Imperator: Rome

Imperator: Rome

Gladio Et Sale - Light
44 Comments
Lucius 2 Sep, 2021 @ 11:05pm 
Mod keeps crashing when its the only mod enabled.
Regal Orangutan 13 Aug, 2021 @ 6:50pm 
do you have the baseline terrain values for units listed anywhere? would love to see them
Red Moff 10 Jul, 2021 @ 1:12am 
Thanks for the update :steamthumbsup:
RivtalDM  [author] 30 Jun, 2021 @ 3:53pm 
@Nietzche: It's a bug for certain; will get it fixed.
Nietzsche 30 Jun, 2021 @ 1:46pm 
The former Roman territory on the Adriatic coast (I can't remember it's name) is empty/unoccupied. I don't know whether it's intentional (it shouldn't be, the area would very likely to occupied by someone) or a bug.
Jeff.Mathis.24 24 May, 2021 @ 2:08pm 
I am missing several icons for buildings. no other mods installed.
MasterofDoom 23 May, 2021 @ 11:42am 
@DarkRevan I tried it with no other mod loaded and I still had this issue.
MasterofDoom 23 May, 2021 @ 3:24am 
I think there is an issue with the countries that start with the culture group already unified: they cannot assimilate pops, because "culture group is not unified". This happens with Egypt, Seleucids, and Macedon.
RivtalDM  [author] 10 Mar, 2021 @ 7:10pm 
Minor update to fix a crash introduced from vanilla 2.0.2 and fix the religion window.
Kascark 5 Mar, 2021 @ 7:34pm 
religion tab is the old one
......... 25 Feb, 2021 @ 5:32pm 
Noice, fixed now. Thank you :)
Janek Deniro 25 Feb, 2021 @ 11:35am 
Ok, Iberian tradition are now working, I use 1920x1080 but on lower resolutions tradition screen works just fine, sadly Northern Expedition mission is still bugged for me, also primary heir not married natification and religious screen seems bugged.
Butterlord 25 Feb, 2021 @ 10:34am 
Is this compatible with Better UI 2.0?
RivtalDM  [author] 25 Feb, 2021 @ 8:28am 
@Janek Deniro: Fixed the mission which was a copy/paste error; Iberian traditions had a problem but the Illyrian ones appear to be available to the Illyrians just fine (they just aren't currently available to anyone who doesn't start with them). The UI looks fine for me (I resized the UI to accommodate more traditions); what resolution are you running and are you running any other UI mods?
Janek Deniro 25 Feb, 2021 @ 12:16am 
Armenian "Northern Expedition" mission require provinces in levent to complete, also Iberian and Illyrian traditions are locked for all countries. Persian Rural traditions are also out of the UI and are inaccessible.
......... 22 Feb, 2021 @ 2:01am 
I dont get why the game is so slow even without China with this mod. I remember it worked smooth and fast before you added China to the main mod.
......... 21 Feb, 2021 @ 7:47am 
Can you update this version please? I prefer it and im sure other people do since China slows game pace.
General Rubenski 28 Oct, 2020 @ 1:55pm 
@Janek Deniro you have to research it to unlock it
Janek Deniro 1 Sep, 2020 @ 12:46am 
Illyrians can't do a slave raid, there is simply no button on the fleet ui.
ijzzBloc 31 Aug, 2020 @ 6:24am 
As rome i cannot progess the first mission. Where u have to ally the vestini and the sabine. If both are allied mission can't progress if both are feudatory both cant progress :(
Petko_ 28 Aug, 2020 @ 3:01am 
Again, Seleukid vassal have land in Caucasus
Sergei 26 Aug, 2020 @ 1:38am 
seems that some of the states are still messed up. like some states in attica and euboa have asian names.
Petko_ 4 Aug, 2020 @ 9:02am 
Why Seleukids subject Aorsi has land in Caucasus?
Pantufas 26 May, 2020 @ 9:23am 
Hello, thank you for your work, i love your mod. Been playing with tartessia and i get graphic placeholder icons on some resources and in the bath building, is this normal?
alasdairmiller 22 May, 2020 @ 4:53am 
all of a sudden my technology is costing money
Craksus 6 May, 2020 @ 8:51pm 
Multiple pop growht like Assimilation and conversion are technically possible?
LoK-y-Yo 1 May, 2020 @ 7:50am 
Whenever I try to marry a princess, she comes to my kingdom, but does not marry the person I chose.
Perry7484 / Briantin de Montrei 29 Apr, 2020 @ 8:38pm 
@RivtalDM: Does the mod edit vanilla buildings? Or does it simply add more?

