Ravenfield

Ravenfield

BF4 Caspian Border
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Update: 19 Sep, 2020 @ 1:28pm

*POSSIBLY THE FINAL UPDATE UNLESS ISSUES ARE REPORTED OR THE IN GAME EDITOR GETS EXPANDED*

TWEAKED:

Vehicle pathfinding is now a hell of alot better. Expect armor to be more involved in more areas

Optimised pathfinding for both Inf and Vehicles.

Protect areas enlargened to allow AI to better hold capture points when enemy is known about

Small balance changes to help raven side


FIXED:

AI vehicles being abandoned( 90% fixed,this is impossible to totally fix without removing the wall tower point) Shouldnt happen more than one in 10 times


ADDED:

Two more machine gun turrets to top of wall.Now raven will have a better advantage if they hold that point.

One machine gun to gas station point

Update: 19 Sep, 2020 @ 1:13am

Update: 19 Sep, 2020 @ 12:49am

Update: 18 Sep, 2020 @ 1:03pm

Update: 18 Sep, 2020 @ 6:45am

ADDED:

New dirt track textures on gravel roads

Extra main battle tank at each base.Armoured combat is is more common(vehicle on vehicle)

TWEAKED:

Alot ...ALOT of small navigation/pathing settings to ensure a better experience.

(This map is highly detailed compared to vanilla and even though it runs flawlessly,the vehicle AI can have issues,iv ironed out these issues now the best i could.Occasionally an AI might abandon a vehicle for no real reason but its the price to pay for detail in level design.Again..this is a BF map,Ravenfield wasnt really designed for this complexity with vehicles,but i have spent an entire week getting it to a reasonable point)


Update: 17 Sep, 2020 @ 8:39am

CHANGED:

Redone all ground textures on map!
.Instead of one overall grass texture there are now 2.One darker lusher grass more Akin to BF3 caspian border for the general layout,and one forest floor grass texture with twigs and leaves for areas with trees(IE FOREST AREA)

Map now looks alot better and more diverse visually.


ADDED:

A considerable amount of objects to further detail the map.

Path link boxes-now AI will actively jump off the wall and parachute to get to new cap points that make sense(theres now 2 ways onto the wall and 4 ways off it for AI)

New gaurd tower on wall that AI will use when defending

New level inside hilltop bunker to better conceal bottom floor cap point(WIP)


TWEAKED:

Raven spawn now almost totally visually concealed so that vehicle AI will not be able to shoot wall area from spawn and they should better drive vehicles around the map as a result.(Tested and working very well)

Various other tweaks and changes that heavily improve the map,the engagements and balance.

Update: 15 Sep, 2020 @ 9:19am

FIXED:

Raven AI had the abilty to capture Eagle main base once they captured wall(neighbours setting).Eagle base is now protected.


ADDED:

Added a quad bike to hilltop for extra mobility considering it was a very central point.Now you can travel faster to other points on the map.


TWEAKED:

Made it so that Eagle team AI at main base should prioritize APC more often rather than jeeps(Two points on this map are in interior locations that vehicles cannot access so Ravenfield AI dismounts any vehicle once it decides the point cant be reached by it)

Update: 14 Sep, 2020 @ 9:15am

FIXED:

Wall capture point AI didnt travel to checkpoint after capturing


TWEAKED:

Extended antenna rock formation to obscure LOS to eagle main base to prevent eagle team AI spawning and shooting at distant enemy(AI LOS in Ravenfiield is too long)

NON PTFO CHANGE: Wall capture point has bigger defense area so AI will actively choose areas behind barriers on wall and shoot at enemy from high area defensively(Camping snipers)

ADDED:

Two story bungalo to antenna area for more defensive play

Update: 14 Sep, 2020 @ 9:08am

Update: 14 Sep, 2020 @ 8:07am

FIXED:

Eagle team AI abandoning APC at main base due to odd spawn issue

General pathfinding issues


ADDED:

Reintroduced "no go zones" to make AI vehicles utilize the road more often


REMOVED:

A couple of assets/props to further allow AI vehicle movement(seriously AI pathing is an issue in Ravenfield,hence why vanilla maps are very open)