Rivals of Aether

Rivals of Aether

Bullet-Kin
26 Comments
SanicConnoisseur_91 14 May @ 12:11am 
You and me both, man...
creeperkirby201 17 Dec, 2023 @ 1:31pm 
I wish we had Duke Nukem
zanermom 4 May, 2023 @ 8:59am 
i wish that ther was more gungeon things on the workshop
the mysterious stranger 4 Aug, 2022 @ 9:23am 
whats the difference between ssl bullet kin and normal bullet kin
Ugly Noise 28 May, 2022 @ 7:12am 
is this what shot JFK and led to his death?
Deadflag 3 Dec, 2021 @ 9:41am 
Really incredible work done on the sprites, the thoughtfulness in all attacks, and even variety (wind up gun, grenade launcher, etc.) unfortunately insanely weak overall in comparison to Goku, Link, Sonic, etc.
Bulbaquaza 12 Nov, 2021 @ 12:20pm 
I discovered a bug where if Sans uses Gaster Blaster on Bullet Kin's table, the table becomes indestructible and immovable by attacks.

Really cool character though, I (as a big Gungeon fan) loved being able to name all of the guns/items he uses for his attacks, and his gimmick is really fun :bulletkin:
Kross 6 Nov, 2021 @ 4:08pm 
I DID IT LIKE THIS! -puts a hole in orcane's skull- WOOP DE DOO
Keywii 14 Mar, 2021 @ 9:40pm 
"i've yet to meet one that can outsmart bullet"
Daniel 5 Mar, 2021 @ 11:31am 
bullet king!!!!!!!!
Kid 15 Oct, 2020 @ 3:33pm 
Would be an excellent character if he didn't have multiple ways to crash the game. :/
Derphat 13 Oct, 2020 @ 3:51pm 
game crashed when i tried to go beyond skin 13
igna1104 12 Apr, 2020 @ 7:58am 
game crashes when you choose alt 10, always.
homeyworkey 8 Apr, 2020 @ 8:22am 
game crashed after spamming shooting new ammo or getting new ammo, not entirely sure.
The Janitor 16 Mar, 2020 @ 5:41pm 
Does Casey reflect projectiles
Nobiiinoct 29 Jan, 2020 @ 9:20pm 
Here's a bit of constructive criticism (As an Enter the Gungeon fan, too)

Some sounds for the attacks (and taunt too) could be retouched upon.
Shortcomings with the moveset that I want to point out, and here's some suggestions:
D-tilt feels good as is, but could be a teensy bit quicker
F-air is pretty weak for how long it takes to come out, especially with its much unneeded tippers. Overall could knock back more, and spike hitbox could use more hitstun
N-air could be adjusted in a way where... the consecutive hits pull the opponent to the middle and last hit knocks them away

Aside from all of that that, Bullet Kin feels like a great character, fun to play as is~! Color palettes... I'm not sure if making the second palette blue was intentional, but it's an awesome ref! I wouldn't mind throwing in a few color suggestions too
Bullllfrog 19 Jan, 2020 @ 10:01pm 
love the game and the character, but definitely make him faster in every way. I don't mean 100% Fox or anything, but right now he seems like a heavyweight without the reward.
Ashen Two 19 Jan, 2020 @ 12:47pm 
Nice, keep up the good work.
Giocate a BallisticNG 13 Jan, 2020 @ 2:08pm 
Keep improving this character man, it's one of the best so far!
AscendedViking7 13 Jan, 2020 @ 11:53am 
Cooldown is too long for some moves. =/
Dinoweed 12 Jan, 2020 @ 8:17pm 
I think this character is a great but needs some balancing tweaking. I do a lot of messing with the code myself and made the following changes, you could consider:

- increase weight, gravity weight (while still maintaining height) to make him feel heavier
- COOL DOWN IS WAY TOO LONG it makes the character feel very clunky
- I kept the same cooldown on the Sniper but drastically increased damage and knockback (so it can kill around 120%) to make it a good finisher
- Very drastically reduced cooldown on Wind also up from 1 damage to 2. It already has no knockback which is a huge downside, even a tiny bit of cooldown is enough.

I really, really like the table concept, but I would make the shot, shotgun and sniper go through it while the grenade should bounce off like the shell.
RedPandaPaws 12 Jan, 2020 @ 12:45pm 
This fighter is outstanding! Speed and weight feel perfect for a zoner, animations are beautiful, moves arefun and interesting. A real amazing job you did on this!

The only request I would make is that you add the Blank sound effect to his down-smash. <3 :bulletkin:
Flowslikepixelz 11 Jan, 2020 @ 2:45am 
Good initial release, if a little rough around the edges.

Tiny bit disappointed that I couldn't vault over the table for style, and like other people said, his moves are a little clunky, and he feels slower than he should be.

Despite that, this character is pretty damn fun.
Someone64 11 Jan, 2020 @ 12:59am 
Found something strange with down strong. It pulls your table towards you if you're facing away from it instead of pushing it away like it should. Feels kinda like an intentional mechanic but it's quite strange. I also think that down strong should also work as an anti projectile move just like in the real game and should have a counter with cooldown so you can't just keep spamming it.
Someone64 11 Jan, 2020 @ 12:53am 
I agree with cval. It's a really cool concept and it's quite adorable but it could use a lot of work. It feels slow and clunky to play, there could be more frames of animation, there should be more custom sounds, reload mechanics (and cooldown indicator) for guns, the table could be a bit more interesting than just a slidey projectile blocker. I'm excited to see what you do with this, though.
Cval 10 Jan, 2020 @ 10:57pm 
REALLY COOL! Could be less clunky though. Just give his moves better frames.