RimWorld

RimWorld

[FSF] Advanced Bionics Expansion
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Update: 8 Jun, 2024 @ 2:50am

- Re-added the Immuenhancer changes partially changing it from an implant to a bionic to prevent people from dying.

Update: 8 Jun, 2024 @ 1:57am

- Changed the following items to not inherit techHediffsTags to prevent them spawning randomly on people. AI Modules, Servitor Module, Synaptic Regulator, Darklight Module.

Update: 7 Jun, 2024 @ 4:25pm

- Reverted the revert to the Archotech Power Core. It's set to disable food again, it now also disables Bladder and Thirst with Dubs Bad Hygiene. Note: I forgot this was used in vanilla now. If any mod is bugging out due to the disabled food need you can tell them the Body Mastery trait from Anomaly does the same thing. Thanks Dagger for reminding me about the trait.
- Changed the Advanced Bionic Stomach so it reduces Hunger Rate to 50% and completely blocks Food Poisoning (Requires Royalty DLC).
- Changed the Archotech Stomach so it reduces Hunger Rate to 25% (Requires Royalty DLC).
- Reverted changes for the Immunoenhancer, Sterilizing Stomach, Reprocessor stomach and Nuclear stomach and its associated research (Royalty DLC).

Update: 6 Jun, 2024 @ 12:20am

- Changed the Archotech Power Core to reduce the hungerRateFactorOffset by -9999 instead of disabling the food need. Note: Disabling the food need was causing issues with some mods. It also prevented the player from forcing a pawn to eat meals.

Update: 26 May, 2024 @ 7:55pm

- Added Fabrication as a research requirement to the Component recipe when the Bionics Table is enabled so you can't craft Components before researching Fabrication.

Update: 26 May, 2024 @ 4:04am

- Updated the About file so ABE asks to be loaded before Medical Expansion 2.
- Fixed an error where the Deluxe Servitor didn't have a MayRequire for Anomaly for the AI Assistant Artistic Module causing it to throw an error without the DLC.

Update: 24 May, 2024 @ 7:10pm

- Added stock of Heart Acidifiers from the Useful Terror mod to the Ultratech Trader.
- Changed the Empire trade patch to include their Orbital Trader.
- Added limited stock of Servitor Modules, Suppression Modules and Heart Acidifiers to Empire Traders.
- Reduced the stock of Blank Servitors on Empire Traders from 3 to 0~1. Note: I forgot to do this when I copied it over.
- Added abilities to the Reproduction Controller to Induce Pregnancy and Terminate Pregnancy.
- Changed the texture icons for the Reproduction Controllers Fertility On/Off, Sterile On/Off and Lactation Off abilities. Note: I'm using some of the previous textures for the new abilities so make sure you read what you're clicking.
- Removed the consciousness debuff from the Servitor Module, instead halved the Mtb Mental Break interval to every 12 hours. Note: Such a big Consciousness debuff nukes a pawns manipulation making them largely useless. I think this would only encourage people to restrain them to wait out the reconditioning since they were effectively useless anyway. The more frequent Mental Breaks will be annoying but they can be instantly dealt with using EMP weaponry.
- Modified the Servitor Modules severity so its more granular with increments of 10 instead of 20. The stat modifiers for Opinion Of Others, Social Fight Chance and Terror now start at 0 or 1 and shift gradually with each increment just like Talking.

Update: 23 May, 2024 @ 7:22pm

- Made several of the Servitor model names more general.
- Increased the minimum age of Servitors from 13 to 18 and limited the development stage to Adult. Note: I did this because the market price is massively reduced on younger pawns. It's also why Blanks only have Servitor Modules and nothing else.
- Added cheap Blank Servitors and gave the appropriate traders a stock of 3 Female and 3 Male.

Update: 22 May, 2024 @ 7:14pm

- Fixed an issue where a small part of the FSFABE_VEF_Advanced_Implants_Torso.xml def file got messed up by the editor I was using.

