RimWorld

RimWorld

Craftable Cores
Showing 1-10 of 10 entries
Update: 29 Mar, 2024 @ 9:46am

[Auto-generated text]: Update on 3/29/2024 5:46:31 PM.

1.5:

+ Tested on RimWorld 1.5, works. Added 1.5 as a supported version.

Update: 27 Oct, 2022 @ 8:45am

[Auto-generated text]: Update on 10/27/2022 5:45:39 PM.

1.4:

+ Added RimWorld 1.4 compatibility.
* Changed from using GeneralLaborSpeed to using SmeltingSpeed as the stat which influences work speed.
* Fixed typos

Issues:
- Still using RimWorld 1.2 textures for the items. Sorry.
- WARNING If updating from 1.3 to 1.4 and a pawn is crafting a core right now, as the save loads, that pawn might freeze in place. To snap them out of this, just draft/undraft them, or just wait for them to collapse from exhaustion, solves itself.

Update: 21 Jul, 2021 @ 12:01pm

[Auto-generated text]: Update on 7/21/2021 9:00:56 PM.

1.3:

+ Added RimWorld v1.3 compatibility.
Old textures, still need to work on updating those, but here's at least the compatibility update.

Update: 21 Oct, 2020 @ 5:59am

[Auto-generated text]: Update on 10/21/2020 2:59:14 PM.

+ Added rudimentary licence.

Update: 20 Oct, 2020 @ 11:56am

[Auto-generated text]: Update on 10/20/2020 8:56:36 PM.

+ Uploaded to GitLab, link to repository added as mod URL. (Link[gitlab.com])

Update: 17 Aug, 2020 @ 1:48pm

[Auto-generated text]: Update on 8/17/2020 10:48:12 PM.

1.2:
+ Added RimWorld v1.2 compatibility.

Update: 1 Mar, 2020 @ 8:03am

[Auto-generated text]: Update on 3/1/2020 5:03:48 PM.

(As per requests)
Made the AI Persona Core also craftable:
- Requires AI Persuasion (Ship Computer) to be researched
- Made at the Fabrication Bench
- Cost: 5 Advanced Components, 50 Plasteel, 25 Steel, 10 Gold, 200 Silver, several days of crafting (after all, it is a very advanced and expensive late-game item.)

Renamed the mod from "Craftable Techprof Subpersona Core" to "Craftable Cores" as this is now more accurate
- WARNING As the mod-name has been changed, it will now need to be reactivated in your mod list, make sure to do this, as otherwise any in-progress cores will disappear upon world loading. (So also make a backup, just in case.)

Compatibility: Due to the added recipe, the mod might be incompatible with other mods which also add the ability to craft cores.

Update: 26 Feb, 2020 @ 8:46am

[Auto-generated text]: Update on 2/26/2020 5:46:26 PM.

Updated to work for v1.1 as well as v1.0.
Also removed some code which could've added another recipe, which shouldn't've been there. (It was a remnant from figuring out how the recipes worked.)
Fixed text only being displayed partially under a specific circumstance.

Update: 2 Feb, 2020 @ 7:04am

[Auto-generated text]: Update on 2/2/2020 4:04:55 PM.

Update: I did a stupid and used the wrong tag somewhere, causing the log to be spammed with an error yelling that it doesn't know what to do with that tag. Fixed now.

Update: 1 Feb, 2020 @ 2:02pm

[Auto-generated text]: Initial upload.