Rivals of Aether

Rivals of Aether

Bullet-Kin
Showing 1-8 of 8 entries
Update: 28 Jul, 2020 @ 10:14am

v1.7
-Made it so that getting hit allows Bullet-Kin to use Up Special again.
-Fixed some sound issues with the pistol.

Update: 26 Jul, 2020 @ 2:05pm

v1.6
-Increased weight
-Increased shorthop height and double jump height.
-Decreased startup for FAir, now can more reliably be done after a shorthop.
-Decreased the pistol’s startup time.
-Increased hitpause on Down Air.
-Slightly changed the mechanics for Up Special: Bullet Kin no longer goes into pratfall, and is knocked back less on hit, but no longer can use it again after hitting, needing to hit the ground or wall jump first.

Update: 16 Mar, 2020 @ 2:03pm

v1.5
-Fstrong knockback increased, both on sweet and sourspot.
-UStrong knockback increased
-UAir’s final hitbox has increased knockback, and can now kill off the top.
-Increased the size of UAir's hitbox
-Slightly decreased knockback on DAir.
-Decreased damage and knockback on grenade launcher.
-Increased damage on sniper rifle.
-Increased endlag on Jab2 to prevent a possible infinite using Jab1 and Jab2.
-Increased knockback and scaling on Jab3.
-Changed angle on Jab3.
-Increased endlag on Dash Attack.
-BAir now goes off ledges.
-Brick Breaker can now hit Bullet-Kin after being fired.
-Brick Breaker shells now initially move slower - this is to help it fit more as a trap setting tool.

Update: 27 Jan, 2020 @ 4:20pm

v1.4
=Altered the cooldown graphic so it more accurately depicted the cooldown.
=Fixed a bug where hitting the table would sometimes make the fighter jump involuntarily.
+Bullet-Kin can now bounce off their table with Forward and Down Air.
+Brick Breaker now uses a clip of three shells instead of being single-shot.
+BAir can continue if you're on the ground, making it easier to use.
+FAir now gives a slight jump on usage, meaning you can now attack from shorthop.
+Shortened table cooldown on breakage from 10 seconds to 5 seconds.

Update: 18 Jan, 2020 @ 9:48am

v1.3

Update: 14 Jan, 2020 @ 6:29pm

v1.2
-Altered the gun cooldowns - the cooldown for a gun only ticks down while that gun is equipped, which makes the guns require a little more resource management.
-Added Abyss Rune, Chosen One, and Hikaru Support!

Update: 13 Jan, 2020 @ 9:39am

v1.1
-Several sound updates.
-Fixed hurtbox on FStrong
-Made hurtbox more accurate in USpecial, during the charge.
-Fixed a graphical error involving the offset during USpecial.
-Decreased endlag on FTilt, UTilt,
-Increased knockback adjustment for FTilt.
-Decreased start lag on DAir, DAttack.
-Jump and double jump speed slightly increased
-Resprited FAir, also made the swing faster.
-New FSpecial if the table is active - it’s a very weak hitbox, but its main function is to put away the table. Its health doesn’t reset, though.
-Table health lowered from 24 to 18.
-Fixed glitches with the table attack mechanics where facing the opposite direction and attacking a table will pull the table closer in.
-Puddles from down tilt last longer.
-Cooldown decreased on table, if it falls off the stage.
-Increased damage on wind up gun from 1 to 2.
-Decreased base knockback of sniper rifle, but increased the knockback growth so it can kill more effectively.
-UI added for when the current gun is on cooldown.
-Decreased cooldown of grenade launcher from 4 seconds to 2 seconds.
-Increased invincibility frames the table gets, and made it have a hitbox for longer when sent sliding.

Update: 10 Jan, 2020 @ 7:48pm

v1.0