Europa Universalis IV

Europa Universalis IV

Christianity Besieged 1444
183 Comments
Walpole the Warlord 25 Jul, 2023 @ 3:52am 
Me: Wow this mod has so many new religions.
Also me: *makes a Christian colonial empire for the 500th time*
Penny_Umbra 22 Apr, 2023 @ 6:31pm 
Hope this mod gets updated when everything's set! Some of my favorite EU4 experiences have come from it :steamthumbsup:
gub 19 Jan, 2023 @ 11:00am 
Hope the project's going well! Still my favourite alt history mod by far :)
gezza_12 14 Oct, 2022 @ 7:27pm 
@cam, that's great to hear mate. I'm gonna dive right in to the test build then and see how we go.
cam  [author] 13 Oct, 2022 @ 9:46am 
No worries, it's not abandoned, just in a very slow state of progress. I was just very ambitious with the next major update, and then life and work happened (and no more quarantine for developer time) as a consequence I'll only be updating the test build for a while until things have become cleaned up and stable. In the meantime, this version is an alternative for those willing to dive back into version 1.29. The test build, however, is on the latest version, and seems playable, at least until mid-to-late game - thankfully I personally can observe campaigns until game end without ever crashing so I'm hoping it's stabler than it seems.
gezza_12 6 Sep, 2022 @ 1:36am 
@chernozem, unfortunately I think Cam has abandoned this.
aetu 6 Sep, 2022 @ 1:33am 
this mod is absolute insanity and i love it, please continue your work
Michael 11 Apr, 2022 @ 5:28pm 
hopefully you have had some luck in doing that
cam  [author] 25 Jan, 2022 @ 2:01pm 
@Zeinken Yeah, I can't seem to fix the mod's stability. I've been coming back incrementally with bugfixes on the test build, but despite being able to play myself, people testing it consistently crash. Leviathan broke the mod's stability and Origins stack-wiped it I guess. And honestly I think the mod just needs a clean code re-write. I've learned a lot making the mod & all the art, content, ideas, and writing are still here, but I need to approach it more carefully.

Re-editing the codebase is going to be time consuming; I'm taking a break as it's disheartening to do little but bugfix for a year. But the next update honestly looks nothing like the 1.29 version - I want it working and released.

Hopefully once EU4 is done being worked on it'll be easier to get everything working too. The longer I'm not able to freely make content for this mod the longer my list of planned ideas gets. Once I'm done with these technical difficulties I should be working quickly again.
Zeinken 10 Jan, 2022 @ 2:50am 
Soon a year since last update :steamsad: No activity here since August? :lunar2019shockedpig:
cam  [author] 20 Aug, 2021 @ 11:33am 
@Invicta Venator
With the upcoming rework to the region, the balance of power is seemingly tipped in the favor of Nyarys (being renamed to Nevskydder) to unite the region on the test build. My plan will ultimately be for Rodjmlad to have a unique path to forming a united "Rodija" that'll be the easiest and most common sight alongside seeing a settler state succeed occasionally. I'm also going to try and blend the gameplay styles of natives and nomads with the Bulgars, with Yani Ulus being the best Bulgar candidate to unite with. While there's no canon for anything that happens past 1444 in Christianity Besieged, I'd say it'll be as likely for the region to unify as it is to not. 1444 CB Russia is going to be a pretty diverse place with a lot of different players, so ideally it'll be balanced to be really snowbally to whoever gains an early advantage over their neighbors. If nobody gets that early edge then a massive Russia-esque state would be unlikely.
gezza_12 13 Jul, 2021 @ 1:50am 
@cam I'm hype!
Michael 7 Jul, 2021 @ 12:48pm 
wow, sounds great!
cam  [author] 7 Jul, 2021 @ 6:30am 
@mike Sorry for the late response, Steam doesn't like to notify me about comments :p

