Total War: WARHAMMER II

Total War: WARHAMMER II

Unit Caps for All [Updated for patch 1.12.1]
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Update: 17 Jun, 2020 @ 8:20am

Updated support for current versions of Expanded Rosters: Goblins and Expanded Rosters: Orcs

Update: 28 May, 2020 @ 4:53pm

Checked against new update. Nothing changed in this regard.
[Bretonnia] Reinstated Grail Reliquae cap that had been accidentally dropped.
[Greenskins] Added pump wagon caps for Nuln Grand Prix.
[High Elves] Added war lion and lion chariot caps to Tor Achare Lions building. Credit to LockTheReliquary for the pointer.

Update: 27 May, 2020 @ 7:36am

[Technical] Some backend tweaks.
[High Elves] Fixed missing caps for sea guard on tier 5 ports. Credit to Stanley Bishop for the report. Plus see below.
[New Feature] +Caps from main chain buildings as follows
->[Bretonnia] Knights Errant from main chain buildings [small numbers]
->[Vampire Coast] Zombie mob handcannons and twin-axe depth guard from main chain buildings [small numbers]
->[Dark Elves] Already get bonus corsairs from ports - No change
->[Dwarfs] Dwarf Warriors and quarrellers from main chain buildings [medium numbers]
->[Empire] Crossbowmen and spearmen with shields from main chain buildings [medium numbers]
->[Greenskins] Orc boyz and orc arrer boyz OR savage orc boyz and savage orc arrer boyz from main chain buildings [medium numbers]
->[High elves] Already get bonus sea guard from ports and colonies - Tweaks to caps
->[Lizardmen] Already have the Gorksdamned Rite of Primeval Glory to ruin your day with. Also, I always wanted them to focus on landmarks more than anyone else. Oh, yeah, did I mention they also have blessed spawnings too? - No change
->[Norsca] Marauder hunters and marauder berserkers from main chain buildings [low numbers, but these units are pretty good, and Norsca's a bit underpowered atm so I'm hoping it'll help them]
->[Skaven] Already have access to decent caps of all non-specialised infantry - No change
->[Vampire Counts] Crypt ghouls and skeleton warriors with shields [medium numbers]
->[Wood Elves] Does anyone play these guys? If you do, you know that their cap system is completely different to everyone else's anyway. No change

Update: 26 May, 2020 @ 4:08am

[Bretonnians] Removed the accidental cap on regular peasant bowmen that slipped in in the update. Credit to Merohil for the report.

Update: 25 May, 2020 @ 6:57am

[Wood Elves] Fixed some errors, but thankfully, they weren't as bad as I first thought: most of them were fixed in yesterday's update. Also added support for the new Tor Yvresse buildings to add to Wood Elf caps.

Update: 24 May, 2020 @ 9:04am

[Wood Elf] Major mistakes discovered after report from 규동. Some partial fixes have been implemented, but shall be double-checked in the near future.
[High Elf] Fixed some string issues (again) credit to 규동 for the report (which led to the above discovery) and added missing sea guard caps to some port buildings.

Update: 24 May, 2020 @ 5:55am

[High Elf] Fixed mislabeled string. Credit to TerminusEst and Derpmaiden for the report.

Update: 23 May, 2020 @ 10:41am

[Greenskins] Emergency fix for Spider Hatchlings. Will be looked at more carefully later tomorrow. Credit to The Grumbliest Puppy for the report.

Update: 22 May, 2020 @ 7:09am

[Technical] Updated support for Mixu's Mousillon mod.

Update: 22 May, 2020 @ 6:35am

[Technical] Updated support for Cataph's Southern Realms mod.