Stellaris

Stellaris

Halo: Covenant Portraits
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Update: 31 Oct, 2020 @ 1:59am

Update: 28 Sep, 2020 @ 10:59pm

- Quick Update -

- Added several new planetary features to High Charity based on locations inside the station including the Mausoleum of the Arbiter, Sanctum of the Hierarchs, and the Shard Chamber to name a few. Each planetary feature has a unique modifier based on its purpose in the lore.

- Removed the building "Assembly Forges" and integrated it into the planetary features on High Charity.
(This also fixed the ruined civilian industries building at the start of the game).

This is my first time messing with planetary features, so if you have any suggestions for adding more or if I missed something that relates to High Charity, let me know.

Update: 28 Sep, 2020 @ 5:35pm

Update: 9/28/2020

- Due to some reported issues with missing robot pops associated with the civic "Living Forerunner", I have changed the event that turns your robot pops into Prometheans. Now the civic adds 4 Promethean robot pops with their trait at the start of the game with a robot assembly plant to produce them.

- Added a new origin for the Covenant. This origin will spawn your empire in High Charity with every representative member of the Covenant now as pops.

Note: For some reason, the game won't let me change the citizenship type for each species and defaults into residence or slavery, so if you have that issue, you will have to manually set each species rights based on your preferences. Also, I had to add more jobs to High Charity due to the addition of each Covenant species.

- Added the Huragok species trait and portrait addition with the origin: "Covenant Hegemony".

Future Plans:
- Working on adding planetary features to High Charity to represent the various points of interest inside the holy city like the Mausoleum of the Arbiter or the hanging glass shards inside the Sanctum to name a few.

Known Issue: High Charity's civilian industries building will be ruined at the start of the game since I had to remove some pops from the primary species to make room for the other Covenant pops. I'm still working on a fix so try to use the market to transfer resources to rebuild it.

Update: 12 Aug, 2020 @ 12:31pm

Bugfix:

-Received reports of missing promethean portraits and ai uprising game crashes. I attempted to find out what the problem was and I think I found it. I removed the species_class entry for prometheans. This should stop ai using it randomly and causing missing portrait errors. Now it should only trigger with the civic "Living Forerunner". I'll keep testing to make sure this bug is removed but let me know if it still happens.

- Reduced the trait points for the Mechanical Prometheans from 3 to 2 so that modifications do not start with negative trait points.

Update: 21 Jul, 2020 @ 7:23pm

Update:

- Added a new civic "Living Forerunner" - grants your starting ruler immortality and a custom trait. Also changes your starting robot portrait into Promethean Knights and adds the "Mechanical Promethean" trait automatically. Requires the "Didact's Hand" civic.

- Added the Ur-Didact as a portrait option in the Storm Covenant portrait set.

- Added a new namelist and room for the Storm Covenant.

Update: 28 May, 2020 @ 1:30pm

Update: 22 May, 2020 @ 12:58am

- Fixed an issue where the Sangheili Council of City States had missing civics and had a neutral government placeholder.
- Fixed an issue with species modification for the Covenant races.
- Cleaned up the localisation file

Update: 21 May, 2020 @ 2:29am

Update: 21 May, 2020 @ 2:07am

Update 5/21/2020

- Replaced the districts on High Charity with custom ones. This should help with compatibility with District Overhaul 2 as I tested it out alongside this mod. These custom districts are identical to city planet ones. I may customize them further later with more features including planetary features. When you start the game, please wait a month for the districts to sort themselves out.

- High Charity's innate bonuses have been changed.
- Changed High Charity's modifiers a bit.
- Changed some of homeworld systems' orbits and planet placements including Janjur and Y'Deio systems.

Future Plans
- More planet custom modifiers

Update: 19 May, 2020 @ 1:06pm

Updated to 2.7.1

- Added two new systems: "High Charity" and "Covenant Space"

- The High Charity model was provided by the Sins of the Prophets team. Credit and thanks goes to Unikraken and their team for giving me permission to use it.

- High Charity itself will use the city world districts for now until I can add custom ones later. Includes two unique buildings: "High Council Chamber" and "Assembly Forges". Very op start.

- Includes two planet modifiers: "Forerunner Dreadnought" and "Holy Capital City".

Portraits
- New animated portraits for the Yanme'e drones.
- Converted static portraits for both the Mgalekgolo and Yanme'e into animated portraits. Still working on adding more soon.
Systems
- Suban's districts has been fixed.
- Te's districts have been fixed.

Future Plans
-Adding custom districts and planetary features to High Charity.
-Working on an origin with High Charity.

Feedback is welcome and if there are any problems, let me know.