Left 4 Dead 2

Left 4 Dead 2

Silent Hill: Otherside of Life (Part 1/5)
Showing 11-20 of 37 entries
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Update: 8 Feb, 2021 @ 5:12pm

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Update: 7 Nov, 2020 @ 3:18pm

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Update: 7 Nov, 2020 @ 2:36pm

Emergency update.

Update: 7 Nov, 2020 @ 11:17am

Oops, one more time...

Update: 7 Nov, 2020 @ 7:32am

Fixed bot's "premature round start" on 3rd map.

Update: 6 Nov, 2020 @ 9:07am

Fixed spawn positions in realism for each map.

Update: 5 Nov, 2020 @ 7:03am

Map 1: Fixed incorrect spawn in realism mode; Tank won't spawn infront of motel anymore; No more happy-campy in the tunnel.
Map 2: Fixed skyrocketing ping in online (issue since v4.7) after alternate world room transition.
Map 3: Slightly remade roadblock system; New "keys" hint in the store.
Map 4: Cutscene now won't start until you try to open the door; Ladders on pool now functional.
Map 5: Slightly remade roadblock system in 1st town so hospital now won't be blocked completely.
Map 6: Fixed floor in underground part after elevator so items won't fall through it; Zombies now can open sliding doors; Bunker doors now with sounds.
Map 7: Remade "finale start" area, goodbye to ugly "/////" borders.

Overall: A shit-ton of func_nav_blockers placed in maps with roadblocks and locked doors so mobs/specials won't stuck and try to break it.

Update: 10 Oct, 2020 @ 5:50am

Fixed typo in addon and mission txt's.

Update: 5 Oct, 2020 @ 2:06am

Fixed ladder on ghost town's building (5th map) so bots/zombs can climb it.
Hopefully fixed rain sounds on maps 5 and 6 for clients. I hate ambient_generic.
Added _level_sounds.txt's for each map for future (they don't work now, but worked before) if LS team will fix music.

Update: 25 Aug, 2020 @ 9:06pm

Overall: Hints fixes for map 1,2,3; Items rebalance; Nav tweaks; Disabled motion of corpse on map 2; Rain sound fix on maps 5,6.