Kenshi
Lost in the Ashlands
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Update: 14 Mar, 2020 @ 6:23pm

Minor dialogue fixes. Improved AI of the guy who rescues you in the fighting pit.

Removed unneeded data from various background stuff.

Minor Cauldron update, still WIP so wait for that.

Also might've fixed the issue when healing the pit fighters you're fighting. Needs confirmation.

Update: 13 Mar, 2020 @ 3:11pm

Few minor changes to pit fighter start.

Also set playable=false to a bunch of override races... oops.

Update: 11 Mar, 2020 @ 10:47am

Finished pit fighter new game start. You can now challenge the champion and claim his title, the town will be invaded and you can talk to the faction leader about helping out.

Revamped how the rewards work. You sometimes get paid for losing, too.

Fixed an exploit where the player could assassinate the pit fighters over and over.

Added a couple new buildings to Erebus Black to increase resident guard number.

Minor AI and dialogue tweaks relating to the fighting pit.

Update: 10 Mar, 2020 @ 9:07pm

Took a hatchet to Erebus Black. It's now actually easy to navigate.

Fixed various elements of the pit fighter start. Now mostly works from start to finish. Need to add reactions for other town inhabitants, though.

Added special raid events that target Erebus Black in the pit fighter start.

Update: 10 Mar, 2020 @ 11:08am

Added a description to the steam page.

Update: 10 Mar, 2020 @ 10:35am

Fixed some faction names, missing icons on a bunch of items.

Added mercenary option to Shek kingdom. Now you can join them or the Empire as a mercenary.

Update: 9 Mar, 2020 @ 9:22pm

Minor faction changes. Also forgot to enable the one value that makes the wars happen 'cause I'm a genius. So fixed that.

Update: 9 Mar, 2020 @ 8:48pm

Removed two game starts I was using to test stuff. Whoops.

Update: 9 Mar, 2020 @ 8:35pm

Update: 9 Mar, 2020 @ 7:12pm