Barotrauma

Barotrauma

Thalassophobia Gamma
Showing 71-80 of 226 entries
< 1 ... 6  7  8  9  10 ... 23 >
Update: 2 Oct, 2020 @ 9:10am

Candles generate less particles, and can be destroyed by melee guns explosions etc. Glowsabers now have colored blades depending what crystal they're loaded with, and make sheathing/unsheathing sounds, and automatically turn off when pocketed.

Update: 1 Oct, 2020 @ 5:18pm

made summoning pentagram more intimidating, changed glowraptors to red, balanced and mono-ed their sounds. early implementation of candles. happy spooktober.

Update: 30 Sep, 2020 @ 5:15pm

added sfx and particles to the most popular clown variant.

Update: 29 Sep, 2020 @ 9:21am

Jester Backpack first implementation.

Update: 28 Sep, 2020 @ 9:58pm

New cover art.

Update: 28 Sep, 2020 @ 8:05am

hopeful solution to the text overlap problem. next up: attempting fix for everyone being able to see the captain's selection.

Update: 27 Sep, 2020 @ 7:43pm

First in a series of clown related fixes/quality of life improvements. The gutter dagger no longer resets, the altar has a new sound. Mimes must commit to their silence and now no longer lose their abilities when taking hats off so they can use diving masks and so on.

Update: 27 Sep, 2020 @ 12:55pm

Added flip-flop to title screen.

Update: 26 Sep, 2020 @ 11:26am

Made backstory text smaller and thus campaigns more playable.

Update: 25 Sep, 2020 @ 3:10pm

Thalassophobia fixes to everyone seeing the captain screen, new shitty texts to some paths.