Imperator: Rome

Imperator: Rome

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Update: 9 Jul, 2021 @ 8:14pm

Version 2.0

==== General Changes & Fixes ====
* Fixed missions that referred to old port buildings and could not be completed
* Various adjustments to Assimilation/Conversion calculations

==== Imperator Mechanics Improvement ====
* Rebuilt the laws system; in addition to previous 'select 1 of X options' laws there are now other types:
** Stand-alone laws that can be enacted or repealed in a given category (e.g. Citizenship By Purchase)
** Progressive laws where the law 1 is enacted followed by law 2 followed by law 3 (e.g. Republic Integration laws)

==== Laws ====
* Replaced old citizenship and integration laws for republics with new ones tied to the cultural assimilation mechanics
* Republic Citizenship laws: Dual-Parent Citizenship, Single Parent Citizenship, Citizenship By Merit(SA), Citizenship by Purchase(SA)
* Integration Laws: Culture, Culture-Group, Selective, Universal

Update: 2 Jun, 2021 @ 4:55am

Update: 15 May, 2021 @ 5:17pm

Version 1.19 (final)

==== General Changes & Fixes ====
* Compatibility with vanilla 2.0 'Marius' and subsequent 2.0.X patches
* Fixed the multi-date-display to show in observer and not clog up the error logs
* Removed separate button for the multi-date display; now changes on right click

==== Outside Content ====
* Integration of flavour and military tradition enhancements from our partner mod 'The Forgotten'
* New heritage for Tarim Basin nations courtesy of @ (he created this a year ago and I forgot about it in my messages box)

==== Buildings & Towns ====
* Expanded the use of towns to include availability for non-tribal peoples using freedmen-based settlements
* Added new settlement building types for freedmen-based rather than slave-based production on grain, fish, livestock, and vegetables
* Added new settlement building type for tribesmen-based production on wild game provinces
* Changed the nature of port upgrades; the first level is always a generic port but subsequent levels are specialised to military or mercantile
* Added unique culture/religion buildings including:
** Qanat (Persian replacement for aqueduct that gives 1 more population capacity)
** Stupa (Aryan or Pracyan Buddhist replacement for temple)
** Cothon (Carthaginian replacement for both mercantile and military ports)
** Necropolis (unique Etruscan building)
** Gardens (unique Persian building)
** Odeon (unique Greek traditions building)

==== Military Traditions ====
* Updated GeS traditions to new 2.0 system
* GeS' existing Iberian and Dacian traditions have been expanded courtesy of our partner mod 'The Forgotten'

==== Cultures, Languages, & Conversion ====
* conversion cultures (e.g. 'hellenized') removed
* every culture is now represented as an option in every culture group
* Greek, Egyptian, Chinese, and Persian start as the only 'unified' languages
* Culture groups must be unified before they will convert other peoples and unified groups cannot be converted
* A nation can adopt one other 'unified' culture group as a secondary culture group; assimilating pops will become either primary or secondary culture based on geographical proximity

Update: 10 Mar, 2021 @ 7:08pm

Update: 25 Feb, 2021 @ 8:26am

Version 1.19L-beta2

* Fix Iberian traditions not being available to Iberians
* Fixed some tradition icons missing
* Fixed Armenian Northern Expansion missions
* Fixed some provinces having non-existent cultures and checks looking for non-existent cultures.

Update: 21 Feb, 2021 @ 8:06pm

Version 1.19L-beta

* Compatibility with vanilla 2.0 'Marius' update

Update: 24 Oct, 2020 @ 12:11pm

Version 1.18L

==== General Changes & Fixes ====
* Added new "Great Persons" events that generate some historical figures over time (mostly 'new men' in Rome currently and some notable philosophers)

==== Map & Setup ====
* Noble pops now exist at the start of the game

==== Missions ====
* 4 Mission sets for Persis and Sassanid Empire (20 missions)

Update: 25 Aug, 2020 @ 7:38am

Update: 12 Apr, 2020 @ 2:17pm

Update: 22 Feb, 2020 @ 12:33pm

Version 1.15

==== General Changes & Fixes ====
* Fix Major/Minor families distinction in new nations

==== Events/Missions/Flavour ====
* Added missions for the final War of the Diadochi (Thrace, Macedon, Antigonids, Seleucids)
* Fixed Roman Colonia not functioning