Sid Meier's Civilization VI

Sid Meier's Civilization VI

New Era Settler +Walls
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Update: 22 May, 2022 @ 12:12pm

Version 1.60: Resolved dependency issue.

Update: 21 May, 2022 @ 5:07pm

Version 1.59: Revised AiFavoredItems Settler unit production priority.

Update: 10 May, 2022 @ 8:29pm

Version 1.58: Resolved unsupported character syntax error in file names.

Update: 10 May, 2022 @ 6:56pm

Version 1.57: Forked project into two variations, with and without free walls.

Update: 3 Jan, 2022 @ 10:34pm

Version 1.56: AI receives one bonus starting Settler after founding capitol city on Deity difficulty. All other difficulty levels begin with only one starting Settler.

Update: 1 Jan, 2022 @ 1:46pm

Version 1.55: New Settler is granted at no cost with each new era. Cities automatically receive Ancient Walls, City-States improved walls. Settler requires 10 population, costs 400 production while reducing 3 population once completed.

Update: 29 Dec, 2021 @ 9:18pm

Version 1.50: Implemented free Ancient Walls for all founded cities, and improved walls for all City-States.

Update: 5 Apr, 2020 @ 11:14am

Version 1.43: Corrected value in OP_SETTLE that prevented AI from desiring to settle.

Update: 26 Mar, 2020 @ 2:55pm

Version 1.42: Resolved [Gameplay] ERROR: near "UPDATE": syntax error.

Update: 24 Mar, 2020 @ 11:34am

Version 1.41: Corrects missing file names in .modinfo. (Sorry)
Note: [Gameplay] ERROR: near "UPDATE": syntax error persists.