Ravenfield

Ravenfield

BF4 Caspian Border
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Update: 6 Sep, 2020 @ 11:41am

Update: 6 Sep, 2020 @ 5:17am

Update: 6 Sep, 2020 @ 3:49am

Added:

New and better asphalt textures for the road

New access to wall from Antenna side to allow more pathing options

Further designed the wall at checkpoint area with lighting for night and new pillars

New cover by way of rocks for some too exposed areas

Small hut on hilltop near flag for overhead cover VS aircraft

Changed


Removed 2nd tank spawn at base and moved it to Gas station and checkpoint respectively(Just like BF3)

Changed above tank spawn at base to jeep for transport reasons

Fixed:


some pathing issues that stopped AI moving directly from gas station to hilltop

Shallow water area in forest more shallow(should not be in swim animation any longer)

Other minor tweaks

Update: 5 Sep, 2020 @ 3:01am

Added:

One extra tank per team spawn

Bomber plane spawn(use a mod that adds fighter planes for a good ariel battle)

More sandbags to wall capture point for needed cover

MG emplacement on wall capture point

No go zone for infantry to tighten pathing for better engagements

One large rock near road leading from gas station to antenna to offer cover and break LOS

Changed:

Named wall capture point

Removed:

One or two more pieces of foliage in key areas to prevent being shot through foliage by AI

Update: 4 Sep, 2020 @ 6:45am

Added:

AI pathing for access to wall

New capture point on the wall

New design for wall capture area

New tunnel area near antenna for better asthetics and air protection

AA gun on hiltop for those pesky chopper whores

Multiple spawn points per capture point for safer spawning



Removed:

Some foliage and rocks

1 jeep per team at spawn location



Changed:

Removed one tank per team and replaced it with APC spawn for variety and anti air buff.

Update: 4 Sep, 2020 @ 1:53am

Added:

Caspian border wall(accessible but sill WIP,will be fleshed out soon)

New gaurd houses

BF4 centre pillar

More detail and cover

Removed:

Many trees that made gameplay a little annoying as AI could see you through them

Update: 22 Feb, 2020 @ 11:27am

Update

Added "No go zones" for the AI to prevent them flanking too hard and using areas that are too open.(expect more traffic in forest area)

Added more rocks as cover to some needed areas

Fixed some more floating objects

Update: 15 Feb, 2020 @ 11:46am

Update

Fixed possible micro stuttering due to spawn modules

Fixed missing texture of some rocks

Tweaked slight adjustments to spawn positions to avoid issues

Tweaked various capture/protect radius's

Changed Gas station MG jeep spawn location

Added more cover,foliage and clutter.But nothing to overtax GPU/CPU.Smart placement.



Update: 14 Feb, 2020 @ 7:36am

Update

Fixed some floating objects that were missed

Tweaked Gas station flag point.Its now more in the gas station and nearer overhead cover.Capture radius reduced.This was to prevent AI capping point out in the open.Expect a close combat fight tryna take it.

Added more rocks and tree's.As well as elevated terrain in areas that looked too unnatural.

Added more cover to some points of the map,big and small depending n the area.

Update: 10 Feb, 2020 @ 11:44am

Update

Added ambient blowing wind audio to the map.Sounds of a slight breeze give the map a more lifelike feeling.
(especially while sniping from atop the antenna ;) )

Added more rock formations,foliage and trees to areas they were needed.

Added small sandbags around every flag.Should make em easier to see,provide cover and just looks better.

Added platform on top of antenna for player to be able to shoot from and take cover.

Added TOW emplacement on hilltop point.

Tweaked Gas station capture point.More objects,buildings and stuff to create a better CQB envoirment.

Tweaked Raven attack plane spawn position so that both Eagle and Raven aircraft get airborn about the same time at start of match.

Fixed shallow water area should NOW be totally walkable.You can exchange your life vest for the flak variety now.