A Hat in Time

A Hat in Time

Online Party Animation Repair Tool (OPART)
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Update: 19 Oct, 2023 @ 4:16am

Update 10.7: All Online Player-related functions now use Online Player Actor's DeltaTime (WorldInfo's DeltaTime multiplied by Actor's CustomTimeDilation) instead of WorldInfo's DeltaTime to interpolate values when "Update delay for all actions" config option is set to "Every frame".

Update: 18 Sep, 2023 @ 9:29am

Update 10.6:
1. Moved modded AnimTrees PathNames from global const and defaultproperties to static functions.
2. Online Party Handler script no longer iterates through Player's StatusEffects Array to check whether Player's hiding (feature from Online Party Plus mod by Argle Bargle) and instead uses GetScriptClass function to get Status Effect Class and then Player's HasStatusEffect function to check whether Player has this Status Effect.

Update: 17 Sep, 2023 @ 8:58am

Update 10.5:
1. Optimized functions that fix Materials on Hat Kid and Bow Kid Online Players and removed obsolete ones.
2. Finalized all static functions in Online Party Handler script.

Update: 13 Sep, 2023 @ 7:40am

Update 10.4:
1. Replaced usage cases of mod Actor's DeltaTime with WorldDeltaTime (DeltaTime divided by CustomTimeDilation if both are positive or WorldInfo.DeltaSeconds otherwise).
2. Online Players' Expression updates now take Player's CustomTimeDilation into account when calculating DeltaTime for Expression Component.

Update: 13 Aug, 2023 @ 6:23pm

Update 10.3: Added LightEnviroment restoration to UpdateOnlinePlayerWeaponUmbrellaState function.

Update: 8 Aug, 2023 @ 3:26am

Update 10.2: Updated AreCheatsAllowed function.

Update: 5 Aug, 2023 @ 3:14am

Update 10.1: Updated SetMaterialParentToInstance function.

Update: 4 Aug, 2023 @ 8:34pm

Update 10.0: Updated SetMaterialParentToInstance function.

Update: 3 Aug, 2023 @ 11:18am

Update 9.9: Small script optimization.

Update: 20 Jul, 2023 @ 9:52am

Update 9.8: Online Players' WeaponMesh will now get ShadowParent reassigned even if there's no meta data info about Umbrella Weapon state.