Total War: WARHAMMER II

Total War: WARHAMMER II

Fire's Empire Rorke's Drift Riflemen Regiment
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Update: 25 Jul, 2021 @ 8:32pm

Update: 9 Jul, 2021 @ 8:09pm

v 1.3
REGIMENT POLISHED!
CHANGELOG

  • The regiment received what they deserve since their legendary battle: RORKE'S DRIFT RIFLEMEN REGIMENT IS NOW A REGIMENT OF RENOWN.
    This means that they have a special appearance, can be recruited like any other ROR by Reikland and the Expedition (only) and it's now more balanced for the Campaign gameplay. It's available when the faction leader (ex: Franz) reaches level 20, and upon being destroyed will recover in 10 turns.

    So, following this...
  • The Rorke's Drift Riflemen Regiment unit limit returned to 1 (ROR), but a standalone version (classic, click here to access) is now available.
  • The Regiment can't receive XP and therefore can't level ranks anymore.

    And also some balance changes...
  • Weapon range reduced from 185 to 145 (same as the handgunner).
  • Ammunition reduced from 160 to 100 (nothing really changed, it's still too high to end).
  • Rorkes's Drift Survivor Ability: Now will properly activate ONLY when the regiment health is below 75%. (There is no conditional to "Losing battle", and this one seems to be the most close to the purpose)
  • Tables updated, cleaned and some bugs fixed.

    Comment: Now the unit is more close to what I've expected for it, a special and unique unit. The main reason of this update is about how AI was using the regiment in the campaign -> In a single word: DOOMSTACKING.
    Yes, I saw this on the worst campaign context: AI sent a full 19 Rorke's Drft Regiments (Tier 9) to hunt down my faction (Chaos, RIP Archaon :- / ), including that the general had all points invested for projectile units.
    So it was clear that I had to place again a limit to it, and furthermore, nerf the upgrades.
    Now, AI will only deploy the regiment as a ROR (waiting 10 turns after being defeated, instead of just recruiting it instantly by other siege army), the experience will not make it invincible and the Survivor ability will not activate at battle start.

    THIS VERSION WILL LIKELY NOT BE REVERTED.

Update: 5 Dec, 2020 @ 5:11pm

v 1.15
CHANGELOG

  • Updated for The Twist & The Twilight update!
  • Some small code fixes...

Update: 10 Jul, 2020 @ 4:18pm

v 1.14
NO LIMIT UPDATE
CHANGELOG

  • The Rorke's Drift Riflemen Regiment unit limit was removed.

    Comment: Many players asked me to remove the limit of the unit for campaign and Custom Battles, I had problems to make a complement version and I decided to update the original, instead of making a standalone, to make things organized.

    THIS VERSION IS VULNERABLE TO BE REVERTED, IF THE LIMIT REMOVAL BRING BAD EFFECTS TO GAMEPLAY.

Update: 1 Jun, 2020 @ 7:05pm

v 1.04
Updated to The Warden and the Paunch DLC!
CHANGELOG

  • Our officer will now shoot the same bullets as the soldiers, the devs deleted the function and I'm unable to adress a different ammo to him. Fortunally nothing worse happened!

Update: 22 Jan, 2020 @ 3:47pm

v 1.03
Small Patch Notes

  • Campaign limit increased again more 2 (from 3 to 5).

Update: 29 Dec, 2019 @ 10:29am

v 1.02
Patch Notes

  • Campaign limit increased by +1 (from 2 to 3) and skirmish limit increased by +3 (from 2 to 5)
  • Campaign recruitment time greatly reduced from 10 to 3, speed up that training captain!

Update: 22 Dec, 2019 @ 1:23pm

Small patch for update v1.01

  • Price decreased by 500 coins for balance with the last patch!

Update: 22 Dec, 2019 @ 1:16pm

v 1.01
Patch Notes

  • Melee weapon strenght adjusted from 80 to 52, for balance purposes.
  • Rorkes's Drift Survivor Ability: Now adds +8 melee defence on stage two and +10 on stage three!

Update: 21 Dec, 2019 @ 12:52pm

First Upload of the mod :)