No More Room in Hell

No More Room in Hell

nmo_division
52 Comments
Infarlock  [author] 27 Jul @ 11:07am 
Thanks :) it has many routes too. I am building another urban map but it will probably take another 1-2 years to complete, high quality as this one
out_of_cash 24 Jul @ 1:48am 
Very long map
Infarlock  [author] 19 Jan @ 4:42am 
Yeah I commented down below in the video regarding the zombies not spawning in the ending sometimes, couldn't fix that, sometimes spawn sometimes not
Infarlock  [author] 3 Dec, 2024 @ 6:45am 
Really strange, I just checked the nmo file which was attached and it seems to be connecting to the next objective, sadly no way to fix this unless I find the issue
McSweeny 13 Nov, 2024 @ 10:54am 
i think we used the ladder to climb up the road vehicles,then we went into the market and got the evac.
Infarlock  [author] 10 Nov, 2024 @ 1:47am 
Thanks Daniels :) it is complete though, problem is that zombies sometimes do not spawn and I never found the reason for it
Lil'ODaniels 9 Nov, 2024 @ 2:31pm 
Hey just wanted to say. Never played this game before until I found out there was a custom map based around division9. I loved the swat games and was definitely gutted about div9 not seeing a release. But this mod while obviously not completely identical I feel this one hundred percent honours the game we didnt get to see and even adds its own personality. All round top mod congrats!
Infarlock  [author] 25 Sep, 2024 @ 5:40pm 
Thanks nick :D
Nick 18 Sep, 2024 @ 10:03am 
Should be an official level, masterful design from beginning to end. Great Job!
Infarlock  [author] 24 Aug, 2024 @ 12:37pm 
Yeah imagine if this was one of the maps
Maximus0451 7 Aug, 2024 @ 5:35pm 
I always wanted to play Division 9. This is cool.
Infarlock  [author] 19 Jun, 2024 @ 11:17am 
Really? That's strange, I tested it all before submitting
Do you by chance remember the objectives chain? Like did you have to go through the roof area and drop down, or use the ladder to scale up?
And thanks :) I indeed tried to focus on the visuals to make it up for today's standards as much as possible
McSweeny 15 Jun, 2024 @ 3:02pm 
played but the entire server got a evac after leaving the market.

