Black Mesa

Black Mesa

An Extra Step - BMS Doorville Map
Showing 1-2 of 2 entries
Update: 18 Jan, 2020 @ 5:23pm

this map is now in it's final form and will not recieve anymore updates.

Update: 28 Dec, 2019 @ 11:32am

[MBIT]
FIXED:
- elevator button sound
- elevator exploits breaking the map
- intro scripted_sequences (retinal scanner and keyboard typing)
- In the lobby, you can hear all those zombies moaning downstairs
- OGG Music not playing due to being .wav now.
- Music fadeout increases the volume before fading out
- Music fadeout restarts already finished music track
- The last 2 music pieces could play at the same time
Fixed by adjusting the fadeout triggers
- Security screen rendertarget camera image is misaligned for current Engine.
Fixed, but the workaround will break when monitors are fixed in future versions.
- npc_human_commander2 and _medic2 do not exist anymore, changed.
- Could easily run out of ammo in server room fight
Rebalanced mp5 ammo by having the HECUs drop their weapons, but reduced
excess ammo to collect after the fight
- Disabled Idle speech on all scientists during intro and outro scenes.
The female scientist has idle speech always disabled, she could only speak
pre-disaster sentences which sound very out-of-place.
- A few texture alignment and smoothing imprrovements, finer lightmapscale where needed.
- Crowbar was hard to see and could be easily missed. Changed its position slightly
and placed an eyecatcher next to the crate.

ADDED:
- CSM sunlight and Godrays like in present-day c2a4f. With some workarounds.
- Intro: New method of holding the player in place gently
- Re-Added the moving bar to the Server room door (ichy door)
- Ported the lensflare near elevator from c2a4f, improved the light
- Locked labdoors now have the “locked sound” when touched