I ask becasue I'm working on a building mod, and my additional buildings work just fine w/o touching the vanilla file.
scipionconstantin 27 Apr, 2020 @ 6:53am 
Hi, Is the log window disapeared ? I do not see it anymore, if there is a way to put it back on thanks to tell how. Best regards
Tyrgalon 26 Apr, 2020 @ 2:57am 
The diadochi war events are kinda bad because at least as the Seleukids your vassals are not called in when you are designated as the aggressor, and you have no way of getting them to join.
This fucks you over pretty bad since the defender does get their vassals and thus massively outnumbers you.
Perry7484 / Briantin de Montrei 26 Apr, 2020 @ 12:14am 
What do towns do differently from Settlements? Is it just a population bonus, or do they get some other feature, like a second or third building slot (the buildslots would actually be really useful, to diversify in rural regions a bit)
Dusty Exaliber 19 Apr, 2020 @ 8:03pm 
Hello i noticed only tribes can build towns is that intentional or no?
Inkvisiit 17 Apr, 2020 @ 8:44am 
Bug Report: Unable to recruit Heavy Cavalry with current version of the mod
Kanastoo 17 Apr, 2020 @ 12:22am 
Slave raiding in illiryan tradition is not working.
scipionconstantin 16 Apr, 2020 @ 8:36am 
Thank you for the update, did not see the link in the main mod description so by reading your comment I checked your workshop,maybe I missed it.
RivtalDM  [author] 13 Apr, 2020 @ 6:29am 
@Polbork: Nope, that was an oversight. They changed the file structure for the setup so I had to manually put all my setup changes back in and missed that one. Will get it fixed.
Polbork 12 Apr, 2020 @ 10:25pm 
Was it intended that the Greek Thracian (Thraikes) and Thracian split was removed, since it's still mentioned in the mod description?
RivtalDM  [author] 4 Mar, 2020 @ 12:05pm 
@XX_UberEats: There are a few minor tweaks, but for the most part their mission systems were good.

@Ioseph Stalin: I'm still working on balancing buildings; I'll take a look

@Azikiel: Problem is that nothing in the scripted guis is broken; it all works. The game just keeps generating errors whenever > or < are used in a scripted gui (which is a lot) and PDX haven't responded when I reported it as an issue.
Azikiel 3 Jan, 2020 @ 2:27am 
tons of stuff in scripted guis is broken in this mod right now. after half an hour my pc slowed down and i found a 5 gigabyte error log lol.
John Halo 2 Jan, 2020 @ 2:09am 
Great mod so far, may i suggest you take a look at this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1894471253

I think using your own twist on the varied buildings this mod adds will help make building up cities a bit less monotonous as it ends up being mainly tax office spam.
7/11 was a part-time job 31 Dec, 2019 @ 9:45pm 
rome and carthage have the vanilla missions
RivtalDM  [author] 24 Dec, 2019 @ 10:55am 
@Constokivepolis: Not sure what that is.

@Socialista: Was missing a folder that defined the province ranks; should be fixed now.
Socalista 23 Dec, 2019 @ 12:54pm 
Towns don't seem to work in this version (but they do work in the other full version of the mod)
Constokivepolis 19 Dec, 2019 @ 8:10pm 
Do you have the 'retiring' retinues as in Vae Victis mod?