Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Wars Of The Gods - Ancient Wars Mod Part 1 for Patch 20
Showing 71-80 of 155 entries
< 1 ... 6  7  8  9  10 ... 16 >
Update: 29 Apr, 2020 @ 1:35am

Critical Fix for Rome as they were not recruiting units.

Update: 26 Apr, 2020 @ 2:46am

Raised Generals attributes skills per type to be more balanced. Raised some starting agent levels to one. Certain faction types now have 1% chance of female Queens-so you might see Cleopatra or Zenobia.

Fix for torches range. Fix for tents having hit points as much as stone buildings.

Lowered technologies costs on Roman tech and lowered building costs on Roman buildings that make Legions to force Ai to make those buildings. Tweaked the tech bonuses on military management for better effects

Update: 24 Apr, 2020 @ 9:33am

Raised base hit chance by 15%. Matched Combat 2% , Lowered attack time 10%, Raised Cavalry Run and Charge Speed 10%. Heavy Chainmail armor gives better protection against missile weapons. Changed some unit caps on some units and adjusted wrong unit sizes. New unit spacing for hoplites Will improve Hoplite fighting.

Adjusted the weapon damages to balance with new armor settings. New Hannibal model added and Hasdrubal Barca added into game for Custom Battles and Main Campaign. Lowered starting money on some factions and added Strength_Driven Personality to deal evaluations. Most diplomatic deals will me easier to get if factions have very friendly relations. Peace offers raised. Changed some faction type personalities. Lowered aggressivness of minor factions.

Raised reliability ratings so allies will help more. Ai will focus more on its own self interest and attack more in groups. Peace will be easier to get. Ai will build bigger Navies and Naval Invade more. Also some unit texture fixes.Raised recruitment and upkeep costs for player and Building costs. Raised chance of ambush attacks. Major factions get updated AI personalities to make them more dynamic. Carthage ai behavior improved-will start invading. Ai armies will be a bit tougher. Economy will be a bit harder.Roman, Carthage, Macedon, Egypt, Seleucid, Pontus and Parthia will have stronger personality attributes. Stronger Ai defense of Settlements.

New faction traits for Carthage and Parthia. Better balances for some Egyptian and Scythian Units. Ai will focus on military tech more and recruiting more armies. Raised caps on General Units. Lowered faction money bonuses by 40%. Raised Certain faction personality attributes by 15%.Changed some of the edicts effects and Wonder effects. R. All Faction types get raised main personality traits. All unit costs and upkeep raised 10%.Raised Chance of recruitment of Historical Roman Legions and Roman Auxillary Units. FIXED units not having defensive stats and re balanced legions dismounted states to regular attack defense stats.

Fixed wrong faction traits for Dacia, Germantic factions. Changed spotting rules for Roman
units.Parthia,Carthage,Seleucids,Baktria,Sparta,Athens and Rome will expand better. Better chances of Ambushes, Factions spies more active on campaign map. Generals better for all factions. Larger upkeep and recruitment costs per Imperium. Stronger garrisons for Greek cities .Ai will research technology more. Ai will build better garrisons. Ai will build better settlements. Ai defends regions more. Ai will make more navies. Ai will help allies more.

Military alliances will be more difficult to get. Very friendly diplomatic relations level raised. Ambush chances raised in forests,mountains, hills and desert regions. Economy will be more difficult. Seleucid faction chance of survival raised. Parthia boost. Cav dominate factions have more chance of recruiting infantry. All faction types will get better recruitment technologies. Celtic factions get a little help.Fixed Parthia public order bug. Added new Fortified stance to auto resolve. New formations for Gauls, Germans ,Celts, Thracians and Eastern factions, Changed loyalty effects. Raised Ap damage for javelins for balance for new armor values. Re balanced Ap damage for heavy bows. Raised amount of armies per Imperium by 2.

