Total War: WARHAMMER II

Total War: WARHAMMER II

Unit Caps for All - Cataph's Southern Realms patch
15 Comments
Vacuity  [author] 17 Jul, 2021 @ 11:05am 
Update: fixed a cap error for some high-value units
Vacuity  [author] 17 Jul, 2021 @ 3:47am 
Upadte: fixed table-naming error in last release
Vacuity  [author] 16 Jul, 2021 @ 10:45am 
Update: Updated for new game patch, as well as new versions of both parent mods.
Fixed error in caps for Mercenary building line (no one ever reported this error?).
Added new Legendary Lord-specific caps feature (feel free to offer feedback based on game balance and lore).
Vacuity  [author] 5 Dec, 2020 @ 6:21am 
Update: Updated for latest version of Cataph's Southern Realms.
agoloukhov 16 Jun, 2020 @ 1:38am 
There is a bug. If you start as Reikland with this submod active it moves the warrior-priest building chain to the separate category and it has no valid icon, just white square. Nothing gamebreaking, but still
Vacuity  [author] 22 May, 2020 @ 6:36am 
Update: [Technical] Added support for Duellists and new patch
Laughing Forest 3 Apr, 2020 @ 5:59pm 
Yes, was only asking about CTT. Thanks!
Vacuity  [author] 3 Apr, 2020 @ 4:38pm 
Uhh, obviously you can use the Southern Realms mod. I assume that's a rhetorical question? I have no idea if CTT works or not.
Laughing Forest 3 Apr, 2020 @ 2:26pm 
Appreciate all of this work! So ... are we able to use Cataph's Southern Realms, as well as Cataph's Boyz (CTT)?
Vacuity  [author] 29 Mar, 2020 @ 8:05am 
Update: [Fix] Corrected the pavise crossbow cap to properly add to Pavise Crossbows, and not Light Cannon. I mean, crossbows do pack a punch and everything, but still probably shouldn't be counting as cannon. Not even light ones. Credit to Spartan for the report.
Spartan 27 Mar, 2020 @ 11:01pm 
Barracks for Tilea add 0 caps for Pavise Crossbow men, unable to recruit them even if it unlocks as the cap is stuck at 0.
Vacuity  [author] 11 Feb, 2020 @ 9:09pm 
Update: [Technical] Lots of stuff behind the curtains to make my life easier in the future, and also to make it easier for people to make sense of my mod if in the future I decide to no longer support it. This technical stuff requires a lot of fiddling, and so will likely be ongoing for a while. Expect this message to reappear for some future updates.
Vacuity  [author] 12 Jan, 2020 @ 5:20am 
Okay, that update is live now.
Vacuity  [author] 12 Jan, 2020 @ 4:26am 
Okay, CA's launcher won't work despite several restarts, so, uhh, I'll try again later?
Vacuity  [author] 12 Jan, 2020 @ 4:18am 
Update: Minor tweaks to balance to ensure the numbers are roughly comparable to current Empire balancing in the main mod.