Ravenfield

Ravenfield

BF4 Caspian Border
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Update: 30 Jan, 2022 @ 1:53pm

CHANGES:

-Further overhauled the textures of the map
-Added a post processing affect

FIXED:

Distant terrain/texture on all roads turning black when viewed from high up or afar

ADDED:

- Transport chopper for both teams

Update: 30 Jan, 2022 @ 6:19am

FIXED: (TWO YEARS LATER,SORRY)

-Bridge is now traversable for vehicles heading from checkpoint to gas station,should open the map in new ways and give that area more traffic.
-Some pathing links for AI to jump off wall had issues,fixed.
-Base flags cant be captured by enemy anymore(they were never a target for capture but bailing pilots sometimes landed there and cap'd em)
-Various terrain Infantry had trouble sloping up that lead to hilltop
-Terrain floor in forest more even to prevent AI and you falling into puddles that made you swim
Tidied up spawn points
-Thumbnail added but size is off( will try later to get the image to sit rite,its not adhearing to normal pixel width and height)

ADDED:
-Some new clutter and decorative details to terrain
-New type of tree common the borders of Caspian ;)
-Distant terrain looks better
-New lighting to give caspian more shine and allow colors to pop

Update: 30 Jan, 2022 @ 6:09am

Update: 9 Oct, 2020 @ 5:55am

FIXED:

Neighbors setting that attempted to let land vehicles travel to non reachable flag

Floating objects in some areas


CHANGED:

Caspian tower/antenna height raised by two more pylons to resemble BF3

Antenna area tweaked to be tighter on the approach

Hilltop has a few more assets for cover


REMOVED:

One tank spawn per team at back cap flags (this was done to improve FPS for people as more vehicles = less frames,with two less it should have a good effect,and there is still enough armor i base spawns.This map may be big but its infantry focused with vehicles as support,this isnt Kursk).


TWEAKED:

Minor optimization

Update: 2 Oct, 2020 @ 10:48am

Update: 2 Oct, 2020 @ 12:26am

FIXED:

Small issue with vehicles driving into the wall tower


TWEAKED:

Removed some unneeded objects to improve FPS

Removed some trees that were in bad locations to improve firefights with AI

Some terrain edits to compliment recent update


ADDED:

Barrier to road of checkpoint

Update: 1 Oct, 2020 @ 1:40pm

CHANGED:

Entire river layout changed to resemble BF3/4. River now expanded to entire map and widened.ALL of river area is shallow to a universal level for infantry traversal

Hilltop now surrounded by rocks to resemble BF3/4 and its created two new lanes that are tight,for infantry to navigate.

Centre tower design changed to resemble BF4

Hilltop has more assets

Alot of other small changes and hidden areas to find for spec ops if you play that mode.


FIXED: A reoccuring issue with neighbours setting.

Update: 27 Sep, 2020 @ 4:11am

ADDED:

Underground bunker has a cap point again,and also added a new tunnel leading from forest area directly into the bottom level of the bunker. (Now you have another place to hide from enemy armor and enjoy some CQB)


CHANGED:

Some visual upgrades for the checkpoint gate and Hesco covered bunker like BF4

ATGM placement in Gas station moved so AI have better cover when defending.

Removed even more foliage to compensate for new objects being added(keep FPS same/make it better for lower end systems)

Update: 26 Sep, 2020 @ 9:46am

CHANGED:


North most wall entrance design changed to mirror BF4 - Removed tunnel(was interesting but not realistic object,it was a fucking aircraft hangar)

Grass textures further tweaked,grass is now darker,closer to BF3 look,and more easy on the eyes when using HDR or reshade



ADDED:


Wall capture point fleshed out with tower wall opening hatch windows and overhead roof/sandbags along the wall for traversal coverage.



FIXED:

A couple of floating objects throughout the map

Shallow water area in field now shallow enough to drive non amphibious vehicle through



REMOVED:

A few trees and bushes to improve performance for people with lower end systems

AAA gun emplacement on hilltop - as a player flying an attack helo its hard enough to stay in the skies with alot of anti air in general

Update: 26 Sep, 2020 @ 4:23am

CHANGED:

The BF3 Antenna model has been added to replace the original model(map has way more BF3 feels now when looking at it / flying by it)

Antenna flag area cleaned up


FIXED:

AI main base vehicles will never be abandoned by the AI now.