Update: 29 Mar, 2020 @ 4:06am

AI will be more expansionist and aggressive and also defend their regions better. Generals and Agent start off with better main attributes. AI will spend more on armies. Ai will weight more importance on winning a battle. Ai will be tougher to take on. Campaign will be more dynamic!

These new setting greatly improve Ai expansion especially the Romans.

Update: 3 Nov, 2019 @ 4:17am

Ai will have priorities making trade,defensive and military alliances. Ai will defend settlements more, defend captured regions more,counter attack to take back captured settlements. Ai will protect allied lands more if they have military access. Ai settlements should be tougher to take. More resource productions added. Changed loyalty effects. Diplomacy Ai will make more allies with other Ai factions. AI armies will be more powerful.

Unit Formations changed by lowering and raising depth of units for BETTER BATTLES!. Pikes will be stronger from the front. Raised heavy infantry unit size by 12% Ai will make stronger navies and more navies. More Naval Invasions.

Corruption effects can be lowered by raising party support and public happiness and building administration and library buildings...but if party support and public happiness goes down then corruption will rise.

New bribe effect-Rebel. Various unit recruitment priority raised for better army balances-Eastern factions should recruit more infantry units. Battles will be a bit longer with more flanking by Cavalry. Changed some weapon damage stats and missile damage stats to be in line with armor stats.

Campaign will be more DYNAMIC with more ACTION all the time! Pike Phalanx and Hoplite Phalanx and Shield Walls and Spear Wall have been made stronger. Pikes made stronger from the front. Raised morale penalties for flank and rear attacks and unit fatigue. Unit fatigue raised for charging.

Update: 29 Sep, 2019 @ 5:35am

Campaign: new occupation personality types for Romans, Barbarians and Eastern factions, overhaul of diplomatic system to make it more dynamic with different types of offers and demands and treaties per faction personalities-there will be all sorts of diplomacy.

Factions will be more willing to make peace based on their attitudes toward the player and other factions. Friendly factions will be more willing to make trade treaties. Economic penalties raised for weather events and disasters and bad public order. Raised recruitment and upkeep costs for player; armies, management and buildings. Changed some of the Ai personalities for more varied faction behavior.

Changed starting funds for some factions in the Grand and Imperial campaigns. Factions will make some more armies if needed. More Naval recruitment. Allies should help each other more. Ambush attacks will be more common. Raised recruitment times for units in Empire Divided and Rise of Republic and Desert Kingdoms DLC.

Raised Ai aggressiveness per difficulty level. Ai will expand better. Taking Ai settlements should be more difficult (that is IF you play the battles and not auto resolve) so play the battles:)
Nomadic and Desert factions will be more of a threat, various bonuses and penalties tweaked, Macedon, Armenia, Selucids, Cappadocia given a small boost to stay in the campaign longer.

Desert factions will have better ambush chances.Allies should help defend players lands and armies more, bonus for elite weapons types, adjustments to auto resolve to help stop player auto resolve exploit. Factions should do more naval invasions.

Ai will spend more money on military tech and construction per faction type, ai will be a bit more aggressive, ai will have more mobile naval forces to strike, naval invasions will be more common, ai will make treaties with neighboring factions, ai will request accept peace if things are going badly for them, ai settlements and garrisons will be stronger, ai will be more likely to help protect allied lands, better ai ambush behavior. Ai should produce more and better armies.Raised experience chances to 10% so better chance of leveling up your armies.

Battles: Armor and shield stats raised 25%, some weapon AP and bonuses raised, morale changed so broken units will be able to rally more and return to the battle, charges will be more impactful, raised some hit points for heavy infantry by 10%, raised hit points for Elephants by 50%, battles will now last 35% longer and will be tougher all around.

Diplomatic offer priorities is now based on faction types Roman, Barbarian, Greek and Eastern; each have different priorities.Roman Legions will now have shield wall ability, javelins and gladius get small ap damage bonus, hoplite phalanx, shield wall, spear wall will have greater defensive impact, deployable stakes have higher hit points.

