Total War: WARHAMMER II

Total War: WARHAMMER II

Unit Caps for All - Cataph's Southern Realms patch
Showing 1-10 of 10 entries
Update: 17 Jul, 2021 @ 11:03am

Update: fixed a cap error for some high-value units

Update: 17 Jul, 2021 @ 3:46am

Will a day ever come when I finally cease to forget to rename new tables that I add to my mods? Probably not.

Update: 16 Jul, 2021 @ 10:44am

Updated for new game patch, as well as new versions of both parent mods.
Fixed error in caps for Mercenary building line (no one ever reported this error?).
Added new Legendary Lord-specific caps feature (feel free to offer feedback based on game balance and lore).

Update: 5 Dec, 2020 @ 6:20am

Updated for latest version of Cataph's Southern Realms.

Update: 22 May, 2020 @ 6:35am

[Technical] Added support for Duellists and new patch

Update: 29 Mar, 2020 @ 8:03am

[Fix] Corrected the pavise crossbow cap to properly add to Pavise Crossbows, and not Light Cannon. I mean, crossbows do pack a punch and everything, but still probably shouldn't be counting as cannon. Not even light ones. Credit to Spartan for the report.

Update: 11 Feb, 2020 @ 9:05pm

Update: [Technical] Lots of stuff behind the curtains to make my life easier in the future, and also to make it easier for people to make sense of my mod if in the future I decide to no longer support it. This technical stuff requires a lot of fiddling, and so will likely be ongoing for a while. Expect this message to reappear for some future updates.

Update: 12 Jan, 2020 @ 5:18am

Update: Minor tweaks to balance to ensure the numbers are roughly comparable to current Empire balancing in the main mod. Once again.

Update: 3 Jan, 2020 @ 1:42am

Minor tweaks to balance to ensure the numbers are roughly comparable to current Empire balancing in the main mod.

Update: 2 Jan, 2020 @ 9:03am