Arma 3
Vindicta (Alpha-Old)
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Update: 9 Aug, 2020 @ 1:46am

Add notification at start up

Update: 19 May, 2020 @ 1:09pm

# Fixes
- Camp buildings not being movable/interactable after placing (the placed buildings will not be fixed, but new ones will be)

Update: 18 May, 2020 @ 3:11pm

Re-release of 0.43 with hopefully the correct content this time.

# Fixes
- Crashes on Malden
- Inconsistent damage applied to units
- Minor fixes to Altis objects
- Most objects in locations will be converted to simple objects -- they shouldn't be duplicated any more
- Init screen and loading screen bugs fixed

Update: 18 May, 2020 @ 2:42pm

Update: 18 May, 2020 @ 12:28pm

# Fixes
- Crashes on Malden
- Inconsistent damage applied to units
- Minor fixes to Altis objects
- Most objects in locations will be converted to simple objects -- they shouldn't be duplicated any more
- Init screen and loading screen bugs fixed

Update: 5 May, 2020 @ 8:32am

# Fixes
- Arsenal is indestructible
- Spawning accuracy improved

# Maps
- Takistan (@Jasperdoit)

# Factions
- 3CB Takistani military/police/civs (@Jasperdoit)

Update: 3 May, 2020 @ 9:00am

# Fixes
- Medical tents not allowing healing
- Single player freezing after save
- Units spamming 'observe position'

Update: 2 May, 2020 @ 4:03am

# Features
- Civilian cars regenerate in cities (they won't run out)

# Factions
- WW2 factions no longer require broken mods (collection is updated, IFA Liberation and compatibility mods are removed)
- WW2 factions do not spawn GMGs

# Tweaks
- Map zooms to spawn location
- Build menu: added decoration items (benches, chairs, etc.)
- Build menu: added small tents
- Build menu: prices for walls tweaked (H-barrier is expensive, other walls are cheaper)
- Build menu: big tent selection changed
- Recruit menu: selection is not cleared when you press Recruit button
- Vehicle lock is disabled for static weapons
- Newly recruited fighters will spawn with more appropriate clothing

# Fixes
- Player side is forced to correct one at all times
- Undercover monitor doesn't flicker between multiple states anymore
- Spawn clothes are undercover (e.g. farmers outfit)
- Spawn gear is filtered by DLC
- Arma renegade system (becoming enemy due to actions) is disabled
- Move actions not completing, but stopping nearby
- Player loadouts from non default factions work on dedicated

Update: 26 Apr, 2020 @ 1:16pm

# Fixes
- Added missing new maps
- New objects on Altis are made simple objects to avoid duplication and improve perf (if you already saved since last patch you might see some duplication anyway)
- Garrison move actions over short distances weren't completing sometimes, now they should
- Build UI won't cause physics collisions before you place an item

Update: 26 Apr, 2020 @ 4:32am

# Features
- Civilian Factions: these determine the spawning of civilians, their vehicles, player load outs, and arsenal starting gear
- Settings: various settings exposed in Configure > Addon Options (CBA settings), including AI skill, general difficulty, performance
- Autosave: automatically save based on a few conditions (configure in Addon Options)
- Autoload: automatically load the last save when the mission starts (configure in Addon Options)
- Server suspend: on dedicated server the game will fully suspend when no players are on (toggle in Addon Options)
- Skip time: a limited set of options to skip time (access in U menu)
- Idle behavior: units will relax on chairs, in buildings, or at the shooting range when not otherwise busy

# Tweaks
- Improvements in AI attack and defend behavior
- Civilian militants (in towns) will upgrade their gear automatically, and form groups, depending on the level of instability.
- Civilian militants will sometimes inform player of local intel (not just locations), e.g. patrols and convoys that are scheduled to travel through the town.
- Enemy vehicles are locked by default and must be unlocked with an action prior to entering
- More varied player spawning loadouts, determined by civ factions -- occasionally includes primary weapons
- Supply convoys will now have scheduled intermediate stops in towns on the way to their destination (check the intel for the schedule)
- Changed amount of medical items in cargo boxes, NVGs, explosives and grenades are now also added to cargo boxes (if they are present in loadouts of faction)
- Loading screen tweaks
- Player respawn at camps no longer requires infantry capacity

# Factions
- 3CB BAF (@Jasperdoit)
- APD Police (@MatrikSky)
- CUP AFRF, CUP RUS Police, and CUP USMC (@Panda)
- CUP Civilians (@Panda)
- Gendarmarie Exp Police (Police units from the Gendarmarie Expansion addon) (@Panda)
- German Military and GSG9 factions (@Jasperdoit)
- Global Mobilization (@Panda)
- RHS BW and Niarms (@Lazejun)
- RHS-BW Trop (German Armed forces with American Vehicles), and RHS-BW-Niarms Trop (@Lazejun)
- Updates for night combat (@__Sebastian__)
- Vanilla LDF faction (@MatrikSky)
- WW2 Civilians (@MatrikSky)
- WW2 factions reworked to have fully custom loadouts (@MatrikSky)
- WW2 Red Army and WW2 NKWD Police (@MatrikSky)

# Fixes
- Build rate can now be completely zeroed stopping constructions from degrading
- Fixed error which made bots discover locations without seeing them, based on memory of vehicles spotted earlier
- Fixed wrong infantry capacity numbers of large tents
- Garrison and location objects are now processed unscheduled, should help with too long response time of various player actions (recruiting, claiming a location, building a camp, etc)
- Large cargo crates are removed from police stations
- meta.cpp file added, should resolve issues with connecting to server through launcher
- Officers no longer assigned to locations other than outposts/bases/airfields
- Various arsenal fixes from @Jeroen Not

# Map
- Altis: overhaul to military locations: defenses added, patrol routes improved
- Altis: small village Sfaka added to peninsula below Therisa
- Added Beketov, Staszow and gm_weferlingen_summer (@Panda)
- Added Tembelan (@MatrikSky)