Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Strategic AI & Tech Mod (all Campaigns except IA & ED)
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Update: 23 Aug, 2018 @ 1:59am

Synchronization update.

Update: 23 Aug, 2018 @ 1:28am

Change XXXXIX.

-Further changed the Wrath of Sparta campaign by increasing the limited number of units (from the previous change), because all factions apparently recruit from the same pool.
-Increased the upkeep of all units by 3x their original amount, to make armies smaller as was appropriate to the period. Only the weathiest nations should be able to afford several large armies.

***It should take some significant skill to gather large armies (this was too easy before for the time period).***

-Doubled again the upkeep for cavalry units, so that they are very expensive to have (kind of like elephant units in the Roman campaigns), since cavalry units were not used in numbers during this period - it was a luxury to have a significant cavalry force during the period.
-Increased mercenary upkeep costs to match the previously mentioned upkeep increases to regular units.

NOTE:

With the high upkeep cost for mercenaries in the Wrath of Sparta campaign, you are really not intended to hold onto mercenary units longer than one turn, at least not early in the campaign. You hire the mercenaries, then use them in a battle immediately, then disband them (as was commonly the case). They were short term assets. If you have the wealth to continue to employ a mercenary unit then that is a good thing, but otherwise you should release them immediately after you use them during the turn. This in turn makes them in higher demand as they are hired quite frequently.

Update: 22 Aug, 2018 @ 5:55am

Change XXXXVII.

-Changed Wrath of Sparta campaign so that non-Persian factions are now limited in the number of skirmisher units they can recruit. If you run out of skirmishers to build, then you should seek to build other types of skirmisher units from the different regions. Also, you can still recruit unlimited mercenary skirmisher units, so you can always suppliment your skirmisher numbers if you can afford it.

This change was made to further limit the abundance of skirmshers in the campaign, who were not employed by the Greeks in extreme numbers so this change attempts to better prevent massive skirmisher armies that get around behind and destroy hoplite units.

Update: 20 Aug, 2018 @ 7:33am

Change XXXXV.

-Adjusted Wrath of Sparta skirmisher unit upkeep costs to be 2x the standard amount. This was done to reduce the ease of creating armies with huge amounts of skirmishers, and to make hoplite units comparable in price (skirmishers didn't have the expensive equipment, but were well trained for the period and ammunition had to be manufactured). This change is a further attempt to make the WotS more realistic in hindering the ability to spam with cavalry and skirmishers.

Update: 20 Aug, 2018 @ 6:42am

Synchronization update.

Update: 20 Aug, 2018 @ 6:32am

Synchronization update.

Update: 20 Aug, 2018 @ 5:59am

Change XXXXIV.

-Adjusted the Wrath of Sparta units, raising upkeep of cavalry units by 3x, and limited the number of cavalry that can be recruited to Greek nations (mercenary cavalry can still be recruited at an unlimited quantity if you can financially support it). The rationale is that cavalry of the period was not fielded in large numbers and should be more expensive for upkeep to make it dificult to field large cavalry formations. Also limiting cavalry units that can be recruited (which represents a limited number of horses) cuts back on the a-historical gameplay which devolves where each Wrath of Sparta battle turns into a contest of who has more cavalry getting around behind. Cavalry was not prominent until Alexander the Great revolutioned its large scale employment and tactics a century later.

-Adjusted the Roman Colosseum and Circus Maximus buildings so that the Circus Maximus provides more income than the Colosseum, but the Colosseum provides more entertainment (and in both cases both buildings provide more income than their standard amount). Essentially the income and happiness generated by the Colosseum and Circus Maxius has been flipped from the standard approach. The reason for this change is because the Circus Maximus was not that attractive to build, considering that the Colosseum had more important perks, and also the Colosseum provides the most entertainment while the Circus Maximus provides the most money (it was an early gambling race track after all).

Update: 16 Aug, 2018 @ 4:02am

Sychronization update with my Strategic AI mod.

Update: 16 Aug, 2018 @ 3:41am

Synchronization update.

Update: 14 Aug, 2018 @ 10:43pm

Synchronization update.