Arma 3
Virtual Reality Sandbox
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Update: 7 Mar, 2020 @ 8:06am

Assault Course (environment):

Various light sources have been added for night-time urban MOUT exercises.


Master Assault Course:

Various light sources have been added for night-time urban MOUT exercises.

Update: 1 Mar, 2020 @ 1:29pm

Scenario:

-briefing updated in accordance with new 'time-change' feature.

Update: 1 Mar, 2020 @ 12:59pm

Start Zone:

-Officer now equipped with night vision goggles on account of implementation of time-changing feature


Command Station:

-a new laptop has been set up to provide access to a trigger designed to advance time by 12 hours. Effectively, this will permit players to change the time of day across the environment between day and night conditions.

Update: 27 Feb, 2020 @ 5:08pm

Scenario:

-all personnel are now set to no longer take damage; this is being implemented until such time as we devise a working means of removing unused BLUFOR personnel from single-player and likewise enabling a system of switching on and off damage application at will from computer terminals.

-"ClearField.exe" trigger set to not fire, as it is not functioning properly at this time.

Update: 21 Feb, 2020 @ 8:59pm

Scenario:

-main advertising image updated.

Update: 21 Feb, 2020 @ 8:52pm

Scenario:

-at the request of players, "You Are Here" maps have been added to all stations.

-ClearField.exe command (i.e., a global hint) indicates a script attempting to run that is designed to remove inactive BLUFOR soldiers in single player (i.e., the entities the player does not control). The trigger is currently not functioning properly and as such, this indicator is hidden until a solution is discovered.


Start Zone:

-protective wall reinforces the rear Start Zone wall.

-initial deployment positions of personnel adjusted to move them further away from the AT & Demo wall partition.


AT & Demo:

-additional protective walls added throughout the range to prevent spalling.


Assault Course 2:

-city gate rotated 180 degrees around so the gates swing outward in the current direction of the player's advance.

-additional obstructions and targets added to the course.


Master Assault Course:

-additional obstacles and targets added to range.

Update: 18 Feb, 2020 @ 4:24pm

Antitank and Demo:

-protective walls reinforced to protect opposite side of wall beyond Start Zone.

Update: 18 Feb, 2020 @ 4:16pm

Scenario:

-ACE Arsenal accessibility is enabled on all Supply Boxes as both an interaction via the ACE menu and the standard menu via an "addAction" command.

Update: 17 Feb, 2020 @ 8:22pm

Antitank and Demo:

-rocket launcher area reinforced with military walls.

Update: 17 Feb, 2020 @ 7:44pm

Scenario:

-all Supply Boxes now grant access to the ACE Arsenal through the addition of a "this call ace_arsenal_fnc_initBox;" command in all Supply Box init fields. Utilize your ACE Interactions system to bring up the ACE Arsenal.

-map icons have been reduced in size by half at the request of players.