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https://www.youtube.com/watch?v=iJAzlEqJZBM&list=PLIx8leVjQawMe7CNkQkhQS6f2RIhUz4NV&index=73&t=58s&pp=gAQBiAQB
Do you by chance remember the objectives chain? Like did you have to go through the roof area and drop down, or use the ladder to scale up?
And thanks :) I indeed tried to focus on the visuals to make it up for today's standards as much as possible
it is insane how good the map looks.
Changelogs:
- Changed the map's name from 'fairview' to 'division' (reference to a canceled zombie game called 'division 9' which was based on SWAT4 maps, which is what some of the map's areas are based upon)
- Added more areas & objectives (sewers, parking lot, back alley and a mini-market gas station)
- Removed the clips from the balcony area at the beginning, you can now get down from there to the yard and hopefully not die
- Changed the layout at the beginning of the long road outside of the tenement ever so slightly
- Changed the 2D and the 3D skybox to fit more with the map's theme, it's a city after all
- Added more rain and water because... Water, drink it, it's good for your health
- Added more items inside the garage building, there's no such thing as too many items
- Added ways to fail objectives (You could fail before, but now there are more ways, be smart)
- Added some more custom textures, mostly for unusable doors for detail. You'll still try to open them
- Removed and added decals and other details such as dirt, stain and more dirt
- Widened the zombie spawn blocks, more will spawn now, good luck
- Fixed some unclipped stairs at the garage building since someone complained they could turn you into a caelifera, we don't want that
- Fixed some unwanted exploits and texture bugs
- Easter eggs, secrets and hidden weapons added (Don't cheat... You can do it)
There are a total of 4 routes, all of them begin at the tenement and lead you to the long road outside.
From there, 1 route is long, 2 are medium and 1 is short in lengh.
There are currently a total of 30 objectives on the map, and about 5 will be added in the future in the final area.
Currently you'll either end up at the shop's entrance or at a small car fixing building after overloading the generators there.
Future plans:
- Finalize the last area that connects between the parking lot area and the gas station
- Add a finale (Not sure what I am going to do there, but you'll have to pass another building first that doesn't exist right now)
- Add custom voice acting to replace the "This is the U.S national guard" at the army's post that tells you where to go to escape the city
- Add custom voice acting for the door that talks in James's voice that gives you access outta the store
Enjoy!
The map isn't finished and there will be much more playable areas in the future, you can reach 2 of them using noclip, but more will be built, some are 100% ready and will be available only on release