RimWorld

RimWorld

Weapon Tech
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Update: 19 Jul @ 3:56am

Update 13g - 1.12.0.8 - Updated to 1.6

Update: 8 Oct, 2024 @ 12:15pm

Update 13f - 1.12.0.7

Fixed Mounted Gatling Gun needing the Hi-Tech Research Bench.
Fixed Mounted Minigun being unlocked by Machining.

Update: 21 Aug, 2024 @ 10:41am

Maybe fixed "Patch operation Verse.PatchOperationFindMod(Ideology) failed" error?

Update: 3 Aug, 2024 @ 2:44am

Update 13e - 1.12.0.5

Updated sprite for the Charged Marksman Rifle.
Increased Bullet_ChargedMR's damageAmountBase by 4, and stoppingPower by 0.2.
Increased Charged Marksman Rifle's RangedWeapon_Cooldown by 0.6.

Update: 25 May, 2024 @ 12:25pm

Update 13d - 1.12.0.4

Decreased Shot_Cannon volume and distance.
Fixed typo with Charged Service Rifle.

Update: 17 Apr, 2024 @ 2:09am

Update 13c - 1.12.0.3

Added supersonic crack to Shot_Coilgun.

Update: 13 Apr, 2024 @ 2:50am

Update 13b - 1.12.0.2

Fixed Gun_ChargeRifle error.

Update: 12 Apr, 2024 @ 5:00pm

Update 13a - 1.12.0.1

Increased WorkToMake values for Semi-Automatic Pistol, Submachine Gun, Battle Rifle LMG, Marksman Rifle.
Increased ticksBetweenBurstShots for LMG.
Increased speed of ChargedAR projectile.
Decreased ticksBetweenBurstShots for Submachine Gun.
Fixed Submachine Gun not having correct melee capacities.
Fixed Marksman Rifle using incorrect projectile and having extra health.
Fixed various issues with mounted weapons.
Un-removed Gauss Pistol, Gauss Rifle, Gauss LMG, Mounted Gauss LMG, and updated sprites for all Gauss Weapons.
Added Charged Pistol.
Added Charged Submachine Gun.
Added Charged LMG.
Added Charged Marksman Rifle.
Added Mounted Charged LMG.

And a couple odd bits and pieces I forgot to jot down.

Update: 10 Apr, 2024 @ 7:06pm

Update 13 - 1.12.0.0 - Updated to 1.5 (Plot twist: it was already compatible)