The biggest changes coming are in Europe, Asia, and North America. Europe is getting new countries especially in the north, east Asia is getting its first change (with a broken up China being the first step), and North America is getting reverted to vanilla so I can "re-do" the continent with the new mechanics. There's gonna more idea groups and mission trees since the mod is finally getting there. It's just a matter of finishing up new content and fixing Leviathan bugs (:

Also lots of new religions. Riothemite Christianity, Hanafi & Muta'zila Islam, Cisarstvo (Moravian imperial cult), Rodoftar (Norse-Slavic hybrid faith), a ton of indigenous African faiths from Challenger and zebenji's mod, Chinese Manichaeism, an East Asian Islamic sect, Anglic and British Saxon indigenous faiths, and maybe some I'm forgetting.
Michael 2 Jul, 2021 @ 6:29pm 
what is the next update going to add?
potatogamer110 15 May, 2021 @ 9:14pm 
Sounds good, thank you. Germanic or Roman Islam...
cam  [author] 15 May, 2021 @ 7:21am 
@potatogamer110 I only recently figured reformations out, so there's only a reformation if you convert to Noniustian (best done with Venetia). I'll eventually be doing some reformations for Alsababi after or during the 2nd age, which will end the Mamluk revolts but cause one of three offshoot religions to spawn. Current ideas are Zaydism, a more generalized Islamic tradition based on the piety of the pre-Muhammad monotheist Zayd ibn Amr, a Germanic Islam should Alsababi jihad into Germania be successful enough, and perhaps some sort of Invictus/Islamic syncretism (though this is a more tentative idea).
cam  [author] 15 May, 2021 @ 7:21am 
@Invicta Venator Pastebin of my long ass explanation for you because I don't want to break this up into 3 messages: https://pastebin.com/YUPcEv96

Here's a super tentative culture map to follow along: https://i.imgur.com/9vp6J1X.png

TLDR: The Norse come later. Right now they're Norse, but they'll likely still become Russian, but given the circumstances and different time period Russian culture simply presents itself differently.
potatogamer110 14 May, 2021 @ 6:32am 
Is there an equivalent to the Protestant Reformation? I haven't done a full play of this yet
potatogamer110 17 Mar, 2021 @ 12:04pm 
Oh and for the countries, I can decode the names (barely :P) to give out hopefully correct translations of what you have called them on that map here:

Muksha Ulus: (Far away??? I could barely find instances of this word) People

Basharids: the word Başar means Victorious (as in the action of victory in a game of sports for example, without any time context)

Ulug Ulus: I think this means like, the top/main head of the turkic people? Ulu can loosely mean powerful

the Qara and Aq Qoyunlu guys are probably already known but just to clarify they mean Black and White Sheep respectively

I probably made some mistakes here but this is the best I can do
potatogamer110 17 Mar, 2021 @ 12:00pm 
side note; if Ninydad is Turkic it does not really sound Turkic to me, though I love the other Turkic names like Muksha Ulus and especially Balık Ulus as it basically means Fish People

second side note; I'm no expert with languages and their construction whatsoever but I speak fluent Turkish so there's that. I could send a steam friend request for more organized input.
potatogamer110 17 Mar, 2021 @ 12:00pm 
For changes in the culture that is Mishar currently:

Borisoglebsk could be Kurdomaniya, as the word Boris's origins could possibly mean Wolf, which the Turkish word for it is Kurt, and Gleb might have meant something related to god, so if they're Manichean, it would be replaced with Mani; and ye is sort of like the "ia" which goes to the end of names. If not Manichean, just put Tengri (Kurtengriya) as Tengri is literally what the god was called of their religion, as reflected by the modern turkish name for Lord in general Tanrı.

Riliz/Rilizk for Rylsk as a turkification of the name.

Vörneş, Turkification of Voronezh.






potatogamer110 17 Mar, 2021 @ 11:36am 
I could work on the Russia stuff, give me a little bit of time and I'll get something going
cam  [author] 16 Mar, 2021 @ 5:10pm 
@potatogamer110

I usually just try to be as accurate as possible and then get corrected on silly mistakes, so I'm not totally sure where your resources would best be used. Anything you find in general that you think warrants change, especially related to etymology is totally welcome, and I can clarify any questions.

