Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Wars Of The Gods - Ancient Wars Mod Part 1 for Patch 20
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Update: 23 Nov, 2018 @ 1:38pm

33 Factions unlocked with Victory Conditions and Traits enabled. Unfortunatley the Family Tree is to be fixed as Assembly Kit is busted now and CA are a bunch of lazy buggers who have not repaired the program so this cannot be fixed right now!

Added some effect bundles for Rome in ROTR, armies get morale bonus in fortification stance,units will get small fatigue and morale penalty in long combat. ai will make good units for ROTR also add lines for rise of the republic, attack and defense for ai enemies.

Also Some Minor Bug Fixes that have been reported from Players.

Update: 19 Nov, 2018 @ 12:59am

AI will be more on the attack when war breaks out and not too defensive all the time. Enlarged reinforcement radius to make battles better. Ai will Help Allies more in War.

Update: 16 Nov, 2018 @ 12:51pm

Raised trade ship commodities volume, raise minimum gdp for major and minor factions, fine tuned town population growth, raised unit experience a bit so they can level up.
The Ai will focus a bit more on the human player instead of focusing all its forces on other Ai factions. Removed Ardaei Faction at War with Rome as Rome destroys the faction in early turns!

Update: 11 Nov, 2018 @ 1:36pm

Main Mod updated so Ai factions units will get small xp boost after turn one. Barbarian factions get small boost in civil tech research, Greek factions resist- will be harder to subdue their culture, desert factions will be fiercer, Celts and and Gallic factions will be a more tough. Nomadic factions will migrate more and horde more and attack more-can be scary!

Ai will weigh more importance on current diplomatic and past diplomatic treaties and backstabbing. Ai focus more on task management, changed ground type movement modifiers-slower movement through forests and mud. Changes to various factions campaign personalities types in diplomatic and construction types. Ai will be more aggressive to enemy agents in their lands.

Price of commodities raised to make trade valuable, changed strategic values of all resources to make regions holding them have value, trade ships will carry more goods to market, minor factions get small income boost, changed diplomatic values for vassalage,changed diplomatic penalties for breaking treaties-higher penalties.

​Carthage gets better civil tech research, Ai will defend borders more, Ai should attack and defend with army groups,Ai should attack enemy trade routs more, Ai should join battles more often.Plagues % chance lowered and New traits for several factions.

Also allied some of the Major factions as per historical accuracy: Carthage and Epirus, Rome and Ptolemics, Rome and Pergamon, Macedon and Odryssia Kingdom, Aedui and Arverni, Suebi and Marcomanni, Pontus and Armenia, Macedon and Seleucid, Athens and Pontus, Athens & Sparta, Rome and Rhodos, Syracuse and Epirus, Epirus defensive alliance with Sparta, Rome at war with Ardaei and Epirus.

Update: 6 Nov, 2018 @ 1:35am

Changed settings for War and Peace, changed how allies feel if you break treaties-they will not be happy! Could lead to war. Factions that hate each other and that are at war most likely will stay at war-so wars will follow natural conclusion. If you do not want a fight to the death do not go to war with hated enemy unless you want to commit everything to their destruction-cause they will go after you till they kill you.

Update: 4 Nov, 2018 @ 3:13pm

Raised starting funds for some Illyrian and Germanic and African factions. Ai will defend its sea regions better, ai will be more aggressive against enemy agents in their territory, ai will be a little more focused on Human player and ai player too

Added Historical Events mod into Main Mod.

Also the People of Rome mods have been incorporated into one mod and you can download and read more on our website.

Update: 2 Nov, 2018 @ 4:54pm

Update Main mod so that Ai will have more focus on building and construction and developing their settlements and researching technologies. Factions will consolidate borders more and defend and retake lost territory. Faction hated enemies will hate them. Allied factions should travel to help allied faction in wars to protect them...that is reasonable.
Ai will focus more on war coordination of its forces on where to attack. Sea defense will be better...don't venture into enemy waters unless you want to fight. Campaign will be more active.Also Fix Naval mods to be inline with the regular mod. New Battle entites for naval and better formations and small tweak to morale for flank and rear attacks.

Naval Battles will play out a bit longer,rear and flank attacks cause higher morale penalty. Armies will keep formation better in walking. Cai will coordinate attacks better.Dacians and Thracians get 15% bonus in ambush chance, All factions should do better military tech research.New task priorities for the AI: better balance between offensive and defensive strategies and regional development.

Also Major overhaul to navies for Major factions with lots of new Naval units!

Update: 29 Oct, 2018 @ 2:25am

Changes start money for Celts and Germans and Africans and Illyrians and Dacians to develop better.
Changes to economic bonuses and penalties and help for Carthage. Also Square Formation ability now added for Roman Legions

Update: 26 Oct, 2018 @ 12:16pm

Latest update to Main mod with updates to CAI with ambushes 10% more likely in woods,hills,forest,jungles. Also fixed Romans as they were still not recruiting units correctly in Grand Campaign games. Also updated People of Rome Mod with adjusted Population values that are now compatible with the mod. Also fix to generals that were reported from players.

Update: 25 Oct, 2018 @ 5:00am

All remaining cavalry without horses have been fixed now.