Barony
Morrum [Blessed Addition]
Showing 11-20 of 103 entries
< 1  2  3  4 ... 11 >
Update: 12 Aug, 2020 @ 10:53am

FIX

  • mine (delete old works)
  • mine31c mine31d (remove beartrap)
  • all ruins map (remove WATER/LAVA SPRITE)

NEW CONTENT

  • MAP 4 generation deepmine08
  • MAP 4 generation mine43
  • MAP 4 generation mine36


SUGGESTION

peterlantz94:
-Fix minetown (rework level npc)


COMMENTARY

Added a mod to another site for EGS users. It turns out that the NPC level affects static maps and you will have to specify it yourself every time.

A lot of stupid questions come in personal messages. It seems that for most players it is only important to RECEIVE LOOT. They don't care about adventures or difficulties. It makes me very sad to be aware of this, but you can't fight it in any way.

Feel free to write about bugs or mistakes in your client. Very often they write that players can't break vases on the first level. I do not understand why this does not work for them and probably this error only for Windows 10 owners. Let me know if I am right.

Update: 7 Aug, 2020 @ 3:55pm

FIX
-Fix all swamps maps:

  • Old works deleted (The rooms were of very poor quality.)
  • WATER_SPRITE deleted (This sprite is no longer needed in the game. Water and lava work without it.)
  • Same rooms deleted
  • Input values optimized (Now it'll be a lot easier to add new rooms.)
-Fix mine58(softlock disable)

-Fix all map (Remove beartraps. For some reason, the developer has disabled the player's hitting function. I do not know why, but he does not want to answer. We have one less trap)

NEW CONTENT
  • MAP 2 generation garden12
  • MAP 1 generation swamp33
  • Adding 2 tiles
COMMENTARY
Cooperative dungeon for 4 players and dibalo mode is still under development. The idea to add mini bosses with magical and physical immunities came up. Found a very rare softlock in the mines and I'm surprised no one told me anything. The plan is to remove old trash from the mines and further develop the raid on four players.

Update: 6 Aug, 2020 @ 9:28am

-Fix start(Added a transition script next to the door to the Garden level, so that players do not leave for the card) / (rework test area)

suggestion: peterlantz94
-Fix Garden

  • (Players will always appear in one place, all enemies will be frozen for a few seconds)
  • (The exit from the location will always be in one place. It is desirable to create a model of the gate)
  • (Created 35 custom npc to simulate Human npc at the level)

+ 2 tiles
-Rename Custom_content > Custom_assets

Update: 1 Aug, 2020 @ 5:58am

-Fix all secretmap hubs (Players must go out on the right floor. The reason was because of CUSTOM_EXIT)
-Converted all SOUND_SPRITE to MORE ROOM. (I've decided it's better to do that than redoing the vanilla client)
-Some remodeled rooms are added to MORE ROOM pool as MAP generation.

-Fix start (Added TEST_AREA on start location)
-Added to TEST AREA
RAID 4 player (base sketches only)
DIABLO mode (first enemies and the map are ready, need to rebalance the prey and player classes)

-Fix Ruins(Random spear_traps are turned off)

I cannot tell you how difficult the process of creating a cooperative dungeon is. Most of the problems are in the errors of scripts. Until I give you hope, you may have to give up this idea and return to MAP generation of vanilla client.

REUPLOAD CUSTOM_CONTENT

Update: 6 Jul, 2020 @ 4:52pm

  • MAP 3 generation mine32
  • MAP 1 generation mine19

  • Fix minearena (redesigned the level due to A.I. behavioral problems. Decided to make enemies the same as spectators = enemies don't attack spectators and come right at you. Added new scripts)
  • Fix sokobanhub (Added the other two levels)

    +2 sound

    Test the destructible decoration object. I've decided to replace the blue slime with the scenery. It won't move and will always be frozen.

    Wow, you have no idea how much time it takes to create scripts for the map. I hope the new arena will be more enjoyable for players and more passable.

    Further plan to create a raid / dungeon for 4 players with specific roles: tank, healer, x2 damage dealers.


    REUPLOAD CUSTOM_CONTENT

Update: 29 Jun, 2020 @ 4:08pm

+ 1 sound

+add new level Sokoban Hub
I thought long and hard about how to make random gnome mines with -GEN. But I came to the conclusion that it's easier to make several clones of user levels. The very random selection will be done at the general "hub" level using MAP generation.

Update: 28 Jun, 2020 @ 2:48pm

  • MAP 15 generation mine19
  • MAP 4 generation mine71
  • MAP 4 generation mine70

  • FIx minetowntwo (Removed pressure plate at gate)
  • Fix minetownhub (.json connected to remove the minotaur)

Update: 27 Jun, 2020 @ 2:43am

+2 tiles

  • MAP 26 generation labyrinth36
  • MAP 3 generation mine59

  • Fix minetown and minetowntwo (If levels are not added to the .txt list, they will work differently with custom_exit. Instead of -3, you should have set the value to +3)

    I noticed that the labyrinth level is very often impassable for the player. The problem is with new rooms without MAP generation. In time I will fix some rooms to avoid this case.

    Really want to do single mini companies, but I understand that the project should get more rooms all the time. I have to admit, it was naive to do this alone.

    I want to remind you that Barony has a discount until July 9. Buy the game to your friends, because it is more interesting to play with friends in this mod.CLICK AND BUY!

Update: 26 Jun, 2020 @ 6:29am

+ 2 models

+add new level mine town Hub
I thought long and hard about how to make random gnome mines with -GEN. But I came to the conclusion that it's easier to make several clones of user levels. The very random selection will be done at the general "hub" level using MAP generation.

REUPLOAD CUSTOM_CONTENT

Update: 24 Jun, 2020 @ 2:58pm

  • Fixed tile crush
  • Add new test level
  • +1 custom mosnter

    +2 tiles