Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Wars Of The Gods - Ancient Wars Mod Part 1 for Patch 20
Showing 61-70 of 155 entries
< 1 ... 5  6  7  8  9 ... 16 >
Update: 26 Jun, 2020 @ 12:17am

Units will be affected more while moving through different ground types on the battlefield. Forests effect battle abilities more. Roads on campaign map have lower movement bonuses so armies will travel 15% less per turn. Agents have lower line of sight on campaign map. Ai armies more aggressive on campaign map.

More field battles on campaign map. Ai will defend regions better. Better mix of units in armies. Larger diplomatic penalty for trespassing. Ai will creates bigger navies. Lowered spotting chances for units hiding in forests. Lowered melee intervals. Raised matched combat 5%. Raised flanking penalties 5%. Lowered arrow damage by 15%. Raised Ai expansion chances.

Fixed various units with missing weapons. Enabled the Trails for Javelins and arrows.

Update: 26 May, 2020 @ 1:41am

Freed up some space for future file updates

Update: 25 May, 2020 @ 12:10pm

Fixed a problem with the AI sending weak armies to attack the players stronger armies. Fix for fire arrow bug in naval battles. Ai allied factions will protect allies regions more. Lowered number of defensive deployables by 30%.

Better chance of getting military access from allies. Larger loyalty penalties for upstart generals and sons and bribed characters. Units will be harder to spot in forests. Units will have larger morale penalties for fear of their armies destruction and rear attacks. Attack interval lowered 10% Tech research points raised 15%. Lowered bonus research points for Romans by 40%.

Removed cinematic intro's which will help speed up load times. Fixed some Germanic units that were not entering melee combat correctly. Some minor fixes to invisible plumes on hellenic units.Lowered Generals Campaign Spotting chances to 5-10% and Raised Ambush chances another 5%.

Added 20 new settlements to effects bundles. Lowered civil tech bonuses for barbarian factions.Removed tech bonus on recruitment to get rid of factions spamming armies thus bankrupting themselves. Fix for Garrisons making Higher Level units too early in game. Removed First Cohorts for garrisons. Fixed Rome Faction having 1 turn technology.

Added Campaign Character Attribute Effects. New event triggers, Re balance of recruitment for various barbarians and desert factions units, bigger morale penalties for units lost, flanking and rear attacks

Update: 25 May, 2020 @ 12:05pm

Update: 25 May, 2020 @ 12:01pm

Update: 25 May, 2020 @ 11:57am

Update: 25 May, 2020 @ 11:52am

Update: 25 May, 2020 @ 11:47am

Update: 25 May, 2020 @ 11:36am

Update: 3 May, 2020 @ 12:29am

Ai should sent better force to deal with the player. So you will be facing invasions of two or more stacks at a time in stead of a single army depending on the faction-ai will wait till it has this force to defeat the player-so prepare yourself with better armies. The same thing with ai vs ai. Allied forces close to your faction will sent multiple armies to attack enemies in your land IF they have those armies at their disposal. They have to be at War with those enemy forces though.