Total War: WARHAMMER II

Total War: WARHAMMER II

Unit Caps for All [Updated for patch 1.12.1]
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Update: 20 Mar, 2021 @ 5:14am

v1 Updated for the latest patch.
[Dwarfs] Made changes to the caps for Dwarfish infantry to try and kickstart better army compositions and success on the campaign map.

v2
[Dark Elves] Made an ad hoc solution to allow Rakarth to recruit the monsters not normally recruitable by Dark Elves. I do not like this solution. I shall try to work out a better solution.

Update: 22 Feb, 2021 @ 2:44am

[Technical] Added support for Trolls for the Trollking, and Goblin Spear Chukkas

Update: 19 Feb, 2021 @ 7:33pm

[Technical] Added support for three more submods.

Translators: added new .loc files

Update: 18 Feb, 2021 @ 5:53pm

[Technical] Added support for the Celestial Hurricanum.

Translators: added new .loc file

Update: 17 Feb, 2021 @ 9:38pm

[Technical] Added support for Nanu's Pirates of Sartosa Overhaul

Translators: new .loc file

Update: 13 Feb, 2021 @ 9:07am

[Technical] Added support for new Dismounted Knights of the Blazing Sun compatibility patch

Translators: new .loc file

Update: 10 Feb, 2021 @ 3:31pm

[New Feature] Folded in lord-specific cap bonuses from the dev branch to the main branch. I've found the feature fun, enjoyable, and flavourful, and don't see any major reason it should only be in the other, fuller version of the mod. This is my first time merging different branches of the mod in a major way, so there may be mistakes (gods know there are always mistakes in my strings). Feedback is welcome on the caps of specific legendary lords, both in terms of choice and size.
[Visuals] Changed the icon used. I'd been planning to do this for a long time, but never seemed to remember to actually do it. Credit to @Deviant for reminding me I'd not done it.
[Balance] Reduced bonus caps from a variety of landmark buildings.
[Lizardmen] Slightly reduced Nakai's caps for Kroxigors from his main chain building. He gets a bonus as a legendary lord now, so there should be no effective difference.

Translators: changes to effects__VCCap.loc

Update: 10 Feb, 2021 @ 11:39am

[General] Checked that it runs against the latest patch version. No actual changes since the last update.

Update: 24 Jan, 2021 @ 4:05am

[Wood Elves] Lowered tier 1 and 2 cavalry caps a touch as I think they're too generous for the difficulty levels where melee cavalry is actually useful. Mind you, even by light cavalry standards, they're not very good units. Fixed outposts built over minor dwarf settlements adding to the wrong cap. Credit to John Matrix for drawing my attention to the second point.

Update: 5 Jan, 2021 @ 12:52am

Updated for new version of Cataph's High Elf Sea Patrol.

Translators: changes to effects__VCCapSeahelm.loc