Rivals of Aether

Rivals of Aether

Mega Man Zero
Showing 1-5 of 5 entries
Update: 10 Feb, 2020 @ 10:06am

v.9.45

Missing:

-Charge Shot

-Down Special

PATCH NOTES:

ATTRIBUTES

-Decreased Walk Speed from 5 to 4.5

-Decreased Dash Speed from 7 to 6.5

Forward Tilt

-Increased Cooldown from 15 to 18

NEUTRAL AIR

-Increased startup from 7 to 10

-Increased endlag from 9 to 11

-Decreased Horizontal Speed from 3 to 2

FORWARD AIR

-Increased startup from 4 to 7

-Increased endlag from 8 to 9

-Knockback on last hit reduced from 6 to 5

-Knockback Scaling oon last hit reduced from .7 to .6

=Adjusted last hit angle

BACK AIR

+Increased Horizontal Speed from 7 to 8

+Increased Knockback Scaling from .2 to .3

-Increased startup from 2 to 5

-Increased endlag from 8 to 10

UP AIR

+Up Air is now usable multiple times in one jump

+Endlag reduced from 16 to 15

-Angle of strong hit adjusted to kill less easily

-Knockback of strong hit reduced from 5 to 4

-Knockback Growth of strong hit reduced from .6 to .5

-Knockback from weak hit reduced from 4 to 3

-Knockback Growth of weak hit reduced from .4 to .3

DOWN AIR

+Increased Knockback Growth of strong hit from .3 to .4

-Reduced Knockback of weak hit from 5 to 4

-Reduced Knockback Growth of weak hit from .7 to .6

FORWARD STRONG

+When timed properly you can now slide off ledge using FStrong

-Startup increased from 2 to 4

-Endlag increased from 8 to 9

-Knockback Growh decreased from .7 to .6

-Increased Cooldown from 45 to 50

UP STRONG

+When times properly you can now slide off ledge using UStrong

-Endlag increased from 5 to 7

=Adjusted launch angle

DOWN STRONG

+Fixed first hit angle to allow it to combo better

-Increased startup from 3 to 7

-Increased endlag from 8 to 10

UP SPECIAL

+Increased Vertical Gain from -16 to -17

Update: 9 Feb, 2020 @ 3:09pm

v.9.4

Missing:

-Charge Shot

-Down Special

PATCH NOTES:

ATTRIBUTES

-Decreased Initial Dash Speed from 9 to 8

-Decreased Dash Speed from 7.5 to 7

-Increased Dash Turn Time from 3 to 4

-Increased Dash Stop Time from 6 to 7

-Decreased Moonwalk Accel from 1 to .7

=Increased Verticle Walljump Speed from 12 and Horizontal from 7 to 6

-Decreased weight slightly

-Increased Land Time from 4 to 6

+Increased Wave Land from 1.35 to 1.45

=Yellow Color removed as it was causing errors with Fire based attacks

JAB

=Adjusted Jab 1 and 2 to combo better

-Reduced Knockback Scaling on Jab 3 from .7 to .3

-Jab 1 Startup increased from 2 frames to 4

-Jab 3 endlag increased from 8 to 10

DASH ATTACK

=Readjustment to window length

-Startup increased from 4 to 7

-Endlag increased from 6 to 11

+Adjusted multihits to combo better

-Adjusted last hit angle

FORWARD TILT

-Increased startup from 2 to 5

+Reduced length of first hit to allow it to combo better

DOWN TILT

-Increased first window length from 2 to 4

-Increased second window length from 4 to 6

-Increased seventh window length from 6 to 8

NEUTRAL AIR

-Increased startup from 2 to 6

+Decreased endlag from 10 to 9

+Increased Vertical Speed from -2 to -4

FORWARD AIR

-Startup increased from 2 to 4

-Endlag increased from 4 to 8

UP AIR

=Changed existing hitbox into a strong tipper hitbox

=Added weaker hitbox

-Shortened lifetime of both hitboxes from 9 to 5

-Increased Startup from 3 to 6

-Increased Endlag from 14 to 16

-Reduced Knockback Scaling on strong hit from .8 to .6

DOWN AIR

=Adjusted hitboxes

FORWARD STRONG

-Increased Cooldown from 30 to 35

UP STRONG

+Increased damage of second and third hits from 1% to 2%

FORWARD SPECIAL

-Reduced healing from 6% to 3%

-Added 40 frame Cooldown

Update: 17 Dec, 2019 @ 8:30am

v.9.2

Missing:

