Europa Universalis IV

Europa Universalis IV

Christianity Besieged 1444
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Update: 10 Feb, 2020 @ 1:55pm

MINOR
-Fixed the remaining graphical bugs.
-Minor country color adjustments.
-Added Roman successor ideas for the survivors of West Rome

Update: 10 Feb, 2020 @ 7:45am

You can actually visually tell what your trade goods are! And like, see military icons, and the graphics just aren't broken anymore! I'm pretty sure. lol

Update: 9 Feb, 2020 @ 8:14am

MINOR

-Removed some unapplicable formables that would pop up
-Added Settler ideas for Asgerosten, Deorhammer, and Nyarys
-Added Greek ideas
-Messed with so many things to get the AI to colonize. Hjallden is being spoonfed. Colonies should be growing twice as fast starting at 100, goal here is to overcompensate for a really weak West Europe.
-Moved around Roman and Frankish culture provinces
-Adjusted bookmarks
-HRE formable localized to Germania
-Adjusted Hellas formation requirements

Update: 7 Feb, 2020 @ 11:53pm

UPDATE 5

CONTENT
-Middle East rework: The power dynamic in the Middle East has completely been flipped on its head. The placeholder states of Cairo and Iskandriyya serve as my temporary Mamluk destruction so they stop destabilizing the region (next update incl. East Africa), because the new destabilizers are the Armenian-Iranian Zoroastrian power duo. They love each other, they got each others backs, and they got lots of vassals. Can Hellenism survive?

-Greek rework: Cultures have been completely redone, and the Greek states have been given two government types and a third unique government type for Phyrgia. Does that mean I've gotten around to finish giving them all ruler names? Hell no!

-More formables: Form Brittania, Brittavia, or Brittania Major, depending on your vibe. And in Greece, form the Carian or Dorian Kingdoms, or just unite everyone in the Hellas Empire!

MINOR/BUGFIX
-Renamed Roman city-states to their Roman province designations. Thought process behind this being that when rebels spawn in other Roman provinces and split off, the names more accurately reflect the larger entities that spawn while maintaining realistic names at game-start
-Moved Christianity holy sites to make them more accessible, tiding y'all over in lieu of a larger content update for Christians I'll probably do down the road.
-The Dacian-descendant cultures, currently in culture-flux, will organically change their culture depending on their religious affiliation.
-Finally dug my hands into the AI personality files, and I REALLY nudged some countries towards colonization. You should start seeing more colonizing now, but they still seem to be slow about it. I think the problem is West Europe is so unstable, lol.
-Scrubbed Islam out of India and the steppes. Welcome Zoroastrianism. More love to come to the region
-Made it harder for Sacred Groves to be formed based off government type. Also is now blocked based on religion LOL
-Lots of tiny little bugfixes

Update: 5 Feb, 2020 @ 5:40pm

-You no longer need to figure out how to get every formable British empire on the map before forming Angleland! lol

Update: 5 Feb, 2020 @ 1:27pm

-Minortas no longer has to exist for you to be able to make it exist
-Russia formation decision fixed, which means weird random decisions no longer show up for everyone
-Added custom decision for the High King to add Sacred Groves. Will be expanded upon along with Sacred Groves themselves later, this was added so that new Sacred Groves aren't made into Republics.

Update: 2 Feb, 2020 @ 3:17pm

Oh my god the thumbnail finally works.

Update: 2 Feb, 2020 @ 12:50pm

Ok sorry for being EXTRA annoying I just forgot to make all the Wallachian provinces Tengri! Yikes.

Update: 2 Feb, 2020 @ 12:46pm

Ok I'm sorry for being annoying but this is a sweet little extra update right here.

-Moved cultures around and tweaked names in the Balkans, and gave Bulgaria control over Wallachia. Made it all Tengri and Tartar. Needed some bigger powers in the area to keep the DECLINING Tarkhaganate and its OP government type in check, otherwise it'll just worm its way back into every game, but now the Dakhians can be freed (alongside their Slavicised Davian cousins).

Update: 2 Feb, 2020 @ 6:54am

Ok Persia won't just immediately just suicide its 100% religious unity for Shia at the start of every game now. Cute event Paradox!