it is insane how good the map looks.
Infarlock  [author] 13 Nov, 2023 @ 10:48pm 
Any update Viero?
Viero 21 Oct, 2023 @ 9:22am 
I'll see what I can do - I don't think the rope spawned when I played.
Infarlock  [author] 13 Oct, 2023 @ 9:22am 
Thanks :) you have to jump to use the rope to escape. If that happens again please record it and post it here
Viero 7 Oct, 2023 @ 7:46pm 
This was a pretty neat map, I enjoyed it a lot. I think I experienced a bug with the evac though - there was no way to reach the helicopter at the gas station, and it left without me.
Wazanator 4 Aug, 2023 @ 10:45am 
Adding it to the Official Server map rotation :winter2019coolyul:
durkhaz 2 Aug, 2023 @ 8:41am 
Great map
Fersigal 1 Aug, 2023 @ 9:56am 
Glad to see it updated. Hopefully we'll get to see new stuff from you in the upcoming future.
Infarlock  [author] 1 Aug, 2023 @ 7:30am 
Thanks :)
Kakudate Karin Wangy 1 Aug, 2023 @ 12:16am 
Nice One Lock
Infarlock  [author] 31 Jul, 2023 @ 8:21am 
Thanks Deson, in the sewers there's currently a wall that that stays solid when the objective ends, this will be fixed in an update later today
deson 31 Jul, 2023 @ 7:29am 
in the objective ''Find an exit'' the gate was opening, but I couldn't go to the other side there was an invisible wall.
Infarlock  [author] 30 Jul, 2023 @ 1:11pm 
Map is fully updated and ready
Infarlock  [author] 19 Jul, 2023 @ 9:18am 
Sorry for the late answer, YES, the final version will be uploaded by the end of July, me and my mates are testing it (hopefully we will discover more bugs)
凤凰 13 Jul, 2023 @ 11:13am 
is this map still in the works?
Infarlock  [author] 24 Mar, 2022 @ 11:51am 
Thanks! I'll try fix it in the future
Lv.69 mystery hotdog 14 Mar, 2022 @ 11:58pm 
survior supply extracted route broken/ unlock door welder spot glitched
Infarlock  [author] 6 Feb, 2022 @ 2:17am 
Thanks, I'll try it
Y#shieon 5 Feb, 2022 @ 8:43am 
Hmm… I would try with nav_begin_area for last resort if that doesn’t work then.. oof.
Infarlock  [author] 5 Feb, 2022 @ 12:32am 
Yeah I used this command a lot for areas that didn't generate any nav, but they still don't spawn for some reason, like more than half of the map is ignored and no zombies spawn there, but the zombie spawn brushes are totally fine, the game doesn't despawn the older zombies and that's what probably causes that
Y#shieon 4 Feb, 2022 @ 7:58am 
Np my man, I can actually help u with that! ill give u a tip: (sometimes I like to use nav_edit 1 and then mark with nav_mark_walkable in the zeds spawn area, i like it to do only once every far radius. then I nav_generate to see if I got all the zee's in the correct area. if not then i simply try it again!)
Infarlock  [author] 4 Feb, 2022 @ 6:30am 
Hey shieon, sadly I am quite occupied in life since I started my 2nd degree back in 2020, finishing it up in this summer. What kinda stopped me from continued working on the map is that some areas just didn't spawn zombies at all and I couldn't find a solution that didn't break the entity limit, but I'll finish this map that's for sure, all I gotta do is find a workaround, otherwise it will be an empty map with no zombies :(
Y#shieon 15 Jan, 2022 @ 7:49pm 
is this map still in the works?
Infarlock  [author] 31 Oct, 2020 @ 5:16am 
what
Hectic Morder 31 Oct, 2020 @ 2:46am 
id=1918334234
Infarlock  [author] 20 Aug, 2020 @ 11:59pm 
You're welcome and thanks, I'll be adding some medical supplies soon and fix some things
stevenlu416 20 Aug, 2020 @ 1:55pm 
this is a good map,medium difficulty for players and supply is rare but zombies not too many for us ,sewer route apartment give food route for me to play 2 routes now. thanks for make this map
Infarlock  [author] 23 Jul, 2020 @ 1:18pm 
The map has received a huge update!
Changelogs:
- Changed the map's name from 'fairview' to 'division' (reference to a canceled zombie game called 'division 9' which was based on SWAT4 maps, which is what some of the map's areas are based upon)
- Added more areas & objectives (sewers, parking lot, back alley and a mini-market gas station)
- Removed the clips from the balcony area at the beginning, you can now get down from there to the yard and hopefully not die
Infarlock  [author] 23 Jul, 2020 @ 1:18pm 
- Changed the layout outside at the beginning, made the area wider
- Changed the layout at the beginning of the long road outside of the tenement ever so slightly
- Changed the 2D and the 3D skybox to fit more with the map's theme, it's a city after all
- Added more rain and water because... Water, drink it, it's good for your health
- Added more items inside the garage building, there's no such thing as too many items
- Added ways to fail objectives (You could fail before, but now there are more ways, be smart)
- Added some more custom textures, mostly for unusable doors for detail. You'll still try to open them
Infarlock  [author] 23 Jul, 2020 @ 1:18pm 
- Changed and added some soundscapes because it makes the map feel more realistic, you know, rain and zombies shouting
- Removed and added decals and other details such as dirt, stain and more dirt
- Widened the zombie spawn blocks, more will spawn now, good luck
- Fixed some unclipped stairs at the garage building since someone complained they could turn you into a caelifera, we don't want that
- Fixed some unwanted exploits and texture bugs
- Easter eggs, secrets and hidden weapons added (Don't cheat... You can do it)
Infarlock  [author] 23 Jul, 2020 @ 1:18pm 

There are a total of 4 routes, all of them begin at the tenement and lead you to the long road outside.
From there, 1 route is long, 2 are medium and 1 is short in lengh.
There are currently a total of 30 objectives on the map, and about 5 will be added in the future in the final area.
Currently you'll either end up at the shop's entrance or at a small car fixing building after overloading the generators there.

Future plans:
- Finalize the last area that connects between the parking lot area and the gas station
- Add a finale (Not sure what I am going to do there, but you'll have to pass another building first that doesn't exist right now)
- Add custom voice acting to replace the "This is the U.S national guard" at the army's post that tells you where to go to escape the city
- Add custom voice acting for the door that talks in James's voice that gives you access outta the store

Enjoy!
Infarlock  [author] 17 Apr, 2020 @ 1:42am 
Hey waffmann, depends on which side you're going, yes if you leave the garage towards the warehouse then this is how it currently ends
The map isn't finished and there will be much more playable areas in the future, you can reach 2 of them using noclip, but more will be built, some are 100% ready and will be available only on release
WAFFMANN 12 Apr, 2020 @ 9:06pm 
this end as now in the garage right? the is no way to get to the other side of the door?
Infarlock  [author] 7 Jan, 2020 @ 10:21am 
Thanks, I am still on it though! Just been tough at the academics
Tyson Latchford 🎃 6 Jan, 2020 @ 6:48am 
Keep up the work, I know how frustrating working with hammer editor can be. Good luck with your future projects.,
Sulferon 25 Nov, 2019 @ 12:53pm 
Great work! Hope you won’t abandon your work
Sirdoggy 25 Nov, 2019 @ 8:22am 
It's always great to see new maps come out for this game, great job on this one. The game balance seems reasonable, except there is barely any items later on. It's worth to give it a try!