Kenshi
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Lost in the Ashlands
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152.278 MB
31 Jan, 2020 @ 6:05am
14 Mar, 2020 @ 6:23pm
27 Change Notes ( view )

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Lost in the Ashlands

Description
LITA DevBlog
Contains in-depth information about LITA and associated design philosophy. Pending updates.[lost-blog.com]

LITA Trello
Trello Board[trello.com]
The Trello shows most of what I'm working on. It's out of context - but have a poke around.

Current Release

The Empire, Shek Kingdom, and Holy Nation beat the crap outta one another. Hella fun, hella unbalanced.

Special note: The current build is old. There are many reasons the coming update has taken so long - the biggest is that it's massive. Expect an in-depth overview soon.

THE NEXT UPDATE

The next update is big. Really, massively, f--k off big. Here's a non-exhaustive list of what's coming:

  • Procedural dialogue. NPCs vary based on their faction, race, and personality. There are around 100,000 lines and in the region of 200,000+ words to date. Dialogue isn't just varied - it's situational, professionally written and has unprecedented variability.
  • Procedural reputation. Your reputation is influenced by everything you do. Factions have long-term memory. They'll remember betrayal and they value their friends. Earn titles like "Siegebreaker", "Face Eater", and "Silvertongue".
  • The Adversary System(!). A "Nemesis-like" system whereby recurring NPCs remember your history and build a procedural relationship with you. They'll respond to your actions and how you interact with their allies. They can show up to save you when you're in a pickle, hunt you down across the map, steal from you, order your assassination - or beat you to death when you're down and wounded. A playthrough has up to 80 Adversaries.
  • Procedural Bounties. Dozens of bounties to track down - and you can track them down. Some are Adversaries - and some will lead you into traps.
  • Dynamic faction wars. What you've seen in LITA so far, but with a lot of balance. There are giant "setpiece" battlefields, sieges, lookouts and scouts. Factions defend their cities dynamically - even if it's you who are the aggressor and not another faction. Civilians hide, shops close up their doors, the front lines move around based on outcomes. Factions capture territory and vary their strategic approach based on the Adversary in charge.
  • Dynamic quests. Be a mercenary for the major factions. Once you've gained their trust, they'll give you special assignments. Deliver messages and supplies, rescue captives, break sieges - and eventually, lead their armies yourself. But that's not all. There are the Rebellions to think about. Assist the Rebel Farmers, Flotsam Ninjas, and Kral's Chosen in upsetting the established order. Fight with Tinfist's Anti-Slavers to lead a slave rebellion. Usurp the Emperor and put the Rebels in charge. Or become a Dust Bandit and see the Bandit King capture vast swathes of the wasteland.
  • Minor quests. There are dozens of small, "unmarked" quests dotted about to get involved in. Resolve squabbles between nobles, kick some bandit butt when they're threatening farmers, and investigate missing caravans for the Traders' Guild.
  • Seed Randomisation. Every system - from Adversaries, to War Theatres, to Bounties, to Dynamic quests - is randomised at game start. In total, there are between 10,000 and 20,000 possible, meaningful combinations.
  • Timestamping. Time matters. Events happen off-camera. Through an abstract system of timestamps, the game keeps track of how long you've been playing for. And the longer you play, the harder it gets.
  • RPG Dialogue. You can Persuade, Intimidate, Bribe, Haggle, and Extort through dialogue. Interrupt events are common. Dialogues are highly procedural and repeatable.
  • Dual-Wielding and Combat Overhaul. More than 50 high quality combat techniques. Blunt is replaced with Dual-Wielding.
  • Animal Overhaul. Around 10 new attacks for various animals - as well as vastly improved animal AI and new, rare breed variants.
  • AI Overhaul. The AI is a lot smarter than in vanilla. Guards remember you. Many characters flee or choose whether to attack. Some will give up and beg for their life.
  • Ambient Life. More than 60 animations to bring the world to life. Bartenders pour drinks and bar patrons drink in bars. Shopkeepers tidy up and craft things. Guards fiddle with their armour, stretch and look around. The world feels vibrant and alive.
  • New Game Start Overhaul. ALL new game starts have a proper "prologue" now - and some lead you directly into dynamic quests.

Uh, that's about it. See why it's been taking me so long? ;)

Note on Importing.
  • When you import, resetting faction relations will cause minor problems. It's easier if you don't reset faction relations.
  • Some quests may no longer be active if you import and reset faction relations.
  • Resetting dead NPCs will effectively reset the war effort to its default.
  • Importing, unfortunately, resets dialogue to its default. This won't cause many issues, but it will make some NPCs forget you.

For the best experience, try and avoid importing and resetting your faction relations. Dead NPCs are up to you, but they will revert to the start of the war.

Will this work with mod X?
  • Until the override matrix is fully-implemented and unlocked, compatibility won't be a huge issue.
  • Features like faction wars should trigger regardless of where you put Ashlands in the load order.
  • The wars will work better the lower in your load order Ashlands is.
  • For now, put Reactive World or Genesis or Living World or whatever lower in your load order.
  • Compatibility patches are in the pipeline for UWE and Genesis. Tread, Atlas and I discuss it a lot. We'll announce some kinda hybrid roll-up in the future.

Compatibility Patches
Here are links to three compatibility patches kindly put together by MothHeart. Heartfelt thanks.

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Popular Discussions View All (15)
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1,244 Comments
Brony 13 Jul @ 3:28pm 
I will wait forever for you, my love.
Brony 28 Jun @ 9:51am 
I will wait forever for you, my love.
KayZach 27 Jun @ 11:04pm 
RIP
gooooood mewing vietnam! 17 Jun @ 6:32pm 
can't wait to show this mod to my grandkids
brickhead 16 Jun @ 6:42pm 
one day
Edetha4 15 Jun @ 6:54pm 
I didn't know what the cauldron was when I set it up my base on the opposite side of a like to the east, because on that side of the beach, it has max fertility, and there is a line that has arid on one side, and swamp on the other. Great farm spot.
Anyway.
I have an endless stream of notifications about how the Holy Nation Assaults have reached the Cauldron, though some UC armies too. Was actually useful because sometimes Holy Nation Paladins would get lost because of my messed up walls, and would kill a slave raid or two for me. So it's been pretty neat seeing them endlessly kill each other, occasionally stop a raid or two on my own base, and will probably have a lot of good loot from all the dead people once I finally decide to deal with them.
9/10, would settle next to a war zone again.
Brony 9 Jun @ 10:05pm 
I will wait forever for you, my love.
Lato 9 Jun @ 9:47pm 
"The next update is big. Really, massively, f--k off big. Here's a non-exhaustive list of what's coming"

Put that meth pipe down....
zayden 4 Jun @ 10:33am 
agreed! especially for those who are currently using this version of LitA. I wouldn't be surprised if the final version ended up being an outside-of-steam download since it might require some third party stuff, like reKenshi.
󠀡󠀡 4 Jun @ 3:04am 
could you make the new version its own mod so this version can be archived