Total War: WARHAMMER II

Total War: WARHAMMER II

Unit Caps for All [Updated for patch 1.12.1]
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Update: 4 Jan, 2021 @ 9:34am

[Skaven] Okay, okay, okay. Maybe the AI is recruiting too many skavenslaves. Maybe. Some reduction in the proportions of skavenslaves recruited and some other recruitment AI tweaks.

Update: 2 Jan, 2021 @ 7:01pm

[Wood Elves] Reduced low level caps from outposts as they stack up far more quickly than the economy does, and it gets a bit excessive.
[Vampire Coast] Reduced Deck Dropper cap slightly.

Update: 19 Dec, 2020 @ 11:58am

[Campaign AI] Tweaks to building priorities, so factions *should* build more recruitment buildings than they currently do. This, (again) *should* lead to less cash, but higher caps for AI factions, leading to rather fewer, higher-quality armies. Not thoroughly tested, and likely won't have much effect in games where the AI factions are already well-established and aren't building many new buildings.

Update: 12 Dec, 2020 @ 6:02am

[Wood Elves] Fixed a balancing mistake where the Anath Raema building was counting Hawk Riders as T4 troops for balance.

Update: 11 Dec, 2020 @ 7:00am

[Skaven] And another feature in the Skaven campaign AI army composition manager added. Please report weirdness or problems if you see anything.

Update: 11 Dec, 2020 @ 6:36am

[Skaven] Fixed an error in this mod with the AI generating Throt's own army. If you were playing with the last update and noticed any weirdness regarding Throt's army, that *should* be fixed now.

Update: 10 Dec, 2020 @ 9:36am

[Skaven] Campaign AI army composition choices updated, tweaked, given a shiv and told that you, the player, are intending to take all the glory which is truly deserved by best-bestest rat AI.

Update: 10 Dec, 2020 @ 8:28am

Update: [Technical] Some behind the scenes tidying up. Mostly for easy access to this version via Steam's "Revert to this version" Workshop function.

Update: 8 Dec, 2020 @ 7:16am

[Technical] Updated support for the two remaining Landmarks of the Old World submods.

[Bretonnia] Small tweak to Knight Errant caps in the tier 3 stables building.

Update: 5 Dec, 2020 @ 7:11am

[Technical] Updated support in the main mod for the current version of Cataph's Kraka Drak.