Update: 2 Sep, 2019 @ 5:44am

Generals cap raised from 10 to 50 per faction so countries can make more armies.

Update: 31 Aug, 2019 @ 11:32am

Ai factions will defend their capitals and regions better, Ai will create more armies, raised matched combat by 20%, Raised indict cap by 1 per Imperium level, raised penalties for regional natural disasters, raised penalties for public unhappiness for political discontentment, raised political costs, more difficult mid game.

Infantry units mass and hit points raised, Cavalry units mass raised, better flanking in battles, raised armor values and shield values for longer battles, missile damage is less with these new armor values. Units will be better in holding the line, raised AP for some missile weapons, raised AP for axes and elite hoplite spears. Campaign Ai more dynamic, Cities will be more difficult to take down.

Morale bonus for shield walls, bigger morale penalty when attacked in rear. Ground modifiers=slower movement over different ground types. Friendly faction relations are more willing to accept diplomatic proposals and offers. Raised chance of peace offers in war stances. Barbarian factions will be more likely to use ambushes.

Romans more likely to use fortified stance. Raised money cap for armies and navies. Some major factions have improved reliability, changed expansion behavior for Pontus and Parthia to expand better. Changed construction spending to research more for military buildings. Ai should attack with more than one army.

Ai is more balanced in what diplomatic offers it accept or requests, cultural differences or similarities will effect diplomacy more.

Battles 15% longer, lowered weapon damage 15%, changed spotting rules, morale tweaked, some units will recover better and come back into the battle, greater fatigue penalty for walking up hills, raised penalties for seasonal weather events and natural disasters, raised public order penalties for unhappiness and occupations types, changed money for looting settlements, better chance of AI making sanitation buildings.

Raised effects of Generals Stars-now having a multi star General means something: so protect your Generals and Kill the Enemy General.

Update: 28 Jul, 2019 @ 12:32am

All Barbarian factions get small hidden capital income boost, All major cities will have better trade and manufacturing, barbarians factions will do more ambush stances for better chance of ambushing.

New upkeep and recruitment cost penalties for player in DLC campaigns, raised upkeep costs per Imperium level by 10%, raised political loyalty penalties per Imperium level, Removed all defensive deployables for AI except anti cav stakes and fireballs. Raised bonus income for Gallic factions by 20% so they have a better chance of survival.

Raised possibility of ambush success chance, raised political party loyalty bonuses and penalties per popularity of rule, raised public order penalties per Imperium. Lowered the food bonus by 10%.Added banditry effect for Empire Divided that will Lower the GDP in the province and lower the public order too.

Raised some weapon bonus vs. Infantry and ap damage to trigger more kill animations . Raised shield values for larger shields to help units in shield walls.

Update: 29 Jun, 2019 @ 12:24am

AI factions have better focus on defending captured territory and main capital. Increase trade volume on trade routes so trade income is more important.

Cavalry units get 15-20% more hit points. Larger political penalties per Imperium level. Lowered food bonuses as they were too high. Germanic factions will recruit better units. Raised spending priorities for army recruitment per war stance. Zone of control lowered on campaign map by 20%. Diplomatic peace offers raised.

Fatigue penalties for melee attack and defense raised per exhaustion level and raised fatigue levels by 10%. Cavalry run speed increased by 10%. Battles times raised by 10%. Better AI coordination in battles-battles are more dynamic.

Eastern factions get small income boost by 10% so they can stay in game longer. Tweaked some faction attributes to make some factions more unique. AI factions settlements strength raised so taking them on will be harder. AI factions will expand more and be more aggressive. Added opportunistic personality in diplomatic deals. Improvement in campaign behaviors=MORE ACTION. Romans will be a threat.

Fixed some typos. Better Expansion for Carthage. Ai will focus a bit more on constructions of military buildings.Ai Generals will have better skill sets per "type" of General, thus battles will be a bit more interesting as your foe will be better.

This is the best version yet of this mod-an incredible campaign experience. Enjoy.