Killing Floor 2

Killing Floor 2

KF-Jump and Run
Showing 1-5 of 5 entries
Update: 11 Mar, 2020 @ 8:20pm

2020-03-12

v.1.4

- Increased Difficulty for Wave:
• 3 (Delete some of the moving Cubes)
• 5 (Random opening and closing walls at the end of the maze)
• 7 (Redcued amount you can fall throug wrong keys from 50->35, before taking damage)
• 9 (Only Raged ZEDs spawn)
• 11 (Delete bridge at the end of the desert)
- Prevent a bug where you can farm ZEDs at wave 5 after reaching the box
- Better visibility of the keys you have to choose at wave 7

Update: 16 Feb, 2020 @ 4:20pm

2020-02-17

v.1.3

- Fixed an issue where you could trigger the same box twice and kill every player going outside (reported by ScruffyWallace, thanks for report)
- Increased difficulty on Area 11 Boss
- Fixed an exploit on Area 3 where you could kill all zeds without the risk of taking damage

Update: 15 Feb, 2020 @ 3:21pm

2020-02-16

v.1.2

- Fixed an issue where players stuck in the box after rebirth in multiplayer
- Enhanced time between trigger activation and zed kill 1s -> 2s to prevent unintended playerdeaths on multiplayer

Update: 15 Feb, 2020 @ 8:25am

2020-02-15

v.1.1

- Optimized Area 8/Boss
- Reduced overall ZED amount to reduce waitingtime after reaching the box.

Update: 13 Feb, 2020 @ 4:08pm

2020-02-14

v.1.0

- Initial Release