-Charge Shot

-Down Special

PATCH NOTES:

JAB

-Decreased Knocback of last hit from 7 to 5

+Increased Knockback Scaling of last hit from .1 to .7

DASH ATTACK

-Decreased Knockback from 8 to 7

+Increased Knockback Growth on last hit from .1 to .5

+Adjusted angle of last hit

FORWARD TILT

+Increased Knockback Growth on last hit from .4 to .6

-Adjusted angle of last hit

DOWN TILT

+Increased Knockback on second hit from 3 to 4

+Added .4 Knockback Scaling on last hit

NEUTRAL AIR

-Reduced Horizontal and Vertical speed gain

+Increased Knockback Scaling on all hits to .2

+Increased Knockback Scaling on last hit from .2 to .4

FORWARD AIR

+Increased Knockback Scaling from .5 to .7

BACK AIR

-Decreased Knockback Scaling from .4 to .2

UP AIR

+Increased Knockback Scaling from .4 to .8

DOWN AIR

-Reduced spike hitbox to a tipper

-Reduced frames active on tipper from 6 to 2

-Reduced Knockback on tipper from 7 to 6

+Added secondary hitbox

FORWARD STRONG

+Increased Knockback from 7 to 8

+Increased Knockback Growth from .6 to .7

+Adjusted Angle

UP STRONG

+Increased Knockback Growth from .6 to .9

DOWN STRONG

+Adjusted Knockback on every hit to allow it to kill easier

+Increased Knockback from 7 to 8

+Increased Knockback Growth from .5 to .8

-Increased Cooldown from 35 to 45

UP SPECIAL

+Increased Knockback Scaling from .3 to .7

-Adjusted angle slightly to allow opponents to recover easier

Update: 15 Dec, 2019 @ 9:45am

v.9.1

Missing:

-Charge Shot

-Down Special

PATCH NOTES:

JAB

+Adjusted hitboxes to allow it to combo into itself better

+Increased Knockback on last hit

+Increased first hit damage from 1 to 2

+Increased last hit damage from 2 to 4

DASH ATTACK

+Adjusted hitboxes to allow it to combo into itself better

+Increased damage overall by +1

FORWARD TILT

+Ftilt cooldown changed from 40 to 15

+Increased all hitbox damage by +1

DOWN TILT

+Dtilt cooldown changed from 60 to 40

+Added 6 frames of hitpause to projectile of Dtilt

+Added hitbox on the back

UP TILT

+Increased damage on first hit from 1 to 2

+Increased damage on first hit from 2 to 3

+Increased Knockback Scaling on last hit from .2 to .4

FORWARD AIR

+Increased damage on fourth, fifth and last hits by +1

+Increased Knockback on last hit from 5 to 6

+Increased Knockback Growth on last hit from .3 to .4

BACK AIR

+Increased damage from 4 to 6

+Increased Knockback from 4 to 5

+Increased Knockback Scaling from .3 to .4

UP AIR

+Reduced knockback to allow for better juggling

+Increased hitpause from 3 to 4

DOWN AIR

+Removed late hitbox

+Hitbox now spikes

+Increased damage from 1 to 6

+Hitbox now lasts longer

FORWARD STRONG

+Fstrong cooldown changed from 70 to 30

+Increased Knockback and Knockback Growth

+Increased damage from 5 to 8

DOWN STRONG

+DStrong cooldown changed from 90 to 35

+Increased Knockback and Knockback Growth on last hit

NEUTRAL SPECIAL

+Reduced endlag on Nspecial

FORWARD SPECIAL

+Added more hitboxes to allow it to combo into itself

+Adjusted angle and knockback on last hit to lead into combos

UP SPECIAL

+Increased damage from 3 to 5

+Increased Knockback and Knockback Growth

Update: 14 Dec, 2019 @ 10:26am

v.9

Missing:

-Charge Shot

-Down Special