compiled with 'fast' settings before)
- Added cubemaps

Update: 23 Jul, 2020 @ 1:02pm

Changelogs:
- Changed the map's name from 'fairview' to 'division' (reference to a canceled zombie game called 'division 9' which was based on SWAT4 maps, which is what some of the map's areas are based upon)
- Added more areas & objectives (sewers, parking lot, back alley and a mini-market gas station)
- Removed the clips from the balcony area at the beginning, you can now get down from there to the yard and hopefully not die
- Changed the layout outside at the beginning, made the area wider
- Changed the layout at the beginning of the long road outside of the tenement ever so slightly
- Changed the 2D and the 3D skybox to fit more with the map's theme, it's a city after all
- Added more rain and water because... Water, drink it, it's good for your health
- Added more items inside the garage building, there's no such thing as too many items
- Added ways to fail objectives (You could fail before, but now there are more ways, be smart)
- Added some more custom textures, mostly for unusable doors for detail. You'll still try to open them
- Changed and added some soundscapes because it makes the map feel more realistic, you know, rain and zombies shouting
- Removed and added decals and other details such as dirt, stain and more dirt
- Widened the zombie spawn blocks, more will spawn now, good luck
- Fixed some unclipped stairs at the garage building since someone complained they could turn you into a caelifera, we don't want that
- Fixed some unwanted exploits and texture bugs
- Easter eggs, secrets and hidden weapons added (Don't cheat... You can do it)

There are a total of 4 routes, all of them begin at the tenement and lead you to the long road outside.
From there, 1 route is long, 2 are medium and 1 is short in lengh.
There are currently a total of 30 objectives on the map, and about 5 will be added in the future in the final area.

Future plans:
- Finalize the last area that connects between the parking lot area and the gas station
- Add a finale (Not sure what I am going to do there, but you'll have to pass another building first that doesn't exist right now)
- Add custom voice acting to replace the "This is the U.S national guard" at the army's post that tells you where to go to escape the city
- Add custom voice acting for the door that talks in James's voice that gives you access outta the store

Update: 23 Nov, 2019 @ 2:42am

-Fixed the non moving board after the microphone objective
-Added more water (Like there's not enough already)
-Added more trashbags at the beginning
-Fixed custom decals and overlays not being included in the map's file at all for some reason

Update: 22 Nov, 2019 @ 9:33am