Arma 3
Overthrow WW2 (SP/COOP20)
Showing 631-640 of 728 entries
< 1 ... 62  63  64  65  66 ... 73 >
Update: 11 Dec, 2020 @ 1:52am

1.3.3
- Fixed civilian ambient traffic
- Fixed an error that could lead to a accidental mission end due to incorrect population count

Update: 10 Dec, 2020 @ 9:31am

Update: 10 Dec, 2020 @ 8:33am

Update: 9 Dec, 2020 @ 8:43pm

Update: 9 Dec, 2020 @ 8:12pm

Update: 9 Dec, 2020 @ 6:49pm

1.3.2
- Fixed perks not saving
- Fixes for camo script
- Cargo transfer script overhaul
- Fixed missed lockpicks
- Camo coefficients now properly loads at the start
- Removed bugged "Edit loadout" function

Update: 9 Dec, 2020 @ 12:48am

1.3.1

Update: 7 Dec, 2020 @ 7:51pm

1.3.0
- Each player's death reduces the population in a player's town (overall Altis population is 4862 from the start)
- If the populations of town reaches zero, or player's house was destroyed, he will be moved to a new house. If there are no houses left where he
could spawn, then, once he died, he loose all of his gear and recruits, and start in the same style as the new player, in another populated town.
His recruits will be moved to a nearest base as garrison troops.
- Incapacitated players and recruits, as well as their bodies, now displayed at the map
- Town sellers removed from towns
- Added civilian/resistance casualties info in the debriefing
- You can get a 12g shotgun for free from local (removed from FFI agent)

Update: 5 Dec, 2020 @ 4:05am

Update: 4 Dec, 2020 @ 2:17pm

1.2.0
- Fixed german spam with counter-mission
- Fixed issues with militia spawned unarmed (but only for new games - for existing saves ask me in Discord, it is not so hard to fix it.)
- A workaround for Ju-52, which were unable to land after missions sometimes
- A workaround for Me262, that crashes on landing
- Fixed interceptors behaviour
- Population threshold, needed for triggering a battle, decreased from 100 to 80 (i.e., Kore and Negades will trigger a battle)
- Fixed and optimized PiR code
- Fast travel to Kavala port now working
- Germans now share the info about seen targets by radio
- Backpack items now correctly removes during a transfer
- Player's stamina decreases during FT on foot
- Fixed Dual Arms weapons saving
- Fixed wanted status not saving for vehicles
- Fixed german vehicles count could become negative
- Fixed saving damaged map statics
- Garrisoned AT guns and mortars now have two men crew by default
- Safer fast-travels
- German artillery response time now is random
- Improved saving destroyed statics
- Dual Arms mod, adapted for OTWW2, added to optional folder