Updated sprite for every craftable weapon (except minigun), Rugged Shotgun, Rugged Carbine, Gold-Plated Rugged Carbine, Rugged Assault Rifle, Modernised Rugged Assault Rifle, Ancient Rugged Assault Rifle, Rugged LMG, Rugged Specialist Rifle, Service Carbine, Modernised Service Carbine, Service Rifle, Modernised Service Rifle, Universal Submachine Gun, Universal Rifle, Universal LMG, Commonwealth Carbine, Commonwealth Rifle, Modernised Commonwealth Rifle, Commonwealth LMG, Modified commonwealth LMG, Combat Carbine, Combat Rifle, Combat LMG, Checkpoint Rifle, Ancient Hybrid Rifle, Sporting Rifle, Special Purpose Rifle.
Updated description for Magnetically Assisted Projectiles research project.
Updated description for Ancient Ancient Gauss Gun.
Updated grenade launchers to use mostly vanilla stats.
Updated nearly every weapon's MarketValue.
Updated all craftable weapon's descriptions (except minigun).
Updated Mounted LMG's and Mounted Minigun's costList.
Updated Rugged Specialist Rifle from single shot to 2-round burst.
Updated all weaponTags.
Fixed "could end up weaponless" error for v1.3.
Fixed Shot_Suppressed soundDef having too short a range.
Fixed Lever Action Sniper using Interact_Autopistol instead of Interact_Rifle.
Fixed certain unique weapons' cost list.
Fixed Quad Launcher being broken since 1.4 update. Seriously, how the hell have I only JUST noticed this...?
Increased UIdrawsize of all pistols.
Increased Composite Plate Carrier's move speed offset by 0.04.
Increased Rugged Specialist Rifle's RangedWeapon_Cooldown by 0.6.
Increased Smart Launcher's RangedWeapon_Cooldown by 0.4
Increased Universal Submachine Gun's Mass by 0.1.
Increased GPMG's Mass by 4.3.
Increased Breech-Loading Sniper Rifle's Range by 2.
Increased Commercial LMG's ticksBetweenBurstShots by 1.
Increased speed of Bullet_9x39mm by 45.
Increased Large Revolver's RangedWeapon_Cooldown and warmupTime by 0.2.
Increased Combat Carbine's Range by 4.
Increased Civil Submachine Gun's warmupTime by 0.2, decreased AccuracyTouch by 0.02.
Decreased Sawn-Off Shotgun's damageAmountBase by 4, armorPenetrationBase by 0.02, and stoppingPower by 0.2.
Decreased Bolt-Action Sniper Rifle's Range by 3.
Decreased damage of .45-70 and 22LR by 2.
Renamed "Vintage" prefix to "Reproduction".
Renamed "Large Revolver" to "Hunting Revolver".
Renamed "Stubby Lever-Action Rifle" to "Cavalry Rifle".
Renamed "Semi-Automatic Shotgun" to "Police Shotgun" (for real this time, I promise).
Renamed "Combat Carbine" to "Specialist Carbine"
Renamed "Combat Rifle" to "Specialist Battle Rifle"
Renamed "Combat Marksman Rifle" to "Specialist Marksman Rifle"
Renamed "Special Operations Rifle" to "Ancient Specialist Battle Rifle".
Renamed "Clairon Rifle" to "Colonial Assault Rifle".
Renamed "Automatic Battle Rifle" to Surplus Battle Rifle".
Renamed "Commercial LMG" to "Surplus LMG".
Renamed "Combat LMG" to "Infantry Automatic Rifle".
Renamed "Rugged specialist rifle" to "Rugged Covert Rifle".
Renamed "Modernised Rugged specialist rifle" to "Modernised Rugged Covert Rifle".
Renamed "Gauss Sniper Rifle" to "Railgun".
Renamed "Ancient Gauss Gun" to "Ancient Coilgun".
Renamed "Magnetically Assisted Projectiles" research project to "Mass Drivers".
Added "Assault" prefix to a few rifles.
Added compatibility for bolphen's "Avatar" mod.
Added Samuel_Bucher's conditional patch.
Added Pulse-Charged Munitions research project.
Added Marksman Rifle.
Added Coilgun.
Added Scoped Coilgun.
Added Charged Assault Rifle.
Added Grenade Launcher.
Added Cowboy Revolver.
Added Magnum Revolver.
Added Surplus Semi-Automatic Pistol.
Added Surplus Submachine Gun.
Added Rugged Submachine Gun.
Added Federal Submachine Gun.
Added Coachgun.
Added Civil Shotgun.
Added Surplus Automatic Shotgun.
Added Reproduction Breech-Loading Rifle.
Added Cavalry Rifle.
Added Cowboy Rifle.
Added Surplus Bolt-Action Rifle.
Added Modular Assault Rifle.
Added Modernised Universal Rifle.
Added Modernised Rugged Covert Rifle.
Added Tactical Service Rifle.
Added Commonwealth Battle Rifle.
Added Improvised Coilgun.
Added Charged Service Rifle.
Added Modular LMG.
Added Service LMG.
Added Modernised Service LMG.
Added Surplus Bolt-Action Sniper Rifle.
Added Charged Sniper Rifle.
Added Surplus Grenade Launcher.
Added Specialist Grenade Launcher.
Added Survival Revolver.
Added Survival Rifle.
Added Civil Charged Rifle.
Added Ancient Service Rifle.
Added Ancient Rugged Specialist Carbine.
Added Ancient Recoilless Rifle.
Removed Frag Launcher, Disposable Launcher, Gauss Pistol, Gauss Assault Rifle, Gauss LMG.
Removed obsolete legacy weapons.
Removed GPMG from security tab.
Removed NNEMP, Solid Rocket Motors, Smart Munitions.

And probably a whole lot more I've forgotten along the way.

Update: 16 Oct, 2023 @ 3:47pm

Update 12 - 1.11.0.0

Updated sprite for Composite Plate Carrier, Lever-Action Rifle, Large Lever-Action Rifle, Checkpoint Rifle, and Lever-Action Sniper Rifle.
Changed description for Breech-Loading Sniper Rifle, Lever-Action Sniper Rifle, and Bolt-Action Sniper Rifle.
Changed how the Bolt-Action Sniper Rifle is unlock with the Optics research topic.
Split world weapon parent ThingDefs into Repeating and Self-Loading.
Changed costList of and Increased WorkToMake of the Bolt-Action Pistol, Modernised Police Submachine Gun, Sawn-Off Shotgun, Modernised Police Carbine, Modernised Service Carbine, Converted Bolt-Action Rifle, Modernised Rugged Assault Rifle, Modernised Service Rifle, Modernised Clairon Rifle, Modernised Commonwealth Rifle, Modernised Battle Rifle, and Compact LMG.
Increased WorkToMake of the Tactical Submachine Gun, Vintage Submachine Gun, Security PDW, Recoilless Submachine Gun.
Increased Stubby Lever-Action Rifle's muzzleFlashScale by 4.
Increased Large Lever-Action Rifle's damageAmountBase by 3.
Increased Large Lever-Action Rifle's RangedWeapon_Cooldown by 0.5.
Increased Checkpoint Rifle's Mass by 0.1.
Increased Checkpoint Rifle's RangedWeapon_Cooldown by 0.1.
Increased Checkpoint Rifle's warmupTime by 0.4.
Increased Checkpoint Rifle's range by 4.
Fixed incorrect spelling in description of Grenade Machine Gun.
Removed SIBGun tag from Sporting Shotgun.
Renamed "Large Lever-Action Rifle" to "Lever-Action Hunting Rifle".
Added "Fractured Homestead" scenario.

(Ideology) Sporting Rifle and Sporting Shotgun are now exclusive to Hunters.