But I am reworking Russia, with lots of provinces missing Turkic names, so ideas for names would be great! You could also do some of the countries: https://i.imgur.com/Yi2OcTo.png Here's a sneak peak at Russia, but it's a WIP, with a crude outlined of the Turkic countries. The Bulgars of the north would speak an Onogur Turkic language while everybody else would be speaking mixes of Common Turkic; an Oghuz language spoken by the Yiva and Bayandur of Qara & Aq Qoyunlu, or possibly they'd have picked up from the Common, mostly Kipchak and Mongol influenced dialect of the Ulug Ulus. There's a lot going on there so any ideas are welcome. (:
potatogamer110 15 Mar, 2021 @ 8:54am 
Alright, do you need any specific areas for renaming?
Vlad 14 Mar, 2021 @ 1:01pm 
That's... surprisingly understandable as an idea.
cam  [author] 14 Mar, 2021 @ 9:03am 
@Vladisvlach Originally, yeah pretty much. But I'm in the midst of reworking the region - I'll be expanding Znovuzaty into what's currently "Davia" and giving them a new Vychromsci culture (an exonym from Grand Morava, meaning East Romans). These guys aren't far off from the Romanians of reality, they've just been under long-term influence from the Romanized Moravians, especially in the century since the formation of the Caliphate of Rum - creating a deep impact on their culture and language.

As far as the Turkic portion, which would have come under the influence of the Golden Horde/Balik Khans through conquest, I'm on the fence if I want to keep their name, give them a Turkic/Balikli exonym, or just scrap them entirely.

@potatogamer110 Also my apologies, I failed to mention but I made a suggestions page if you wanted to put any of your name suggestions in there - a lot of Turkic stuff due to change so I'll let you know if I've changed anything you suggest already.
Vlad 12 Mar, 2021 @ 1:11am 
Sooooo why are Dacians somehow split between Tatars and Slavs. Did Dacia just sort of collapse on its own because yes?
potatogamer110 15 Jan, 2021 @ 6:29am 
Oh, I don't really use discord, but I'll drop anything specific in a discussion thread if you like
cam  [author] 14 Jan, 2021 @ 12:00pm 
@potatogamer110 All help is appreciated! Thankfully I've had some folks that have been very helpful with Turkic names in the discord channel, but more names for places that I've missed really helps out (or better ones for establish names with some evidence, though a lot of stuff is just ported names from Extended Timeline).

As far as where, it's usually a lot easier to discuss ideas in discord, but if you'd prefer otherwise I could set up a discussion thread to keep your stuff organized.
potatogamer110 14 Jan, 2021 @ 2:50am 
cam, I'm reasonably good with turkic name stuff, for any turkic culture names of anything and if you don't have any better options, I can drop something here if needed
gezza_12 6 Jan, 2021 @ 12:28am 
Too easy mate, happy to help! And I've joined the discord too. Look forward to keeping in the loop. Glad to hear you're still putting so much attention and effort in to this to keep the momentum going. It's a great, refreshing premise to see for EU4.
cam  [author] 5 Jan, 2021 @ 10:46am 
@geeza_12 Also I really hate to be an asshole with the pending payment, but apparently I need to be verified, which might take some time. :P My apologies!
cam  [author] 5 Jan, 2021 @ 10:43am 
@geeza_12 Wow, it means so much to me that you'd put your money behind this project. Thanks so much! :squirtyay:

