Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Strategic AI & Tech Mod (all Campaigns except IA & ED)
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Update: 25 Aug, 2014 @ 8:18pm

Change CIII.

-Updated to be compatible with the Daughters of Mars update.

-Added a campaign cap on how many woman units can be fielded (since these units would be limited in % composition of the main force).

Update: 6 Aug, 2014 @ 12:15am

-Sycronization update for Patch 14.

Update: 15 Jul, 2014 @ 2:08pm

Change CII.

-Changed food replinishment bonus cap value to be half of what it was before, since CA did this change recently as well.

Update: 20 Jun, 2014 @ 3:27pm

Change CI.

-Streamlined the mod to better co-operate with my (Grand Campaign) Faction Income Mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=243483973).

-Increased the "Master Horsemen" Parthian faction trait so that +2 experience is given to cavalry units, rather than +1, because +1 was not a sufficient advantage.

Update: 20 Jun, 2014 @ 12:38pm

Change C.

-Un-hid the building subsistence income. Previously it was hidden (by me) because of income modifications which caused the faction selection screen to be filled with this information. However, this change is no longer necessary.

Update: 17 Jun, 2014 @ 1:14pm

Change LXXXXIX.

-Made adjustments to include all the latest changes from Patch 13.1 (Hotfix and Festivals Update).

-Adjusted the new fortified_settlement_assault_strength_modifier and _fortified_settlement_defend_strength_modifier values to be more in favor of the defender, and the Romans receive an advantage. The theory is that this only applies to the AI's determination on when to attack a settlement, when to not attack it, and when to siege it. The result should be that the Romans are more likely to attack settlements at near parity in odds, while other factions will seek to have a 2:1 superiority. These values may change over time, with more observations.

-Slightly adjusted the strategic_balance_opportunism_factor values so that some personalities should be more opportunistic (mainly Roman).

Update: 27 May, 2014 @ 2:46pm

Change LXXXXIII.

-Compatibility adjustments for the Getae and Pydna Update.

Update: 27 May, 2014 @ 2:41pm

Premature upload.

Update: 17 May, 2014 @ 2:44pm

Change LXXXXII.

-Slightly adjusted the campaign unit cap limit for some Greek units.

Update: 16 May, 2014 @ 5:51pm

Change LXXXXI.

-Compatibility adjustments for Patch 12.