Arma 3
Virtual Reality Sandbox
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Update: 1 May, 2020 @ 2:23pm

Armor Range:

-2 proving ground-styled concourses with an ammo, fuel, and armor reloading entry area have been added. These concourses come in 2 styles similar to the Assault Courses: one woodland-styled area, and another urban-styled sector. Pop-up targets and unoccupied vehicles have been added. When destroyed, these vehicles will respawn after 30 seconds.

Update: 1 May, 2020 @ 6:57am

Scenario:

-garbage cleanup activated, with a dead body limit of 0 and an execution time of 5 seconds on all objects that can respawn.

-briefing updated.


Armor Range:

-all objects on the range (with the exception of targets) take no damage.

-all vehicles aside from being prevented from taking any damage will now fully repair once all players dismount and leave the immediate vehicle area. The abilities to rearm and repair vehicles are also accessible from the laptops. Refueling is disabled to keep the primary vehicles in place.

-firing range sector expanded to allow Zeus operators to deploy additional vehicles based on desired mods.

-additional targets added.

-trigger areas have been marked with VR floor markings to indicate positions wherein vehicles created by Zeus operators can be refueled, rearmed, and repaired.

-main entrance military walls adjusted. Tank traps added to prevent mobile vehicles from leaving the range.


First Aid:

-additional arsenal boxes added.


AT & Demo:

-position of grenade range targets and sandbag barriers adjusted. Additional sandbags added.

-all walls now feature military walls for further reinforement.


Assault Course:

-military walls added to the dividing area near entrance to Assault Course 2 to discourage premature entry.

Update: 24 Apr, 2020 @ 11:37am

Scenario:

-a possible resolution has been found for issue concerning players other than the session host "activating" ranges. Testing is required.

Update: 20 Apr, 2020 @ 1:55pm

Scenario:

-issue with target boards failing to stay down upon being shot by players other than the session hosts persists. This is a test posting to see if the issue has been resolved.

Update: 20 Apr, 2020 @ 11:26am

Scenario:

-an issue was discovered wherein scripts designed to keep pop-up targets down when hit was functioning for only the session host. This ha been addressed by changing EventHandler and "Hit" scripts to "MPEventHandler" and "MPHit."


Armor Range:

-Armor Range added. This range features a number of light and heavy armor vehicles with their fuel tanks empty to prevent them from moving. Further, location triggers have been added to automatically reload their ammo once the player dismounts the vehicle and clears the immediate area. The vehicles can be reloaded from the laptops as well.

-a target range has been established for the Armor Range.

-Issue: directions boards and briefing need updating to account for this new range.

Update: 4 Apr, 2020 @ 5:20pm

Scenario:

-respawn positions have been added to all stations in the event of a player's accidental death.

Update: 4 Apr, 2020 @ 5:02pm

Scenario:

-accidentally enabled ASR AI3 as a dependency due to having the mod enabled during the last edit. This has been fixed. ASR AI3 is not required to run this map.

Update: 4 Apr, 2020 @ 12:17pm

Scenario:

-all laptops can now only be accessed if a player is within close proximity to the laptops.

Update: 3 Apr, 2020 @ 7:34pm

Map::

-added TheNightstalk3r to list of contributors.

-all firing ranges with pop-up targets with the exception of the primary firing range now feature scripts that will prevent targets from popping back up when activated. These scripts are controlled by laptops positioned in ready or staging areas or at midpoints between the ranges. These features can be activated by accessing these laptops.

-these scripts are also designed to close doors on ranges involving urban warfare or gates


Assault Course:

-position of material penetration target board areas adjusted.

-small practice area added to ready area.

-wooden tables have been replaced with virtual reality blocks


Antitank & Demo:

-additional reinforcement walls installed.


MOUT Training:

-additional reinforcement walls installed. Ranges expanded and unnecessary walls removed.

-additional targets added. Position of some targets adjusted.

Update: 11 Mar, 2020 @ 8:58pm

Scenario:

In-game Saving disabled.