Barony
Morrum [Blessed Addition]
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Update: 21 Jun, 2020 @ 11:54am

  • Removed crypt27 (the enemies are now connected via .json.)
  • Crypt is connected to .json, all properties have been removed. Traps - spears.

  • +2 Custom mosnter:
    skeleton_restored_servant
    skeleton_restored_guard

  • Minearena moved in secretlevel.txt
  • Crypt moded in level.txt

  • Fix crypt00 / crypt rework size

Update: 20 Jun, 2020 @ 2:21pm

  • + Custom monster Mine level:
    "skeleton rogue"
    "skeleton ninja"
    "skeleton arcanist"
    "skeleton mechanist"

  • + 2 level gnomishmine

    [Fix] Removed custom exit on start map

Update: 19 Jun, 2020 @ 2:01pm

  • Fix random_curve monsters (only skeletons were created)
  • Fix Removed spawn rooms in mines and moved to .json
  • The images/tiles folder has been removed from Custom_content. Players can now play by subscribing to the client without copying files. (Unfortunately, they will play without models or sounds).
    For now, copying Custom_content is mandatory.
  • Fixmonstercurve.json (there may now be special skeletons in the mines, copies of game classes. They have identical equipment and player characteristics up to level six)
    1)wizard
    2)warrior
    3)barbarian
    4)rogue


    +add new level gnomishmineshub
    I thought long and hard about how to make random gnome mines with -GEN. But I came to the conclusion that it's easier to make several clones of user levels. The very random selection will be done at the general "hub" level using MAP generation.

    The result turned out to be successful. Now the player will always come to the random dwarf mines. I don't know how, but for some reason the engine has added music from dwarf mines to the user level. (which I think is great!)

    There are a few levels left to do and get them in order.

    And the most important developer made me a test .exe file, with new features for .json.

    It would be great if you could report the problem to me or a special topic.

    (barony.exe needs to be copied and don't forget to save the original file)

Update: 18 Jun, 2020 @ 3:41pm

+Level Forgotten Lake

+Music
+2 tiles
+2models

Removed all the empty rooms from the mines.

REUPLOAD CUSTOM_CONTENT

Update: 17 Jun, 2020 @ 3:14am

+ Mine Arena Level
Please test it and give me a review. I don't know how to do it better yet. I liked the idea very much and as much as its implementation. I don't know yet exactly where it should be or if it should be done as a secret room.


REUPLOAD CUSTOM_CONTENT

Update: 16 Jun, 2020 @ 7:46am

  • MAP 26 generation deepmine03
  • Fix rework deepmine03 (Its function is no longer needed to perform .json)

    Old garden
    Configured random generation of enemies .json !

    Deep mines
    Configured random generation of enemies .json !

    Random generation of enemies is now available in user levels. That's wonderful! Deep mines have become even more natural. Now we've got more rooms for her.

    I have new ideas related to .json, or rather new levels.

    -Unvisible enemies
    -floor decoration
    -animated walls
    -level with gradual damage to the player
    -adapter rooms to other levels

Update: 15 Jun, 2020 @ 10:34pm

???

Update: 15 Jun, 2020 @ 12:49pm

  • MAP 22 generation deepmine04
  • MAP 18 generation deepmine05
  • MAP 16 generation deepmine15

  • buff weight 30%

    I decided to paint columns for Ancienttown and it turned out to be pretty shit. I don't know how to bring more paint to this level.
    You can see that level yourself.

    Deepmine looks more and more like real mines. Creating enemies hasn't been controlled yet.


    REUPLOAD CUSTOM_CONTENT(models)

Update: 14 Jun, 2020 @ 2:59am

  • MAP 3 generation labyrinth37
  • MAP 2 generation mine36
  • MAP 2 generation mine40
  • MAP 2 generation mine41
  • MAP 3 generation mine55
  • MAP 3 generation mine57
  • MAP 3 generation mine66
  • MAP 3 generation mine67
  • MAP 2 generation mine73



    Fix labyrinth16 (Increased the size by x2 blocks. It's the best solution so there are no deadlocks.)
    Fix ruins03h (rework npc)
    Fix mine26b (add wire all gates)
    Fix reupload Crypt music (large size and create many error)

    +music New mines

  • -50% exp
  • -max speed 15.0
  • -buff weight 40%

    Garden
    -Disable all random traps
    New mines
    -Disable minotaur
    -Add music

    REUPLOAD CUSTOM_FOLDER

    Now the mines should look more like the old version. I've become so passionate about creating rooms that the maps have become like labyrinths.

Update: 13 Jun, 2020 @ 3:40am

  • MAP 26 generation deepmine02


    Fix labyrinth18w (removed from Crypt)
    Fix mine08e (removed from Crypt)

    Fix crypt09 (recovered from an accidental overwrite)
    Fix crypt23 (recovered from an accidental overwrite)

    Fix model.txt (rename Ladder_down)
    Fix tiles.txt (rename Shelf2 > ShelfTwo, Gbrick)
    It turns out that the owners of the Lunix system broke the game if the file names were not identical in case.

    Garden
    -Traps "Arrows"
    -Disable minotaur

    Deep mines
    -Traps "boulders"
    -Disable minotaur



    I studied the new .json tool. Now you can draw new levels without fear of any flaws and finally remove the wrong traps.Please reward the game creators and buy add-ons. I'm sure this will motivate them to keep releasing patches.
    CLICK AND BUY!

    It is also possible to support user modifications without the need to copy files. I haven't gotten to that yet, but I'll test the patch soon.