RimWorld

RimWorld

[FSF] Advanced Bionics Expansion
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Update: 15 May, 2024 @ 4:18am

- Added Artificial Bone, it allows you to replace destroyed bones in the leg or arm without replacing the entire limb.
- Reduced the cost of the Artificial Nose from 20 Steel and 3 Components to 10 Steel.
- Fixed a hyperlink on the AI Assistant Painstopper HediffDef that was trying to link the Psychic Sensitizer.
- Added a patch that loads when the Anomaly DLC is loaded. It replaces the instant heal on death code on the Immortality Core with Anomaly's regeneration code making it a reasonably balanced version of Immortality. With Anomaly the Immortality Core provides 240hp Regeneration a day and it prevents a pawn from dying. So even if their head is destroyed they will regenerate, although it will take some time to do so.
- Moved the Anomaly Patch file to the Anomaly folder and changed the MayRequire tags to require the Vanilla Expanded Framework.

Servitor Module Changes
- A Servitors Opinion Of Others Factor now scales down to 0. As their consciousness increases their Opinion Of Others Factor decreases so you can now watch how they slowly lose the ability to have an opinion of those around them via the social panel.
- A Servitors Social Fight Chance Factor now scales down to 0. As their consciousness increases their Social Fight Chance Factor decreases eventually making them incapable of starting social fights.
- Re-enabled the ability for Servitors to talk so they can work as entertainers and companions. Their speaking ability starts at 0 and scales up to 100 as they become reconditioned.
- Fully conditioned Servitors can no longer become inspired.
- Fully conditioned Servitors can no longer suffer from mental breaks. Note: While this shouldn't have happened before I've now added the blocksMentalBreaks tag which should completely block it.
- Added the blocksSleeping tag. Note: They shouldn't be able to sleep without a rest need but this should probably stop any abilities or other things from forcing sleep on them.
- Updated HediffDef and ThingDef description.

Update: 14 May, 2024 @ 10:19pm

- Added a control interface to the AI Assistant Microcomputer. Also added the ability to enable and disable a Painstopper function.
- Increased the market price of the AI Assistant Microcomputer from its auto calculated cost to $2000.
- Changed the Archotech Power Core to now disable the Food need. Note: This wasn't done previously due to a bug with the caravan systems calculations. That seems to be fixed now, if you notice this being an issue please tell me and I'll revert it. Also Dubs Bad Hygiene does not accept the Bladder and Thirst need being disabled. Use Dubs Bad Hygiene options to simply disable it for this bionic.
- Swapped the Psychic Attuner Hediff labels around so its Effect (Psychic Attuner) instead of Psychic Attuner (Effect).
- Removed the label noun node from the Psychic Attuner Hediff effects.

Update: 14 May, 2024 @ 5:30am

- Added options to individually disable the textures rendered on pawns when they have Archotech Eyes, Bionic Eyes and Prosthetic Eyes.

Update: 13 May, 2024 @ 2:32am

- Fixed the erroneous defnames for the Advanced Bionic Cleaner Leg.

Update: 12 May, 2024 @ 6:23pm

- Made a balance check on standard Advanced Bionics material costs. Advanced Bionics are based on Bionics cost, Metal x1, Components x2. Advanced Bionics Special are based on Advanced Bionics Cost, Metal 2x, Components 1.5x.
- Increased Plasteel cost of Advanced Bionic Eye from 10 to 15.
- Increased Advanced Component cost of Advanced Bionic Heart from 6 to 8.
- Changed Bionic Construction Arm cost from Steel 60, Industrial Components 8, Bionic Arm 1, to Plasteel 30, Spacer Components 6.
- Changed Bionic Drill Arm cost from Bionic Arm, Drill Arm, Spacer Components 3, to Plasteel 30, Spacer Components 6
- Changed Bionic Field Arm cost from Bionic Arm, Field Hand, Spacer Components 3, to Plasteel 30, Spacer Components 6
- Changed Bionic Breaching Arm cost from Steel 60, Industrial Components 8, Bionic Arm 1, to Plasteel 30, Spacer Components 6
- Added a patch for Royalty to change the cost of the Bionic Power Arm from Bionic Arm and Power Claw, to Plasteel 30, Spacer Components 6.
- Removed Positronic Brain from Loot Tables.
- Changed the Cooking Speed bonus of the AI Assistant Gastronomy Module from +0.2 to +3. Note: This stat is not a percentage like every other stat. The bonus gave +1% to Cooking speed at skill level 10, the new bonus gives +18%.
- Added the Bionic Cleaner Leg and Advanced Bionic Cleaner Leg. It gives Cleaning Speed +160%.
- Added Entity Activity Suppression Rate +10% to AI Assistant Cognitive Module and AI Assistant Social Module (Requires Anomaly DLC).
- Added +4 of Skill to all AI Assistant Modules (Requires Anomaly DLC).
- Added AI Assistant Artistic Module (Requires Anomaly DLC).

Update: 8 May, 2024 @ 3:52pm

- Increased the efficiency of the Positronic Brain to 150% so its somewhat worth the trade off of not allowing brain implants.
- Fixed an error in the Bionic Kidney's disassembly recipe, it was listed to give 3 advanced components instead of 2.

Update: 6 May, 2024 @ 2:23pm

- Fixed a duplicate recipeMaker error on FSFAIModuleItemUpgradeBase.

Update: 5 May, 2024 @ 5:23am

- Increased the crafting skill requirement for AI Assistant Microcomputer from 10 to 12.
- Removed the Y skill requirement for creating AI Modules and instead increased the crafting skill requirement from 10 to 12. Note: It's very difficult to have a crafter skilled in multiple skills so you'd never be able to craft all of them. I had a whole idea to let you duplicate existing AI Modules without the skill requirements and less work but it was ultimately just solving a problem I had created in a roundabout way. I think scrapping the skill requirements all together is the more sensible option even if it is slightly more gamey.

Update: 3 May, 2024 @ 3:11am

- Added surgeryOutcomeEffect IsNull="True" to Mechanites install recipe. According to dev comments this makes it always succeed which is how I intended it.
- Due to changes with the Anomaly DLC Hediffs can now provide duplicate abilities without issue. As such I've removed the install only one restriction for Advanced Bionic Medic Arm, Archotech Medic Arm, Advanced Bionic Shocker Arm and Advanced Bionic Shocker Jaw. I've also changed the Advanced Bionic Acid Jaw, Advanced Bionic Flame Jaw, Reproduction Controller and Psychic Attuner to use the new system.
- Added the Advanced Bionic Revenant Spine. It's a superior version of the Revenant Vertebrae with 150% effiency and 3 invisibility charges with a 24 hour cooldown.

Update: 2 May, 2024 @ 5:41pm

Added a new mod setting.

Baby Bionics
- Enables the ability to install bionic replacements and implants into babies.