RimWorld

RimWorld

Craftable Cores
44 Comments
DemonfromtheVoid 30 Jul @ 8:21pm 
@tpsco21 thx for that info
gunns22 13 Jul @ 7:16am 
@sjaak31367

Any chance of a 1.6 update?
tpsco21 11 Jul @ 1:09pm 
@thorman123456789, this mod should still work perfectly in 1.6 since it is a pure XML mod, if the warning bothers you just add <li>1.6</li> in the about.xml
thorman123456789 4 Jul @ 12:37pm 
1.6 please?
Eric 25 Feb @ 3:09am 
if i put this higher in a mod list, will it override other mods that add persona core crafting recipes?
Dotakiin 21 Sep, 2024 @ 4:29pm 
Minor incompatablity, the crafting robots from Misc Robots++ can't make the AI cores, even though they have 20 crafting and 20 intellectual.
Rassmond 7 Aug, 2024 @ 4:35am 
It seems global work speed factor or manipulation multiplier doesnt applying
Playzr 🐵 26 Jul, 2023 @ 3:47am 
Never mind. It was within the SOS2 research tree, which makes sense although I wouldn't have expected it to be there.
Playzr 🐵 26 Jul, 2023 @ 3:24am 
I can't find it anymore, is this mod still working? I don't see anything in research and there's no bill for it.
Pain 14 May, 2023 @ 4:47pm 
I dont see it I resarched it but can not make it
Playzr 🐵 31 Oct, 2022 @ 5:27am 
Thanks for the update.
VelxraTV 28 Oct, 2022 @ 6:42am 
Thanks for updating!
Suniver 28 Oct, 2022 @ 2:56am 
@sjaak31367 You are great ! =D
sjaak31367  [author] 27 Oct, 2022 @ 8:49am 
Update:
- Updated to work for 1.4 too.
- WARNING If updating from 1.3 to 1.4 and a pawn is working on one right now as the save loads, that pawn might freeze in place. To snap them out of this, just draft/undraft them, or just wait for them to collapse from exhaustion, solves itself.
sjaak31367  [author] 27 Oct, 2022 @ 8:49am 
@Suniver, Why yes! It's out now! :D

@Slaymeister, It's added in the description for those who want a higher difficulty!

@Evelyn of Theia, I see what you're saying, I'm not quite sure how that would physically fit, but would perhaps balance better, ye. I'll first update my other mods, and then play around with the values a bit.
Suniver 26 Oct, 2022 @ 5:14pm 
Is an updated planned ? Thank you =)
Slaymeister 6 Aug, 2021 @ 4:36pm 
@sjaak31367 Here you go! The recipe involves 2 artifacts and some other goodies. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2189950967
Victoria, Angel of the void 2 Aug, 2021 @ 12:35pm 
¯\_(ツ)_/¯

I don't want it too much harder, just feel that the single most important item that naturally isn't craftable should have a bit harder a crafting recipe. Not even that much harder...

After playing with it some, I feel it's *almost* perfect. Maybe a bit higher intellectual and make the gold cost match silver, or even just reverse them, so it's 200 gold and 10 silver... since gold is a bit more used in high end electronics and isn't as easy to get as silver.
sjaak31367  [author] 2 Aug, 2021 @ 9:27am 
@Slaymeister, :o
Could you paste a link to that mod? Then I can include it in the description for people who want a tougher version of the same concept.
Slaymeister 2 Aug, 2021 @ 9:19am 
@evelyn of theia There is another mod that does the same thing, but makes it much more difficult. That difference is also why I picked this one over the other, so ymmv.
Victoria, Angel of the void 22 Jul, 2021 @ 9:51pm 
I feel the crafting requirements should be raised significantly, but that's just me honestly...

Seems nice though. Gonna try it out.
Barkfin 12 Dec, 2020 @ 10:18pm 
Just want to mention that this mod IS compatible with Android Tiers. That mod adds a crafting recipe for the persona core, but it's locked behind a research project that, for various reasons, is incredibly hard to get. I at first thought it was messing with this mod, because when I looked at the research 'Machine persuasion', it showed it as unlocking the persona core but also requiring that other insane research project as well. Anyway after a bit of fiddling, I can confirm that even though it says you need the other project to get it, this mod still works as intended and i can craft persona cores at fab benches. Not sure if it helped, but I have this mod really high in the load order.
sjaak31367  [author] 21 Oct, 2020 @ 3:56am 
@NylonWorms, Then my apologies for not having uploaded it sooner!
NylonWorms 20 Oct, 2020 @ 4:27pm 
@sjaak31367 thank you I searched hours for it :D
sjaak31367  [author] 20 Oct, 2020 @ 12:01pm 
@NylonWorms, Doesn't sound dumb at all, in fact, I probably should've done that sooner!
The answer is: "No, but there is now a GitLab version! Since... A couple minutes! Good luck!"
( Link [gitlab.com])
NylonWorms 19 Oct, 2020 @ 9:46pm 
This sounds dumb but is their a github version?
Armorguy1 28 Jul, 2020 @ 5:41am 
@sjaak: I forgot that sparkling worlds adds it's own benches. including the recipe to craft the cores so there was never really any conflict after all. :)
sjaak31367  [author] 22 Jul, 2020 @ 7:43am 
@Armorguy1, It might or might not be compatible, it depends one how the other mod implements the recipe, and what names/definitions it uses.
The one that is loaded last (or lower on the list), should be the one that gets the final say (if there is a conflict).
But since other mods might implement recipes differently, or under different names/definitions, it may overlap/interfere, or may not. Best way to check is to simply have both mods active, and then create a new world, enter godmode, and test. Or yell the name of the mod in question, at me, and I'll check/test.
(Also check bills in workstations, as that's also one place where the conflict may out itself.)

