Left 4 Dead 2

Left 4 Dead 2

Silent Hill: Otherside of Life (Part 1/5)
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Update: 14 Jun, 2020 @ 7:09am

Oops, forgot to include updated map 4.

Update: 14 Jun, 2020 @ 6:38am

v5.1:
Map 1: Made holes in barbed wire fences; Moved 1st spawn of 2nd key from "behind stairs" to "1st floor's room".
Map 2: Added hint in circle trap and fixed fireaxe spawn there.
Map 3: Edited newspaper texture with written places you should look up for keys.
Map 4: Few item & weapon spawns replaced; Fixed machete spawn.
Map 5: Added more hints with voicelines; Added a ladder to 2nd key-spawn building's opposite side; Blocked one "undesirable" path.
Map 6: Nearest 1st keycard spawn replaced again, last time.
Map 7: Nothing.

Overall: More optimization (reducing entdata percentage); Few texture fixes; A lot of floating props grounded.

Update: 11 Jun, 2020 @ 10:53pm

v5.0:
Map 1: New key added; Opened few previously inaccessible areas; Medkits in saferoom removed.
Map 2: Medkits added outside saferoom; Screwed in missing lightbulbs; Aligned metal stairs.
Map 3: Slightly adjusted key-spawns; Restored jukebox event and made a similar for apartment; Fixed locks.
Map 4: Now you have to fight that tank after cutscene (he can break these poles); Made 2 respawn rooms.
Map 5: 1st key-spawn moved to a new room (previously empty); Respawn room added in 2nd key-spawn location; Donald Trump built a wall, now you need to destroy it.
Map 6: Medkits & ammocan added in the room above start; Nearest 1st keycard spawn replaced; You won't fall into elevator's shaft; Fixed blast doors; One of the 3rd keycard spawns replaced; 2 respawn rooms added.
Map 7: Neon lines will now glow; Special infected now spawns in finale; Tank & hordes battle music muted; Outro stats finally works.

Overall: Adjusted item spawns; Fixed some brushes; Restored/added new music.

Update: 22 May, 2020 @ 6:51am

Key fix for map 3.

Update: 22 May, 2020 @ 1:43am

v4.9:
Map 1: Ammopiles removed in the beginning; Find the key to unlock saferoom (spawn randomized); 4 medkits in saferoom instead of 1.
Map 2: Nothing, unfortunately, it can't compile.
Map 3: Now it's not "f*ck this map I'm lost" - it's "damn, where's another key!?" (spawns randomized); Medkits added in the beginning.
Map 4: Falling through hole now will cause no damage; Medkits & ammocan added in the small room on the left.
Map 5: "Ah sh*t here we go again" (c) Francis, 1 key - 3 random spots; Medkits added on the outside.
Map 6: Nothing, didn't felt like it's need to change anything.
Map 7: No more "walk in a park", struggle your way to the finale, but don't worry, there's useful sh*t before entrance.

Also: Cubemaps now works.

Update: 23 Apr, 2020 @ 6:21am

Renamed mission file.

Update: 4 Dec, 2019 @ 11:26am

v4.8:
Fix 1: No more forced custom models of survivors, special infected, guns, sounds and scripts.
Fix 2: Shovel and Leadpipe are recompiled into their own melee weapons and won't replace Cricket Bat and Nightstick.
Fix 3: Restored some missing textures incl. "poor...poor Ellis" on the hotel room's wall and "Stripes" on monitors on 6th map.
Fix 4: Disabled hurtful for eyes contrast effect while beign pounced or healed.
Fix 5: And finally no more "Map does not match that of server's" or "Server is enforcing consistency for blablabla".