As far as contributions go, the majority of discussions about the direction for countries happens in the discord channel, so that's the best place to be if you want to be a part of that. Once the project is enough off the ground and has a well-established basis, or it becomes too much a challenge to continue updating with my schedule, I'll definitely be porting everything over to github. However, despite my schedule these days being ridiculous I don't see myself giving up anytime soon. (:
gezza_12 2 Jan, 2021 @ 10:33pm 
Made a small donation :steamthumbsup:
gezza_12 2 Jan, 2021 @ 10:27pm 
Thanks Cam, thanks Danwar. I'll be following along with keen interest. Is there anything the community can do to assist?
cam  [author] 1 Jan, 2021 @ 2:49pm 
@gezza_12 You're very welcome, I really appreciate the support (: But yes I'll confirm that localisation is a super important part of the mod, it'd really be criminal to not continue implementing. But yeah at this stage I've mostly been focused on endonyms for country names, but province names naturally come next.
Danwar 29 Dec, 2020 @ 7:42am 
I'd say almost definitely, in the future, but at the moment Cam has a lot to work on still as is. The mod isn't anywhere near complete yet.
gezza_12 29 Dec, 2020 @ 5:07am 
Mate, this alternate world is based. Thanks so much for putting it out there. Will you be putting any cultural localisation in to province names beyond the current extent?
SwanSong 19 Dec, 2020 @ 9:25am 
@cam
ok thanks just wanted to let you know
cam  [author] 18 Dec, 2020 @ 6:36am 
@CommanderSwan
I've got a bug channel in my discord (link in the desc), but just commenting on the page works perfectly fine. And my apologies, I fixed this earlier but then I had to revert and must've missed it. I'll push a fix later today, I've got some weird extra random content I can add with it (though I've been slow at actually finishing the Mediterranean update :p).
Danwar 17 Dec, 2020 @ 4:28pm 
What country are you playing precisely? And what's the current date?
SwanSong 17 Dec, 2020 @ 4:22pm 
not sure if there is a bug posting area but as phyrgia I've gotten the heir event 5 times in 1 min while having a heir at the time. nice mod. played a bit
cam  [author] 17 Dec, 2020 @ 6:23am 
@Klives I really appreciate it! :D But yes, that's certainly the greatest weakness the mod faces at the moment, I've been initially very stubborn about not making missions throughout development as I've focused on fleshing out the lore and history of what was originally just pure chaos. I think in the long run it'll be extremely beneficial to the quality of the missions and their connection to the absurd historical events unfolding throughout the game.

Thankfully, that's the past and I'm finally getting to missions and national ideas, though I've just gotten extremely busy as of late. I've been getting a lot of great outlines from contributors and hopefully, over the next few months, it'll start coming to life.
Kilves 16 Dec, 2020 @ 1:57pm 
A really good mod. Sadly, only a couple countries have proper mission trees. Some older content could use some missions added to them. After mission trees, playing missionless just doesn't feel the same anymore.
Aldebaran 6 Dec, 2020 @ 3:41pm 
Finally

Turkey is Europe
cam  [author] 2 Dec, 2020 @ 9:10am 
Hey guys, yea this is a pretty serious issue I've come across, I've been attempting to upload bugfixes though it doesn't impact me personally so it's been a bit hard to nail down. Hopefully my latest attempts have borne fruit.
Hank Hill 1 Dec, 2020 @ 8:49pm 
Hello I'm having the same problem as Ulmese Inquisition it crashes when I try to advance past the nation select screen with no other mods active and on the current update. This mod is super cool I just wanted to second his comment
Ulmese Inquisition 1 Dec, 2020 @ 6:39am 
Hey Cam, unfortunately your mod causing crash when i try to start game, can you fix it? Thank you so much.
cam  [author] 27 Nov, 2020 @ 2:28pm 
Sorry for the late replies! Must have missed y'all while updating the mod :p

@Ulmese Inquisition Appreciate the support, it's awesome to hear it's been such a great experience for ya. Though we've still got a long ways to go (:

@Dovah This should be fixed, my apologies for not mentioning this sooner. This lead me into a sinkhole of trying to fix some other names but the scholarly world is trying to make me pay for Phrygian names :p Thanks for the help!