Black Mesa

Black Mesa

An Extra Step - BMS Doorville Map
24 Comments
no. 15 Jun, 2024 @ 7:59pm 
i love this map but if it takes place after the questionable ethics fight id expect us to have the weapons for it
while yes it would make the part easier you could add maybe more hecu or make the part longer
lumpus2000 31 Jan, 2024 @ 5:13am 
THX for creating :-)
faringanlaster 3 Jan, 2023 @ 6:46am 
this map needs updates urgently
-=Lethal=- [MSU] Spartan 12 Aug, 2021 @ 8:19am 
Will any more maps be added to this competition ? The original DoorVille competition on RTSL in 2017 said there were 9 maps in the competition. Are the maps difficult to convert to the new BM version ?
phen 9 Aug, 2021 @ 6:44am 
What is this mod? Any description?
Anticitizen One 4 May, 2021 @ 1:40pm 
don't worry my friend, thanks for reply :)
Sejievan  [author] 3 May, 2021 @ 9:41am 
Appreciate the request, but I'm afraid is not much modification to call it an entirely new thing, and I do not wish to have two versions of the same map out there, so I ask please to not publish it and keep just for personal use, thanks for understanding,
Anticitizen One 3 May, 2021 @ 7:15am 
hey, thanks for the reply, i managed to connect it to QE without much difficulty, now i would like to put it in my Enemies + mod to extend a little more QE, if you give me permission, you will have all the credits in the description with the link of the your map separate from my mod, also I changed something in your map so yours could be more pleasant, anyway if you give me the consent, thank you very much, you did a great job
Sejievan  [author] 27 Apr, 2021 @ 8:25am 
Hey, thanks for playing, although I think is probably too much work just for that since it will involve decompiling and merging the thing into the main maps, and other stuff, you can do it if you really do not intend to publish it, but I think you might be better just playing on the workshop.

@Shinval Maybe one day, who knows.
Anticitizen One 27 Apr, 2021 @ 3:19am 
guys, do you have a vague idea of ​​how to combine the questionable ethics chapter with this map? I would like to create QE extended which will not be published anywhere, I will just play it in the custom folder
40ozKilla 8 Apr, 2021 @ 12:37am 
Was fun, but it might of well be a single room battle with a bunch of HECU because the map is almost as short as a single room.
Shinval 4 Apr, 2021 @ 11:46am 
Thoroughly enjoyed it! Twice! Nice job. I wonder if my guide on posting bm maps with the new UI might help? wouldn't have to start it with the console.
Blue Lλmbda 8 Mar, 2021 @ 5:51pm 
when ever i try to run map bmdv_anextrastep it runs bm_accesspooint?
cacpitch 5 Feb, 2021 @ 9:42am 
Good Job !
Kummitus Kooma 3 Feb, 2021 @ 12:19pm 
I enjoyed it
Sejievan  [author] 18 May, 2020 @ 1:35pm 
Yh I could had worried more with optimization, but I spent most of the time dealing with the awful experience that the BMS hammer is (or was?), Since it was for a competition, mainly it got to a point where I just wanted to get the thing done and be over with it.
HedyL #RememberPortal 18 May, 2020 @ 10:45am 
As for gameplay, it's mostly fine. I didn't like how the server room combat portion didn't have any variation in wall layout, so you spend most of it shooting people from long distance. Aside from that though, it's fine. Looks good, but there's a few pipes that have messed up lighting. In terms of optimization this map is a total trainwreck. You fully detailed the elevator shaft even though there was no reason to do that. While you're in the elevator, the entire bottom portion of the map is rendered. Why? There's a door that never opens when you exit the elevator but despite that, everything on the other side of it is rendered. In fact this happens a lot with several doors in the level. I'd highly suggest putting a few areaportals in this. One positive thing I can say about optimization is you used func_details pretty well, as visleafs are split reasonably well.
_0v.R 18 May, 2020 @ 6:47am 
Really enjoyed this! I'm trying to compile a collection of bm maps on youtube, here's a link to my walkthrough of this https://youtu.be/zmtOSS4qvzk

Thank you!
Summerset Banjo 29 Mar, 2020 @ 5:02pm 
Could there be a version that integrates this map directly into the QE chapter?
Sejievan  [author] 18 Jan, 2020 @ 5:24pm 
You are right, I really forgot to place that =X
Thanks for reminding me, I already made sure is fixed :steamhappy:
JamaicanDave 18 Jan, 2020 @ 11:24am 
You should make sure the map has the 'Singleplayer' tag so it shows up when people click the Singleplayer maps filter on the main workshop page.
Sgt.Kanyo 30 Dec, 2019 @ 7:15am 
Good map design, but lags like hell.
bol 30 Dec, 2019 @ 12:47am 
Nice one.
Goldy 29 Dec, 2019 @ 2:37pm 
This is alternate history