Update: 22 May, 2024 @ 6:10pm

- Added a mod option to enable a Ultratech Trader and adjust its commonality. They stock a large selection of Advanced Bionics, Servitors, Biotech stuff, a large selection of ultratech goods and a selection of important or hard to get things. Note: If anyone thinks of anything else this trader should have please leave comment. The trader is meant to sell all ultratech and high end items and their purchases should be limited to largely the same items or resources to make new items.
- Added Servitors for sale from Empire Bases (Royalty DLC).
- Added an Advanced Bionic Production Arm which gives Drug Synthesis Speed +120% and General Labor Speed +120%. Note: I didn't include smelting because it seems weird to be able to melt metal faster just because of your arms despite how useful it'd be.
- Added an Advanced Bionic Power Leg. Features 3 attacks, Kick, Blunt, 32 Damage, 75% Armor Penetration, 2 Second Cooldown, Knee Spikes, Stab, 32 Damage, 100% Armor Penetration, 2 Second Cooldown, Foot Spikes, Stab, 32 Damage, 100% Armor Penetration, 2 Second Cooldown. Note: It's comparable to the Power Arm except it has two Stab attacks instead of 1 Cut attack and 1 Stab attack.
- Changed the Archotech HediffDef colour from 82,190,128 to 139,143,104. This changes it from the previous green colour to the traditional archotech colour.
- Added Terror +25 to the Suppression Module when Fuu's Useful Terror mod is active.
- Added Terror to the Servitor Module when Fuu's Useful Terror mod is active. The Servitor Module will now induce Terror based on how far along the reconditioning is. When completed a person will get a permenant 100 Terror completely suppressing them.
- Modified the text of the Servitor Module thoughts so it more correctly reflects the Servitor Module is forcing the person to obey as its description and reconditioning implies.
- Added a sentence to the Servitor Module's ThingDef description mentioning that it can't be safely removed.
- Fixed the formatting on the Servitor Module's HediffDef description.
- Made the Servitor Modules's severity always visible so you have a progress bar of how far along reconditioning is.
- Made it so Servitors can no longer bond with animals. Updated the HediffDef and ThingDef to mention this.
- Increased the bonus on the Advanced Bionic Medic Arm from 60% to 120% to match other specialised arms.
- Lowered the bonus on the Archotech Medic Arm from 90% to 80% so its only slightly better than the Advanced Bionic Medic Arm to bring it in line with other specialised limbs.
- Moved the Bionic Construction Arm and Advanced Bionic Construction Arm from Royalty DLC to Core.
- Reverted all changes to Detoxifier Lungs.
- Reverted all changes to Detoxifier Kidneys.
- Replaced ABE's unique Biotech DLC files for Bionic Disassembly and Elite Bionics Framework HP Bonuses with patches from VBE as they are now identical.
- Changed Advanced Bionic Lungs and Archtech Lungs to provide all benefits of Detoxifier Lungs if the Biotech DLC is active.
- Added a patch for Biotech DLC to update the description for Advanced Bionic Lungs to mention the Environmental Resistance.
- Added a patch for Biotech DLC to update the description for the Environmental Filter to mention Biotech related stuff.
- Added a patch for Biotech DLC to nullify the Acidic Smog thought for Advanced Bionic Lungs, Archotech Lungs and the Environmental Filter.
- Changed Advanced Bionic Kidneys and Archtech Kidneys to provide all benefits of Detoxifier Kidneys if the Biotech DLC is active.
- Added a patch for Biotech DLC to update the description for Advanced Bionic Kidneys to mention the Toxin Resistance.
- Asked an AI to write descriptions for the AI Assistant Modules and a few other things. Note: ChatGPT 4 did a better job than I ever could. I went over them and edited them as necessary.
- Changed the AI Module names so they're more general. Instead of Gastronomy its Cooking and so on. Note: While the more specialised names are fancier, its easier gameplay wise to find what you're after if they aren't named as such. Some of the names used previously weren't entirely correct and other specialised names might not encompass everything the Rimworld skills offer. This is probably why skill names themselves are so generic.
- Changed the name of the Climate Control to Thermoregulator Module.
- Audited all Ultratech bionics by rewriting their descriptions, adding hyperlinks to everything, expanding the HediffDef and AbilityDef descriptions and fixing the wording of the names so they read as advanced bionic everywhere.
- Note: I still need to audit Bionics and Archotech items in the future. While doing so I'll add some extra items I should have added like the Bionic Production Arm and Archotech Power Leg.