A Hat in Time

A Hat in Time

Online Party Animation Repair Tool (OPART)
Showing 11-20 of 118 entries
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Update: 25 Jun, 2024 @ 3:47pm

Update 11.7:
1. Removed function that cleans up cached GameMod Actor's Objects.
2. Local and Online Players are now also processed the moment they spawn.

Update: 15 Jun, 2024 @ 6:54am

Update 11.6: Added support for Playable Clide's AnimTree.

Update: 18 Mar, 2024 @ 5:31pm

Update 11.5: Added Nyakuza Varsity Jacket tail mesh replication for Online Players.

Update: 2 Mar, 2024 @ 12:36pm

Update 11.4:
1. Fixed MeshAttachedToScooterMesh of OnlinePlayerInfo being true by default.
2. Fixed wrong scale values used for the case when Online Player is currently riding a Scooter while it shouldn't according to received meta data.

Update: 29 Feb, 2024 @ 8:42am

Update 11.3: Fixed Hiding Status Effect not affecting default scale values.

Update: 29 Feb, 2024 @ 8:28am

Update 11.2: Small hot fix.

Update: 29 Feb, 2024 @ 7:33am

Update 11.1: Updated Scale Repair:
1. All scale values are now saved into meta data separately without being multiplied by each other.
2. Added additional value that tells whether Player's Scooter Mesh is currently attached to its Main Mesh.
3. Because of all the changes, renamed the key used to keep this data to prevent wrong behavior when encountering meta data created with previous version of the mod.

Update: 22 Jan, 2024 @ 4:35am

Update 11.0:
1. HatKidHead and FixBowKidHead functions no longer create new transient MaterialInstances when resetting Materials and set resetted Material as parent to existing one.
2. Added "User Experience" tag.

Update: 6 Dec, 2023 @ 9:00am

Update 10.9: Small update.

Update: 6 Dec, 2023 @ 6:42am

Update 10.8:
1. Mod now uses clamped config values - the minimal value is 0, the maximal value is config options amount minus 1.
2. Changing "Deep search" animations search config option no longer requires you to re-join level and now re-compiles animations Array right when config is changed.