@Рlαγζr 🐵, Glad to be of service, and good to hear the things feel balanced! :D
Armorguy1 21 Jul, 2020 @ 6:00am 
You said it's not comatible with other mods that allow you to craft ai cores right? What if you put this mod before the other mod that has a better recipe for it? It should then take the one that has precendence over the other right? So in short they both can work just not both recipes at the same time. Also if all else fails no on is stopping them from just removing the recipe alltogether right?
Playzr 🐵 8 May, 2020 @ 4:35am 
This is great for the Training Console mod, so you can build lots of them. The time it takes to craft and the requirements feel very balanced. A very useful late-game mod, it gives your colonists something to do after nearly everything has been automated.
sjaak31367  [author] 9 Mar, 2020 @ 7:31am 
[1/2]
@Mezz, Thank you, clean, simple, yet related was what I was going for with the preview picture! So thanks!
But you make a good couple of points, it indeed isn't entirely balanced.

I wasn't entirely sure about what skill levels were needed, as my main guy is a quick learner, and has a great memory, so not really the ideal reference.
But since skills after level 10 decay again, I wasn't entirely sure of how high I should/could go, and added to that, it'd require a pawn who's relatively dedicated to 2 types of work.
But you are right, it should probably be higher, thank you for your feedback.
sjaak31367  [author] 9 Mar, 2020 @ 7:31am 
[2/2]
The amount of work I agree, yet also disagree on. (But will think about it regardless.) Indeed having 1 pawn slave away at something for several days is indeed quite boring, and can make a hick in colony business.
Yet on the other hand, it is a rare item, with great potential (ship, automation, research), and making it faster to craft than a bionic leg also doesn't feel right. (And usually you don't require many of it throughout a game.)
Add to that, that a player might have a base with 3 pawns, or 30 pawns, and suddenly balancing becomes very hard to decide on (imo).

But you make good points, and I thank you for sharing those 2 cents with me!
I'll think about it for a bit. And, if/when you decide to alter the recipe, do let me know how it works out balance-wise, and for the colony and/or game-play-wise.


Thanks for the notes, and pleasant greetings!
Mezz 8 Mar, 2020 @ 6:41pm 
Thank you very much! Love the title name and front page picture btw. Very clean.

This is just my opinion and I can change the recipe my self so don't read into it too much but,

I think the Intellectual and Crafting should be much higher and the days of work should be 1 day of work.

From a gameplay perspective having a pawn not working on anything else for 2~5 days is boring.

For making something only the Archotech's can make, the intellectual seems low. I would put it something along 13~15.

Just my two cents :)
sjaak31367  [author] 1 Mar, 2020 @ 8:17am 
Update:

(As per requests)
Made the AI Persona Core also craftable:
- Requires AI Persuasion (Ship Computer) to be researched
- Made at the Fabrication Bench
- Cost: 5 Advanced Components, 50 Plasteel, 25 Steel, 10 Gold, 200 Silver, several days of crafting (after all, it is a very advanced and expensive late-game item.)

Renamed the mod from "Craftable Techprof Subpersona Core" to "Craftable Cores" as this is now more accurate
- WARNING As the mod-name has been changed, it will now need to be reactivated in your mod list, make sure to do this, as otherwise any in-progress cores will disappear upon world loading. (So also make a backup, just in case.)

Compatibility: Due to the added recipe, the mod might be incompatible with other mods which also add the ability to craft cores.
Mezz 29 Feb, 2020 @ 5:32am 
Hey thanks for your consideration! I'll keep a close eye on this mod :)
sjaak31367  [author] 29 Feb, 2020 @ 3:46am 
@Mezz, I'm a bit busy today, but I'll try and look into it tonight or tomorrow!
Mezz 29 Feb, 2020 @ 2:21am 
Hey there! I saw that if there was enough demand you could add a way to craft AI persona cores. Could you make a recipe on the fabrication bench?
sjaak31367  [author] 26 Feb, 2020 @ 8:53am 
Updated to work for v1.1 as well as v1.0.
Also removed some code which could've added another recipe, which shouldn't've been there. (It was a remnant from figuring out how the recipes worked.)
Fixed text only being displayed partially under a specific circumstance.
sjaak31367  [author] 8 Feb, 2020 @ 5:14am 
@Saltz, No probs and good luck!
Saltz 5 Feb, 2020 @ 3:04pm 
Finally, I have mods that need tech cores, and I have none, Thanks so much.
sjaak31367  [author] 2 Feb, 2020 @ 7:08am 
Update: I did a stupid and used the wrong tag somewhere, causing the log to be spammed with an error yelling that it doesn't know what to do with that tag. Fixed now.
sjaak31367  [author] 2 Feb, 2020 @ 7:00am 
I am aware there's a stupid I did somewhere that might cause an spam in the log, I'm working on it right now!
sjaak31367  [author] 2 Feb, 2020 @ 5:57am 
@NPC #5819031555624, No, only the ability to craft the Techprof Subpersona Core. The AI Persona Core must still be obtained through other means.
Though I could add that if there's demand for that.
NPC #5819031555624 2 Feb, 2020 @ 5:07am 
Does this mod include crafting ai core?